Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (!cManager.Connected)
        {
            return;
        }

        while (requests.Count > 0)
        {
            NetworkRequest packet = requests.Peek();

            if (cManager.Send(packet.GetBytes()))
            {
                requests.Dequeue();

                Debug.Log("Sent Request No. " + packet.GetID() + " [" +
                          NetworkProtocolTable.Get(packet.GetID()).ToString() + "]");
            }
        }

        counter++;
        if (counter == interval)
        {
            counter = 0;
        }

        foreach (NetworkResponse args in cManager.Read())
        {
            bool status = false;

            int protocol_id = args.GetID();

            // One-Time
            if (callbackList.ContainsKey(protocol_id))
            {
                if (callbackList[protocol_id].Count > 0)
                {
                    callbackList[protocol_id].Dequeue()(args);

                    status = true;
                }
            }
            // Listen
            if (listenList.ContainsKey(protocol_id))
            {
                if (listenList[protocol_id].Count > 0)
                {
                    foreach (Callback callback in listenList[protocol_id])
                    {
                        callback(args);
                    }

                    status = true;
                }
            }

            Debug.Log((status ? "Processed" : "Ignored") + " Response No. " +
                      args.GetID() + " [" + NetworkProtocolTable.Get(args.GetID()).ToString() + "]");
        }
    }