void OnGUI() { if (GUI.Button(new Rect(10, 10, 50, 50), "send")) { var timeToLive = Random.Range(4f, 10f); var packet = GameObject.CreatePrimitive(PrimitiveType.Sphere); Destroy(packet, timeToLive); _networkLink.AddGameObject(packet, timeToLive); } }
public void Display(PacketIdentifier packetId, float time) { _link.AddGameObject(PacketFactory.Create(packetId).gameObject, time); }