protected override void LoadContent() { var _params = new NetworkGame.GameParams(); _params.DPI = (int)Resources.System.DisplayMetrics.DensityDpi; _params.ProfileDir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); _params.TouchInput = true; _params.GamePadInput = true; #if DEBUG _params.ShowFps = true; #endif m_networkGame.Init(_params); }
protected override void LoadContent() { var _params = new NetworkGame.GameParams(); _params.DPI = 160; _params.ProfileDir = "Saves"; _params.Exit = (() => Exit()); _params.UseAdvancedEffects = true; _params.MouseInput = true; _params.KeyboardInput = true; #if DEBUG _params.ShowFps = true; #endif m_networkGame.Init(_params); }