protected override void SendGameStateNow() { if (Screen == null) { return; } packageCount = 0; NetworkDataTools.SetByteWithHighBits(out MSG_FORWARD[2], SessionID, 16); NetworkDataTools.SetByteWithLowBits(out MSG_FORWARD[3], SessionID, 16); NetworkDataTools.SetSplitByte(out MSG_FORWARD[4], SessionUserID, SessionSecret, 4, 12, 4, 4); NetworkDataTools.SetByteWithLowBits(out MSG_FORWARD[5], SessionSecret, 12); NetworkDataTools.SetSingle(out MSG_FORWARD[6], out MSG_FORWARD[7], out MSG_FORWARD[8], out MSG_FORWARD[9], Screen.LevelTime); int p = PACKAGE_FORWARD_HEADER_SIZE; SendForwardBulletCannons(ref p); SendForwardLaserCannons(ref p); SendForwardMiniguns(ref p); SendForwardShieldProjectors(ref p); SendForwardRelayCannons(ref p); SendForwardTrishotCannons(ref p); SendForwardBullets(ref p); SendAndReset(ref p); }
protected void SendForwardBullets(ref int idx) { if (idx + 2 >= MAX_PACKAGE_SIZE_BYTES) { SendAndReset(ref idx); } MSG_FORWARD[idx] = AREA_BULLETS; idx++; byte arrsize = (byte)((MAX_PACKAGE_SIZE_BYTES - idx - 2) / PLEN_BULLETS); int posSize = idx; MSG_FORWARD[posSize] = 0xFF; idx++; int i = 0; for (int bid = 0; bid < GDGameScreen.MAX_BULLET_ID; bid++) { if (Screen.BulletMapping[bid].Bullet == null) { continue; } if (Screen.BulletMapping[bid].State != RemoteBullet.RemoteBulletState.Normal && Screen.BulletMapping[bid].RemainingPostDeathTransmitions <= 0) { Screen.BulletMapping[bid].Bullet = null; // for GC continue; } Screen.BulletMapping[bid].RemainingPostDeathTransmitions--; // [12: ID] [4: State] [16: PosX] [16: PosY] [10: VecRot] [11: VecLen] [3: Fraction] [8: Scale] var b = Screen.BulletMapping[bid].Bullet; var state = Screen.BulletMapping[bid].State; var veloc = b.Velocity; ushort px, py; Screen.PositionTo2Byte(b.Position, out px, out py); ushort rot = (ushort)((FloatMath.NormalizeAngle(veloc.ToAngle()) / FloatMath.TAU) * 1024); // 10bit ushort len = (ushort)FloatMath.IClamp(FloatMath.Round(veloc.Length() * 8), 0, 2048); // 11bit (fac=8) byte frac = Screen.GetFractionID(b.Fraction); NetworkDataTools.SetByteWithHighBits(out MSG_FORWARD[idx + 0], bid, 12); NetworkDataTools.SetSplitByte(out MSG_FORWARD[idx + 1], bid, (int)state, 12, 4, 4, 4); NetworkDataTools.SetUInt16(out MSG_FORWARD[idx + 2], out MSG_FORWARD[idx + 3], px); NetworkDataTools.SetUInt16(out MSG_FORWARD[idx + 4], out MSG_FORWARD[idx + 5], py); NetworkDataTools.SetByteWithHighBits(out MSG_FORWARD[idx + 6], rot, 10); NetworkDataTools.SetSplitByte(out MSG_FORWARD[idx + 7], rot, len, 10, 11, 2, 6); NetworkDataTools.SetSplitByte(out MSG_FORWARD[idx + 8], len, frac, 11, 3, 5, 3); NetworkDataTools.SetByteClamped(out MSG_FORWARD[idx + 9], (int)((b.Scale / 16f) * 255)); idx += PLEN_BULLETS; i++; if (i >= arrsize) { MSG_FORWARD[posSize] = (byte)i; SendAndReset(ref idx); MSG_FORWARD[idx] = AREA_BULLETS; idx++; i -= arrsize; arrsize = (byte)((MAX_PACKAGE_SIZE_BYTES - idx - 2) / PLEN_BULLETS); posSize = idx; MSG_FORWARD[posSize] = 0xFF; idx++; } } MSG_FORWARD[posSize] = (byte)i; }