public bool sw_bumperR_active(NetProcgame.Game.Switch sw) { MoveAndEnableBlood(400, 50); BumperHandler(); return(SWITCH_STOP); }
public bool sw_flipperLwR_active(NetProcgame.Game.Switch sw) { if (_userSelect) { if (_selectedIndex == _modeList.Count - 1) { _selectedIndex = 0; } else { _selectedIndex++; } _selectedMode = _modeList[_selectedIndex]; _modeNameText.SetText(_selectedMode); } return(SWITCH_STOP); }
public bool sw_Target1_active(NetProcgame.Game.Switch sw) { SawTargetCheck(0); return(SWITCH_CONTINUE); }
public bool sw_Target6_active(NetProcgame.Game.Switch sw) { GunTargetBankCheck(2); return(SWITCH_CONTINUE); }