public bool sw_bumperR_active(NetProcgame.Game.Switch sw)
        {
            MoveAndEnableBlood(400, 50);
            BumperHandler();

            return(SWITCH_STOP);
        }
Beispiel #2
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        public bool sw_flipperLwR_active(NetProcgame.Game.Switch sw)
        {
            if (_userSelect)
            {
                if (_selectedIndex == _modeList.Count - 1)
                {
                    _selectedIndex = 0;
                }
                else
                {
                    _selectedIndex++;
                }

                _selectedMode = _modeList[_selectedIndex];

                _modeNameText.SetText(_selectedMode);
            }

            return(SWITCH_STOP);
        }
        public bool sw_Target1_active(NetProcgame.Game.Switch sw)
        {
            SawTargetCheck(0);

            return(SWITCH_CONTINUE);
        }
        public bool sw_Target6_active(NetProcgame.Game.Switch sw)
        {
            GunTargetBankCheck(2);

            return(SWITCH_CONTINUE);
        }