Exemple #1
0
        private void WhenRspMyAllCompanyTechList(NetMessageStream msg)
        {
            this.MyCompanyTechList.Clear();


            int count = msg.ReadInt32();

            for (int i = 0; i < count; ++i)
            {
                string company   = msg.ReadString();
                int    techCount = msg.ReadInt32();

                List <string> techList = null;

                if (this.MyCompanyTechList.ContainsKey(company))
                {
                    techList = this.MyCompanyTechList[company];
                }
                else
                {
                    techList = new List <string>();
                    this.MyCompanyTechList.Add(company, techList);
                }

                for (int t = 0; t < techCount; ++t)
                {
                    techList.Add(msg.ReadString());
                }
            }
        }
Exemple #2
0
        private void WhenNtfCheckUser(NetMessageStream msg)
        {
            int data = msg.ReadInt32();


            this.WhenCheckUser(data);
        }
Exemple #3
0
        private NetMessage WhenReqLogout(ServerVisitor client, NetMessageStream msg)
        {
            this.RemoveLoginUser(client.ID);


            return(null);
        }
Exemple #4
0
        private NetMessage WhenReqMyAllCompanyName(ServerVisitor client, NetMessageStream msg)
        {
            string userName = msg.ReadString();


            // 인증
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName)
            {
                user = this.UserDirector.GetAccount(user.Name);

                if (user != null)
                {
                    // 회사 이름 전송
                    NetMessageStream writer = new NetMessageStream();
                    writer.WriteData(user.Companies.Count);

                    foreach (string companyName in user.Companies)
                    {
                        writer.WriteData(companyName);
                    }


                    return(writer.CreateMessage((int)MessageTypes.Rsp_MyAllCompanyName));
                }
            }


            return(null);
        }
Exemple #5
0
        private NetMessage WhenReqAllUserInfo(ServerVisitor client, NetMessageStream msg)
        {
            var accounts = this.UserDirector.Accounts;

            if (accounts.Length > 0)
            {
                NetMessageStream writer = null;


                writer = new NetMessageStream();
                writer.WriteData(1);

                client.Sender.SendMessage(writer.CreateMessage((int)MessageTypes.Rsp_AllUserInfo));


                foreach (var account in accounts)
                {
                    writer = new NetMessageStream();
                    writer.WriteData(0);

                    writer.WriteData(account.UserColor.ToArgb());
                    writer.WriteData(account.Name);
                    writer.WriteData(account.AreaCount);
                    writer.WriteData(account.Resource);

                    writer.WriteData((account == accounts.Last()) ? 1 : 0);

                    client.Sender.SendMessage(writer.CreateMessage((int)MessageTypes.Rsp_AllUserInfo));
                }
            }


            return(null);
        }
        //#####################################################################################
        // 수신된 메세지 처리

        private void WhenRspUserColor(NetMessageStream msg)
        {
            string userName = msg.ReadData <string>();
            int    colorRgb = msg.ReadData <int>();


            if (m_userColorMap.ContainsKey(userName))
            {
                m_userColorMap[userName] = Color.FromArgb(colorRgb);
            }
            else
            {
                m_userColorMap.Add(userName, Color.FromArgb(colorRgb));
            }


            if (m_userColorCallback != null)
            {
                m_userColorCallback(userName, Color.FromArgb(colorRgb));


                --m_userColorCallbackCount;

                if (m_userColorCallbackCount <= 0)
                {
                    m_userColorCallbackCount = 0;
                    m_userColorCallback      = null;
                }
            }
        }
        //#####################################################################################
        // 수신된 메세지 처리

        private void WhenNtfReceiveMail(NetMessageStream msg)
        {
            int    readFlag    = msg.ReadInt32();
            string fromUser    = msg.ReadString();
            string toUser      = msg.ReadString();
            string sendingDate = msg.ReadString();
            string message     = msg.ReadString();


            // 수신함에 추가
            Mail mail = new Mail()
            {
                Read        = (readFlag != 0),
                From        = fromUser,
                To          = toUser,
                SendingDate = sendingDate,
                Message     = message,
            };

            m_mailbox.Insert(0, mail);


            if (m_receiveMailCallback != null)
            {
                m_receiveMailCallback(mail);
            }


            // 이벤트 발생
            this.EventDirector.StartEvent((int)CommunicationEvents.ReceiveMail,
                                          fromUser, new object[] { mail });
        }
        public void EditSign(string userName, int tileX, int tileY, string sign)
        {
            // 금지문자 대체
            sign = sign.Replace('\\', '/');


            // 해당 타일이 존재하고
            // 요청자의 타일이고
            // 설정할 푯말이 제한 길이를 넘지 않으면
            if (this.GameBoard.Board.ContainsItemAt(tileX, tileY) &&
                this.GameBoard.GetOwnerAt(tileX, tileY) == userName &&
                sign.Length <= GameValues.MaxSignLength)
            {
                // 푯말을 설정하고
                this.GameBoard.SetSignAt(tileX, tileY, sign);


                // 변경사항을 모두에게 알림
                NetMessageStream writer = new NetMessageStream();
                writer.WriteData(userName);
                writer.WriteData(tileX);
                writer.WriteData(tileY);
                writer.WriteData(sign);

                this.NoticeDelegate(writer.CreateMessage((int)MessageTypes.Ntf_EditTileSign));
            }
        }
        private NetMessage WhenReqBuildCountry(ServerVisitor client, NetMessageStream msg)
        {
            string userName = msg.ReadData <string>();
            int    tileX    = msg.ReadData <int>();
            int    tileY    = msg.ReadData <int>();

            const int beginningMoney = 100;


            // 로그
            Utility.Logger.GetInstance().Log(string.Format("\"{0}\"님이 건국을 요청했습니다.",
                                                           userName));


            // 유저 인증하고
            // 해당 지역이 있고
            // 유저가 아무런 땅도 가지지 않은게 맞으면
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName &&
                this.GameBoard.Board.ContainsItemAt(tileX, tileY) &&
                this.UserDirector.GetAccount(userName).AreaCount <= 0)
            {
                var tile = this.GameBoard.Board.GetItemAt(tileX, tileY);

                // 주인없는 땅이면
                if (tile.HaveOwner == false)
                {
                    // 건국
                    this.GameBoard.SetOwnerAt(tileX, tileY, userName);
                    this.GameBoard.SetPowerAt(tileX, tileY, beginningMoney);


                    // 계정의 영토크기 정보 갱신
                    this.UserDirector.GetAccount(userName).AreaCount = 1;


                    // 건국 알림
                    NetMessageStream writer = new NetMessageStream();
                    writer.WriteData <int>(1); // 성공여부
                    writer.WriteData(userName);
                    writer.WriteData(tileX);
                    writer.WriteData(tileY);
                    writer.WriteData(beginningMoney);

                    this.NoticeDelegate(writer.CreateMessage((int)MessageTypes.Ntf_CountryBuilt));


                    return(null);
                }
            }


            // 건국 실패 알림
            NetMessageStream failWriter = new NetMessageStream();

            failWriter.WriteData <int>(0);

            return(failWriter.CreateMessage((int)MessageTypes.Ntf_CountryBuilt));
        }
        private void WhenNtfSendPower(NetMessageStream msg)
        {
            int    sendingPower   = msg.ReadData <int>();
            int    fromX          = msg.ReadData <int>();
            int    fromY          = msg.ReadData <int>();
            int    fromTilesPower = msg.ReadData <int>();
            string fromTilesOwner = msg.ReadData <string>();
            int    toX            = msg.ReadData <int>();
            int    toY            = msg.ReadData <int>();
            int    toTilesPower   = msg.ReadData <int>();
            string toTilesOwner   = msg.ReadData <string>();


            // 변경사항 동기화

            // 클라측 보드에 존재하는 지역이고 시야 내의 타일이면
            if (this.GameBoard.TileExistsAndVisibleAt(fromX, fromY))
            {
                // 동기화
                this.GameBoard.SetPowerAt(fromX, fromY, fromTilesPower);
            }

            // 클라측 보드에 존재하는 지역이고 시야 내의 타일이면
            if (this.GameBoard.TileExistsAndVisibleAt(toX, toY))
            {
                // 동기화
                this.GameBoard.SetPowerAt(toX, toY, toTilesPower);
            }


            // 이벤트 발생
            this.EventDirector.StartEvent((int)BoardEvents.SendPower,
                                          fromX, fromY, fromTilesOwner, new object[] { toTilesOwner, sendingPower });
        }
        public void SendPower(string userName, int fromX, int fromY, int toX, int toY)
        {
            Point fromTilePos = new Point(fromX, fromY);
            Point toTilePos   = new Point(toX, toY);

            // 유효한 힘 보내기라면
            if (this.GameBoard.CheckCanSendPower(userName,
                                                 fromTilePos, toTilePos))
            {
                // 힘 전달
                int sendingPower = this.GameBoard.SendPower(fromTilePos, toTilePos);


                var fromTile = this.GameBoard.Board.GetItemAt(fromX, fromY);
                var toTile   = this.GameBoard.Board.GetItemAt(toX, toY);


                // 변경사항 알림
                NetMessageStream writer = new NetMessageStream();
                writer.WriteData(sendingPower);
                writer.WriteData(fromX);
                writer.WriteData(fromY);
                writer.WriteData(fromTile.Power);
                writer.WriteData(fromTile.Owner);
                writer.WriteData(toX);
                writer.WriteData(toY);
                writer.WriteData(toTile.Power);
                writer.WriteData(toTile.Owner);

                this.NoticeDelegate(writer.CreateMessage((int)MessageTypes.Ntf_SendPower));
            }
        }
        private void WhenRspAllTerritory(NetMessageStream msg)
        {
            int chunkX = msg.ReadData <int>();
            int chunkY = msg.ReadData <int>();

            int chunkPosX = chunkX * this.GameBoard.Board.ChunkSize;
            int chunkPosY = chunkY * this.GameBoard.Board.ChunkSize;


            while (!msg.EndOfStream)
            {
                int tileX = msg.ReadData <int>();
                int tileY = msg.ReadData <int>();


                tileX += chunkPosX;
                tileY += chunkPosY;

                // NOTE: 없는 타일이면 자동으로 생성됨.
                var tile = this.GameBoard.Board.GetItemAt(tileX, tileY);

                // 시야에 보이는 타일로 설정
                tile.Visible = true;

                // 동기화
                tile.Owner = this.SignDirector.LoginName;
                tile.ReadFromStreamExceptOwner(msg);
            }
        }
        private void WhenRspUpdateChunk(NetMessageStream msg)
        {
            int chunkX = msg.ReadData <int>();
            int chunkY = msg.ReadData <int>();


            // 청크 생성
            this.GameBoard.Board.CreateChunkAt(chunkX, chunkY);


            // 청크 데이터 얻기
            int chunkSize = this.GameBoard.Board.ChunkSize;

            for (int x = 0; x < chunkSize; ++x)
            {
                int tileX = chunkX * chunkSize + x;


                for (int y = 0; y < chunkSize; ++y)
                {
                    int tileY = chunkY * chunkSize + y;


                    var tile = this.GameBoard.Board.GetItemAt(tileX, tileY);

                    tile.ReadFromStream(msg);

                    tile.Visible = true;
                }
            }
        }
        private void WhenNtfSetTilePower(NetMessageStream msg)
        {
            int tileX    = msg.ReadData <int>();
            int tileY    = msg.ReadData <int>();
            int newPower = msg.ReadData <int>();


            // 클라측 보드에 존재하는 지역이고 시야 내의 타일이면
            if (this.GameBoard.TileExistsAndVisibleAt(tileX, tileY))
            {
                // 힘 동기화
                this.GameBoard.SetPowerAt(tileX, tileY, newPower);
            }


            // 타일 Power 변경 알림
            if (m_addTilePowerCallback != null)
            {
                m_addTilePowerCallback(tileX, tileY, newPower);
                m_addTilePowerCallback = null;
            }


            // 이벤트 발생
            this.EventDirector.StartEvent((int)BoardEvents.PowerUpTerritory,
                                          tileX, tileY, "");
        }
        private NetMessage WhenReqReadMail(ServerVisitor client, NetMessageStream msg)
        {
            string userName = msg.ReadData <string>();
            int    index    = msg.ReadData <int>();


            // 인증
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName)
            {
                user = this.UserDirector.GetAccount(user.Name);

                if (user != null)
                {
                    var mailbox = user.Mailbox;

                    if (index >= 0 && index < mailbox.Count)
                    {
                        mailbox[index].Read = true;
                    }
                }
            }


            return(null);
        }
        private NetMessage WhenReqAttackTerritory(ServerVisitor client, NetMessageStream msg)
        {
            // 클릭속도 제한
            m_attackLimiter.Set(client.ID, GameValues.MinAttackDelay);
            if (m_attackLimiter.Tick(client.ID))
            {
                m_attackLimiter.Update(client.ID);


                string attackerName = msg.ReadData <string>();
                int    tileX        = msg.ReadData <int>();
                int    tileY        = msg.ReadData <int>();


                // 유저 인증하고
                // 해당 지역이 있으면
                var user = this.UserDirector.GetLoginUser(client.ID);
                if (user != null && user.Name == attackerName &&
                    this.GameBoard.Board.ContainsItemAt(tileX, tileY))
                {
                    // 공격/점령
                    this.AttackTerritory(attackerName, tileX, tileY, client);
                }
            }


            return(null);
        }
        private void WhenRspMyAllCompanyProductList(NetMessageStream msg)
        {
            this.MyCompanyProductList.Clear();


            int count = msg.ReadData <int>();

            for (int i = 0; i < count; ++i)
            {
                string company      = msg.ReadData <string>();
                int    productCount = msg.ReadData <int>();

                List <string> productList = null;

                if (this.MyCompanyProductList.ContainsKey(company))
                {
                    productList = this.MyCompanyProductList[company];
                }
                else
                {
                    productList = new List <string>();
                    this.MyCompanyProductList.Add(company, productList);
                }

                for (int t = 0; t < productCount; ++t)
                {
                    productList.Add(msg.ReadData <string>());
                }
            }
        }
        private NetMessage WhenReqMailbox(ServerVisitor client, NetMessageStream msg)
        {
            string userName = msg.ReadData <string>();


            // 인증
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName)
            {
                user = this.UserDirector.GetAccount(user.Name);

                if (user != null)
                {
                    var mailbox = user.Mailbox;

                    for (int i = mailbox.Count - 1; i >= 0; --i)
                    {
                        this.NtfReceiveMailTo(client, mailbox[i]);
                    }
                }
            }


            return(null);
        }
        public void DevelopTech(string companyName, string techName, List <Command> program,
                                Action <DevelopTechResults> callbackAsync)
        {
            m_developTechCallback = callbackAsync;


            companyName = companyName.Trim();
            techName    = techName.Trim();

            // 자신의 회사이고
            // 기술 이름이 유효하고
            // 프로그램이 존재하면
            if (this.UserDataDirector.CheckMyCompany(companyName) &&
                techName.Length > 0 &&
                program != null)
            {
                // 기술 등록 요청
                NetMessageStream writer = new NetMessageStream();
                writer.WriteData(this.SignDirector.LoginName);
                writer.WriteData(companyName);
                writer.WriteData(techName);
                writer.WriteData(program.Count);
                foreach (var cmd in program)
                {
                    cmd.WriteToStream(writer);
                }

                this.Client.SendMessage(writer.CreateMessage((int)MessageTypes.Req_DevelopTech));
            }
        }
        public void WhenNtfBuyProduct(NetMessageStream msg)
        {
            string companyName = msg.ReadString().Trim();
            string productName = msg.ReadString().Trim();
            int    price       = msg.ReadInt32();


            // 제품 상점 목록에서 제거
            for (int i = 0; i < this.ProductStore.Count; ++i)
            {
                var product = this.ProductStore[i];

                if (product.Seller == companyName &&
                    product.Name == productName &&
                    product.Price == product.Price)
                {
                    this.ProductStore.RemoveAt(i);
                    break;
                }
            }


            // 이벤트 발생
            this.EventDirector.StartEvent((int)CompanyEvents.BuyProduct,
                                          0, 0, companyName, new object[] { productName, price });
        }
        //#####################################################################################

        public void Run(int number, ServerVisitor client, NetMessageStream reader)
        {
            if (number < 0)
            {
                throw new ArgumentException("number는 0보다 작을 수 없습니다.");
            }

            if (number < m_procList.Count &&
                m_procList[number] != null)
            {
                try
                {
                    var responce = m_procList[number](client, reader);

                    if (responce != null)
                    {
                        client.Sender.SendMessage(responce);
                    }
                }
                catch (FormatException)
                {
                    // TODO: 패킷변조 경고
                }
                catch (System.IO.EndOfStreamException)
                {
                    // TODO: 패킷변조 경고
                }
#if !DEBUG
                catch (Exception)
                {
                }
#endif
            }
        }
        private void WhenNtfDestroyCompany(NetMessageStream msg)
        {
            string userName    = msg.ReadString();
            int    tileX       = msg.ReadInt32();
            int    tileY       = msg.ReadInt32();
            string companyName = msg.ReadString();


            // 자신의 회사이면
            if (this.UserDataDirector.Me.Companies.Any((name) => name == companyName))
            {
                // 건물 개수 갱신
                this.UserDataDirector.AddMyCompanySiteCount(companyName, -1);
            }


            // 클라측 보드에 존재하는 지역이고 시야 내의 타일이면
            if (this.BoardDirector.GameBoard.TileExistsAndVisibleAt(tileX, tileY))
            {
                // 동기화
                this.BoardDirector.GameBoard.DestroyCompany(tileX, tileY);
            }


            // 이벤트 발생
            this.EventDirector.StartEvent((int)CompanyEvents.DestroyCompany,
                                          tileX, tileY, userName, new object[] { companyName });
        }
        public void WhenNtfBuyTech(NetMessageStream msg)
        {
            string companyName = msg.ReadString().Trim();
            string techName    = msg.ReadString().Trim();
            int    price       = msg.ReadInt32();


            // 기술 상점 목록에서 제거
            for (int i = 0; i < this.TechStore.Count; ++i)
            {
                var tech = this.TechStore[i];

                if (tech.Seller == companyName &&
                    tech.Name == techName &&
                    tech.Price == tech.Price)
                {
                    this.TechStore.RemoveAt(i);
                    break;
                }
            }


            // 이벤트 발생
            this.EventDirector.StartEvent((int)CompanyEvents.BuyTech,
                                          0, 0, companyName, new object[] { techName, price });
        }
Exemple #24
0
        private NetMessage WhenReqAllSellingTech(ServerVisitor client, NetMessageStream msg)
        {
            string userName = msg.ReadData <string>();


            // 인증
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName)
            {
                foreach (var item in m_techStore)
                {
                    // 해당 기술 구매가 허가된 유저라면
                    if (item.TargetUser.Length <= 0 ||
                        item.TargetUser == user.Name)
                    {
                        // 정보 전송
                        NetMessageStream writer = new NetMessageStream();
                        writer.WriteData(item.Seller);
                        writer.WriteData(item.Name);
                        writer.WriteData(item.Price);

                        client.Sender.SendMessage(writer.CreateMessage((int)MessageTypes.Ntf_SellTech));
                    }
                }
            }


            return(null);
        }
        //#####################################################################################

        public void Run(int number, NetMessageStream reader)
        {
            if (number < 0)
            {
                throw new ArgumentException("number는 0보다 작을 수 없습니다.");
            }

            if (number < m_procList.Count &&
                m_procList[number] != null)
            {
                try
                {
                    m_procList[number](reader);
                }
                catch (FormatException)
                {
                    // TODO: 패킷변조 경고
                }
                catch (System.IO.EndOfStreamException)
                {
                    // TODO: 패킷변조 경고
                }
#if !DEBUG
                catch (Exception)
                {
                }
#endif
            }
        }
Exemple #26
0
        private NetMessage WhenReqDiscardProduct(ServerVisitor client, NetMessageStream msg)
        {
            string userName     = msg.ReadData <string>();
            string companyName  = msg.ReadData <string>().Trim();
            int    productIndex = msg.ReadData <int>();


            // 인증
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName)
            {
                user = this.UserDirector.GetAccount(user.Name);
                var company = this.FindCompanyByName(companyName);

                // 유저가 존재하고
                // 존재하는 회사가 유저의 소유이고
                // 제품 번호가 유효하면
                if (user != null &&
                    company != null && company.Owner == user.Name &&
                    productIndex >= 0 && productIndex < company.ProductList.Count)
                {
                    // 회사에서 제품 폐기
                    company.RemoveProductAt(productIndex);


                    // 제품 폐기 알림
                    return(this.GetDiscardProductNotice(companyName, productIndex));
                }
            }


            return(null);
        }
Exemple #27
0
        private NetMessage WhenReqDestroyCompany(ServerVisitor client, NetMessageStream msg)
        {
            string userName = msg.ReadData <string>();
            int    tileX    = msg.ReadData <int>();
            int    tileY    = msg.ReadData <int>();


            // 인증
            var user = this.UserDirector.GetLoginUser(client.ID);

            if (user != null && user.Name == userName)
            {
                user = this.UserDirector.GetAccount(user.Name);

                // 유저가 존재하고
                // 해당 타일이 존재하고
                if (user != null &&
                    this.GameBoard.Board.ContainsItemAt(tileX, tileY))
                {
                    var tile = this.GameBoard.Board.GetItemAt(tileX, tileY);

                    // 회사 타일이면
                    if (tile != null && tile.IsCompanyTile)
                    {
                        // 폐쇄
                        this.DestroyCompany(userName, tileX, tileY);
                    }
                }
            }


            return(null);
        }
Exemple #28
0
        public void DestroyCompany(string userName, int tileX, int tileY)
        {
            // 건물 개수 갱신
            string companyName = this.GetCompanyNameAt(tileX, tileY);

            if (companyName.Length > 0)
            {
                this.AddCompanySiteCount(companyName, -1);
            }


            // 회사 폐쇄
            this.GameBoard.DestroyCompany(tileX, tileY);
            this.SetCompanyNameAt(tileX, tileY, "");


            // 폐쇄 알림
            NetMessageStream writer = new NetMessageStream();

            writer.WriteData(userName);
            writer.WriteData(tileX);
            writer.WriteData(tileY);
            writer.WriteData(companyName);

            this.NoticeDelegate(writer.CreateMessage((int)MessageTypes.Ntf_DestroyCompany));
        }
Exemple #29
0
        //#####################################################################################

        public void CheckUser()
        {
            NetMessageStream writer = new NetMessageStream();

            writer.WriteData(Utility.Random.Next(9));

            this.NoticeDelegate(writer.CreateMessage((int)MessageTypes.Ntf_CheckUser));
        }
Exemple #30
0
        //#####################################################################################
        // 수신된 메세지 처리

        private NetMessage WhenReqNotice(ServerVisitor client, NetMessageStream msg)
        {
            NetMessageStream writer = new NetMessageStream();

            writer.WriteData(this.Notice);

            return(writer.CreateMessage((int)MessageTypes.Ntf_Notice));
        }