/**
     * 发送登录协议
     **/
    private void OnClickLogin(GameObject go, PointerEventData ed)
    {
        loginStatus = true;
        string host = "192.168.87.36";
        int    port = 9777;

        NetCore.Connect(host, port, () => NetCore.Receive());
        _txtTips.text = "login ..";
        NetSender.Send <ProtoProtocol.travelerLogin>(null, (info) =>
        {
            var res = info as ProtoSprotoType.travelerLogin.response;
            NetCore.Connect(res.ip, (int)res.port, () => NetCore.Receive());

            var sendInfo     = new ProtoSprotoType.login.request();
            sendInfo.session = res.session;
            sendInfo.token   = res.token;
            NetSender.Send <ProtoProtocol.login>(sendInfo, (loginInfo) => {
                var loginResInfo = loginInfo as ProtoSprotoType.login.response;
                Debug.Log(loginResInfo.status);
                if (!loginResInfo.status)
                {
                    //账号密码错误
                    loginStatus = false;
                }
            });
        });
    }