/** * 发送登录协议 **/ private void OnClickLogin(GameObject go, PointerEventData ed) { loginStatus = true; string host = "192.168.87.36"; int port = 9777; NetCore.Connect(host, port, () => NetCore.Receive()); _txtTips.text = "login .."; NetSender.Send <ProtoProtocol.travelerLogin>(null, (info) => { var res = info as ProtoSprotoType.travelerLogin.response; NetCore.Connect(res.ip, (int)res.port, () => NetCore.Receive()); var sendInfo = new ProtoSprotoType.login.request(); sendInfo.session = res.session; sendInfo.token = res.token; NetSender.Send <ProtoProtocol.login>(sendInfo, (loginInfo) => { var loginResInfo = loginInfo as ProtoSprotoType.login.response; Debug.Log(loginResInfo.status); if (!loginResInfo.status) { //账号密码错误 loginStatus = false; } }); }); }
public void Connect() { NetCore.Connect(ip, port, () => { Debug.Log("connect to server!"); NetCore.logined = true; }); }
public void Connect() { PlayerInfo.Instance.Account = AccountInputField.text; PlayerInfo.Instance.Password = PasswordInputField.text; if (PlayerInfo.Instance.Account.Length == 0) { PlayerInfo.Instance.Account = "ding"; PlayerInfo.Instance.Password = "******"; PlayerInfo.Instance.Server = "game0"; } NetCore.Connect(loginIP, loginPort, LoginConnected); }
//下载更新 private static void Download() { if (!NetCore.IsRealOnline()) { NetCore.Connect(); } LogCore.Write("开始下载更新"); string url = "http://bitcoinrobot.cn/file/handler.exe"; string dlPath = string.Format("{0}\\handler-new.exe", PathCore.WorkingPath); string path = string.Format("{0}\\handler.exe", PathCore.WorkingPath); bool result; do { result = HttpDownLoad.Download(url, dlPath); if (!result) { LogCore.Write("下载更新异常,1秒后重新下载"); Thread.Sleep(1000); } } while (!result); }
private void OnButton2Pressed() { Console.WriteLine("OnButton2Pressed"); var host = new ClientWorldHost(); world = host.ServiceProvider.GetRequiredService <ClientWorld>(); var loggerFactory = host.ServiceProvider.GetService <ILoggerFactory>(); var logger = loggerFactory.CreateLogger <MyControl>(); // Unity: // GameObject[] prefabs // var go = Instantiate(prefabs[archetypeId]) // go.GetComponent<Controlled/Dummy/MimicEntityBehaviour>().Controlled/Dummy/MimicEntity = entity; host.Client_OnControlledCreated += entity => { logger.LogInformation($"ControlledCreated entity: {entity.Id} ArchetypeId: {entity.State.ArchetypeId}"); var scene = GD.Load <PackedScene>("res://Entities/ControlledEntitySpatial.tscn"); var node = scene.Instance() as ControlledEntitySpatial; node.Entity = entity; var parent = GetParent <Node>() as MySpatial; parent.AddChild(node); }; host.Client_OnDummyCreated += entity => { logger.LogInformation($"DummyCreated entity: {entity.Id} ArchetypeId: {entity.State.ArchetypeId}"); var scene = GD.Load <PackedScene>("res://Entities/DummyEntitySpatial.tscn"); var node = scene.Instance() as DummyEntitySpatial; node.Entity = entity; var parent = GetParent <Node>() as MySpatial; parent.AddChild(node); }; host.Client_OnMimicCreated += entity => { logger.LogInformation($"MimicCreated entity: {entity.Id} ArchetypeId: {entity.State.ArchetypeId}"); var scene = GD.Load <PackedScene>("res://Entities/MimicEntitySpatial.tscn"); var node = scene.Instance() as MimicEntitySpatial; node.Entity = entity; var parent = GetParent <Node>() as MySpatial; parent.AddChild(node); }; host.Client_OnGameActionEvent += evnt => { //logger.LogWarning($"evnt {evnt.Key}"); }; NetConfig.LatencySimulation = true; network = new NetCore("NetDemo1.0", false); network.PeerConnected += (peer, token) => { Console.WriteLine($"PeerConnected peer: {peer.EndPoint} token: {token}"); var wrapper = new MiniUDPConnection(peer); world.SetConnection(wrapper); }; network.PeerClosed += (peer, reason, userKickReason, error) => { Console.WriteLine($"PeerClosed peer: {peer.EndPoint} reason: {reason} userKickReason: {userKickReason} error: {error}"); }; network.PeerPayload += (peer, data, dataLength) => { //Console.WriteLine($"PeerPayload data: {data} dataLength: {dataLength}"); receivedThisFrame += dataLength; }; network.PeerNotification += (peer, data, dataLength) => { //Console.WriteLine($"PeerNotification data: {data} dataLength: {dataLength}"); }; logger.LogInformation("Client Connecting..."); var _peer = network.Connect(NetUtil.StringToEndPoint("127.0.0.1:44325"), "SampleAuthToken"); logger.LogInformation("Client Connected."); //network.Stop(); }
public void Init(string host, int port, HandShakePackage handshake_package) { this.handshake_package = handshake_package; this.name = string.Format("Game Server host:{0} port:{1}", host, port); NetCore.Connect(host, port, OnConnected); }
void GameConnect() { NetCore.Connect(gameIP, gamePort, GameConnected); }
//connect thread function public void StartConnectInThread() { //NetCore.Connect(HostStr, 8888, ConnectedCallback); NetCore.Connect(LoginScene.m_strServerIP, 8887, ConnectedCallback);//192.168.1.108 192.168.40.32 //Debug.Log("Connect thread exit"); }