Exemple #1
0
        public virtual void Update(GameTime gameTime)
        {
            if (MainForm)
            {
                ClickHandled = false;
            }
            var n = controlChain.First;

            while (n != null)
            {
                n.Value.Update(gameTime);
                if (!ClickHandled)
                {
                    if (n.Value.Visible)
                    {
                        n.Value.HandleInput(gameTime);

                        if (GeometryHelper.Vectors2Rectangle(n.Value.Position, n.Value.Size).Intersects(
                                new Rectangle((int)(MousePosition.X), (int)(MousePosition.Y), 1, 1)))
                        {
                            n.Value.IsMouseHovered = true;
                            n.Value.Hovered(MousePosition);

                            if (game.IsPressed(Keys.Space, Buttons.A) || game.IsMousePressed())
                            {
                                n.Value.Held(MousePosition);
                            }
                            else
                            {
                                n.Value.IsMouseHold = false;
                            }

                            if (game.IsReleased(Keys.Space, Buttons.A) || game.IsMouseClicked())
                            {
                                n.Value.Released(MousePosition);
                            }
                            if (game.IsTapped(Keys.Space, Buttons.A) || game.IsMouseClicked(false))
                            {
                                n.Value.Pressed(MousePosition);
                            }
                            ClickHandled = true;
                        }
                        else
                        {
                            n.Value.IsMouseHovered = false;
                        }
#if KINECT
                        if (Touch.Enabled)
                        {
                            foreach (var item in Touch.TrackPoints)
                            {
                                var pos = item.Position + MouseOffset;

                                if (GeometryHelper.Vectors2Rectangle(n.Value.Position, n.Value.Size).Intersects(
                                        new Rectangle((int)(pos.X), (int)(pos.Y), 32, 32)))
                                {
                                    n.Value.IsMouseHovered = true;
                                    n.Value.Hovered(pos);

                                    if (item.Pushed)
                                    {
                                        n.Value.IsMouseHold = true;
                                        n.Value.Held(pos);
                                    }

                                    if (item.LastHold && !item.Hold)
                                    {
                                        n.Value.Released(pos);
                                        //Touch.Reset();
                                    }
                                    else if (!item.LastHold && item.Hold)
                                    {
                                        n.Value.Pressed(pos);
                                        //Touch.Reset();
                                    }
                                    ClickHandled = true;
                                }
                            }
                        }
#endif
                    }
                }
                n = n.Next;
            }

#if WINDOWS
            if (HasMouse)
            {
                if (game.IsPressed(Keys.Right) || game.IsPressed(Buttons.LeftThumbstickRight))
                {
                    Mouse.SetPosition(Mouse.GetState().X + MouseSpeed, Mouse.GetState().Y);
                }

                else if (game.IsPressed(Keys.Left) || game.IsPressed(Buttons.LeftThumbstickLeft))
                {
                    Mouse.SetPosition(Mouse.GetState().X - MouseSpeed, Mouse.GetState().Y);
                }

                if (game.IsPressed(Keys.Up) || game.IsPressed(Buttons.LeftThumbstickUp))
                {
                    Mouse.SetPosition(Mouse.GetState().X, Mouse.GetState().Y - MouseSpeed);
                }

                else if (game.IsPressed(Keys.Down) || game.IsPressed(Buttons.LeftThumbstickDown))
                {
                    Mouse.SetPosition(Mouse.GetState().X, Mouse.GetState().Y + MouseSpeed);
                }
            }
#elif WINDOWS_PHONE
            if (game.IsTouched())
            {
                Vector2 p = game.GetHardestTouchPosition();
                foreach (var item in objects)
                {
                    if (game.IsTouched(
                            Geometry2D.Vectors2Rectangle(item.Value.position, item.Value.size)))
                    {
                        item.Value.Pressed();
                    }
                }
            }
#endif
        }