public Console(NeatGame _game) : base(_game) { game = _game; Ram = game.Ram; Consoles.Add(this); //Initialize(); }
public float JumpRange = 10; //Pixels public Kintouch(NeatGame game, KinectEngine kinect = null) : base(game) { Debug.WriteLine("Kintouch object created.", "Kintouch"); Debug.WriteLineIf(kinect == null, "Kinect is null.", "Kintouch"); this.Game = game; this.Kinect = kinect; TrackPoints = new List <TrackPointData>() { new TrackPointData(), new TrackPointData() { TrackJoint = JointType.HandRight, BackupJoint = JointType.WristRight, TextureName = "handright", PushedTextureName = "handright_pushed" }, new TrackPointData() { SkeletonId = 1, Tint = Color.Pink }, new TrackPointData() { TrackJoint = JointType.HandRight, BackupJoint = JointType.WristRight, TextureName = "handright", PushedTextureName = "handright_pushed", SkeletonId = 1, Tint = Color.Pink } }; }
public Form(NeatGame g) { Controls = new Dictionary <string, Control>(); controlChain = new LinkedList <Control>(); game = g; HasMouse = game.ShowMouse; }
public MenuSystem(NeatGame g, Vector2 b, SpriteFont f) { font = f; game = g; Position = b; Initialize(); }
public Console(Game _game) : base(_game) { game = new NeatGame(game); Ram = new RAM(); standAlone = true; Consoles.Add(this); }
/// <summary> /// Initializes a new instance of the Object2D class. /// </summary> /// <param name="game">The related game object.</param> public Object2D(NeatGame game) : base(game) { }
public TextEffects(NeatGame game) : base(game) { this.Game = game; }
public ElegantTextEngine(NeatGame game) : base(game) { this.Game = game; }
/// <summary> /// Initializes a new instance of the ColorStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> public ColorStreamRenderer(NeatGame game) : base(game) { this.skeletonStream = new SkeletonStreamRenderer(game, this.SkeletonToColorMap); }
public TextEffects(NeatGame game) { this.game = game; }
public MainMenu(NeatGame G) : base(G) { }
public InGameMenu(NeatGame G) : base(G) { }
public override void Initialize(NeatGame game) { base.Initialize(game); Effect = game.GetEffect("crop"); }
public SpeechEngine(NeatGame game) : base(game) { this.Console = game.Console; }
public QuitConfirmationMenu(NeatGame G) : base(G) { }
public TrackHUD(NeatGame _game) : base(_game) { game = _game; }
public StartScreen(NeatGame Game) : base(Game) { }
/// <summary> /// Initializes a new instance of the SkeletonStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> /// <param name="map">The method used to map the SkeletonPoint to the target space.</param> public SkeletonStreamRenderer(NeatGame game, SkeletonPointMap map) : base(game) { this.mapMethod = map; }
public override void Initialize(NeatGame game) { base.Initialize(game); Effect = game.GetEffect("ripple"); Tint = Color.White; }
/// <summary> /// Initializes a new instance of the DepthStreamRenderer class. /// </summary> /// <param name="game">The related game object.</param> public DepthStreamRenderer(NeatGame game) : base(game) { this.skeletonStream = new SkeletonStreamRenderer(game, this.SkeletonToDepthMap); this.Size = new Vector2(160, 120); }
public OptionsMenu(NeatGame G) : base(G) { }