protected void generateNavigationMeshInstances(App.Navigation nav, Godot.Collections.Array nodes) { for (int i = 0; i < nodes.Count; i++) { if (nodes[i] is StaticBody staticBody) { var meshInstance = staticBody.GetNodeOrNull <MeshInstance>("MeshInstance"); if (meshInstance != null) { NavigationMesh navMesh = new NavigationMesh(); navMesh.CreateFromMesh(meshInstance.Mesh); nav.NavmeshAdd(navMesh, meshInstance.GetGlobalTransform()); var transform = meshInstance.Transform; var translation = meshInstance.Translation; var globalTransform = meshInstance.GlobalTransform; GD.Print("created navmesh for meshinstance"); } else { GD.Print("[navmesh] meshinstance skipped (no child named 'MeshInstance')"); } } else { GD.Print("[navmesh] meshinstance skipped (no staticbody)"); } } }