/// <summary> /// Sets VRFocus, which indicates that the application should continue to render /// Audio and Video as if it had window focus, even though it may not. /// </summary> /// <param name="hasVRFocus">new VRFocus value</param> public static void SetHasVRFocus(bool hasVRFocus) { Native_FApp.SetHasVRFocus(hasVRFocus); }