Exemple #1
0
 /// <summary>
 /// Checks whether this application is a game.
 ///
 /// Returns true if a normal or PIE game is active (basically !GIsEdit or || GIsPlayInEditorWorld)
 /// This must NOT be accessed on threads other than the game thread!
 /// Use View->Family->EnginShowFlags.Game on the rendering thread.
 /// </summary>
 /// <returns>true if the application is a game, false otherwise.</returns>
 public static bool IsGame()
 {
     return(Native_FApp.IsGame());
 }