public extern static void SDK_IRenderContext_FlushImmContext(NativePointer self);
public extern static unsafe CSwapChain.NativePointer SDK_IRenderContext_CreateSwapChain(NativePointer self, CSwapChainDesc *desc);
set => E_PROP_FFontRenderInfo_GlowInfo_SET(NativePointer, value);
public extern static int SDK_IRenderContext_GetShaderModel(NativePointer self);
public extern static CGfxSkeletonPose.NativePointer SDK_GfxSkeletonControl_GetAnimationPose(NativePointer self);
set => E_PROP_FBasedMovementInfo_BoneName_SET(NativePointer, value);
public extern static vBOOL SDK_GfxParticleEmitterShape_GetIsEmitFromShell(NativePointer self);
public extern static void SDK_GfxSkeletonControl_SetEnable(NativePointer self, bool enable);
set => E_PROP_FActiveForceFeedbackEffect_Parameters_SET(NativePointer, value);
public extern static void SDK_GfxParticleEmitterShape_SetEmitter(NativePointer self, CGfxParticleSubState.NativePointer pEmitter);
set => E_PROP_FVector2D_X_SET(NativePointer, value);
set => E_PROP_FDebugTextInfo_DebugText_SET(NativePointer, value);
set => E_PROP_AWorldSettings_bEnableAISystem_SET(NativePointer, value);
/// <summary> /// Initializes a new instance of the FAssetRegistryModule class /// </summary> /// <param name="nativePtr"></param> public FAssetRegistryModule(NativePointer nativePtr) : base(nativePtr) { }
public extern static void SDK_GfxParticleEmitterShape_SetIsEmitFromShell(NativePointer self, vBOOL value);
public override int GetHashCode() { return(NativePointer.GetHashCode()); }
public extern static vBOOL SDK_GfxParticleEmitterShape_GetIsRandomDirection(NativePointer self);
public extern static void SDK_GfxSkeletonControl_Update(NativePointer self, Int64 time);
public extern static void SDK_GfxParticleEmitterShape_SetIsRandomDirection(NativePointer self, vBOOL value);
public extern static void SDK_GfxSkeletonControl_SetAnimationPose(NativePointer self, CGfxSkeletonPose.NativePointer animationPose);
public extern static vBOOL SDK_GfxParticleEmitterShape_GetRandomPosAvailableInvZ(NativePointer self);
set => E_PROP_FSubtitleCue_Text_SET(NativePointer, value);
public extern static void SDK_GfxParticleEmitterShape_SetRandomPosAvailableInvZ(NativePointer self, vBOOL value);
set => E_PROP_UBehaviorTreeComponent_ChildIndex_SET(NativePointer, value);
set => E_PROP_UBTDecorator_Loop_bInfiniteLoop_SET(NativePointer, value);
public extern static CCommandList.NativePointer SDK_IRenderContext_GetImmCommandList(NativePointer self);
public extern static float SDK_GfxSkeletonControl_GetAlpha(NativePointer self);
public extern static CPass.NativePointer SDK_IRenderContext_CreatePass(NativePointer self);
public extern static void SDK_GfxSkeletonControl_SetAlpha(NativePointer self, float alpha);
public extern static CShaderResourceView.NativePointer SDK_IRenderContext_LoadShaderResourceView(NativePointer self, string file);
public extern static bool SDK_GfxSkeletonControl_GetEnable(NativePointer self);
/// <summary> /// Initializes a new instance of the FModule class /// </summary> /// <param name="nativePtr"></param> public FModule(NativePointer nativePtr) : base(nativePtr) { }
/// <summary> /// Initializes a new instance of the FOutputDeviceRedirector class /// </summary> /// <param name="nativePtr"></param> internal FOutputDeviceRedirector(NativePointer nativePtr) : base(nativePtr) { }