Ejemplo n.º 1
0
 public extern static void SDK_IRenderContext_FlushImmContext(NativePointer self);
Ejemplo n.º 2
0
 public extern static unsafe CSwapChain.NativePointer SDK_IRenderContext_CreateSwapChain(NativePointer self, CSwapChainDesc *desc);
 set => E_PROP_FFontRenderInfo_GlowInfo_SET(NativePointer, value);
Ejemplo n.º 4
0
 public extern static int SDK_IRenderContext_GetShaderModel(NativePointer self);
Ejemplo n.º 5
0
 public extern static CGfxSkeletonPose.NativePointer SDK_GfxSkeletonControl_GetAnimationPose(NativePointer self);
Ejemplo n.º 6
0
 set => E_PROP_FBasedMovementInfo_BoneName_SET(NativePointer, value);
 public extern static vBOOL SDK_GfxParticleEmitterShape_GetIsEmitFromShell(NativePointer self);
Ejemplo n.º 8
0
 public extern static void SDK_GfxSkeletonControl_SetEnable(NativePointer self, bool enable);
 set => E_PROP_FActiveForceFeedbackEffect_Parameters_SET(NativePointer, value);
 public extern static void SDK_GfxParticleEmitterShape_SetEmitter(NativePointer self, CGfxParticleSubState.NativePointer pEmitter);
Ejemplo n.º 11
0
 set => E_PROP_FVector2D_X_SET(NativePointer, value);
Ejemplo n.º 12
0
 set => E_PROP_FDebugTextInfo_DebugText_SET(NativePointer, value);
Ejemplo n.º 13
0
 set => E_PROP_AWorldSettings_bEnableAISystem_SET(NativePointer, value);
Ejemplo n.º 14
0
 /// <summary>
 /// Initializes a new instance of the FAssetRegistryModule class
 /// </summary>
 /// <param name="nativePtr"></param>
 public FAssetRegistryModule(NativePointer nativePtr)
     : base(nativePtr)
 {
 }
 public extern static void SDK_GfxParticleEmitterShape_SetIsEmitFromShell(NativePointer self, vBOOL value);
Ejemplo n.º 16
0
 public override int GetHashCode()
 {
     return(NativePointer.GetHashCode());
 }
 public extern static vBOOL SDK_GfxParticleEmitterShape_GetIsRandomDirection(NativePointer self);
Ejemplo n.º 18
0
 public extern static void SDK_GfxSkeletonControl_Update(NativePointer self, Int64 time);
 public extern static void SDK_GfxParticleEmitterShape_SetIsRandomDirection(NativePointer self, vBOOL value);
Ejemplo n.º 20
0
 public extern static void SDK_GfxSkeletonControl_SetAnimationPose(NativePointer self, CGfxSkeletonPose.NativePointer animationPose);
 public extern static vBOOL SDK_GfxParticleEmitterShape_GetRandomPosAvailableInvZ(NativePointer self);
Ejemplo n.º 22
0
 set => E_PROP_FSubtitleCue_Text_SET(NativePointer, value);
 public extern static void SDK_GfxParticleEmitterShape_SetRandomPosAvailableInvZ(NativePointer self, vBOOL value);
Ejemplo n.º 24
0
 set => E_PROP_UBehaviorTreeComponent_ChildIndex_SET(NativePointer, value);
Ejemplo n.º 25
0
 set => E_PROP_UBTDecorator_Loop_bInfiniteLoop_SET(NativePointer, value);
Ejemplo n.º 26
0
 public extern static CCommandList.NativePointer SDK_IRenderContext_GetImmCommandList(NativePointer self);
Ejemplo n.º 27
0
 public extern static float SDK_GfxSkeletonControl_GetAlpha(NativePointer self);
Ejemplo n.º 28
0
 public extern static CPass.NativePointer SDK_IRenderContext_CreatePass(NativePointer self);
Ejemplo n.º 29
0
 public extern static void SDK_GfxSkeletonControl_SetAlpha(NativePointer self, float alpha);
Ejemplo n.º 30
0
 public extern static CShaderResourceView.NativePointer SDK_IRenderContext_LoadShaderResourceView(NativePointer self, string file);
Ejemplo n.º 31
0
 public extern static bool SDK_GfxSkeletonControl_GetEnable(NativePointer self);
Ejemplo n.º 32
0
 /// <summary>
 /// Initializes a new instance of the FModule class
 /// </summary>
 /// <param name="nativePtr"></param>
 public FModule(NativePointer nativePtr)
     : base(nativePtr)
 {
 }
Ejemplo n.º 33
0
 /// <summary>
 /// Initializes a new instance of the FOutputDeviceRedirector class
 /// </summary>
 /// <param name="nativePtr"></param>
 internal FOutputDeviceRedirector(NativePointer nativePtr)
     : base(nativePtr)
 {
 }