Exemple #1
0
        private static UnitCore[] GenerateUnitTemplates()
        {
            var templates = new List <UnitCore>();

            {
                var template = new UnitCore(
                    body: new BodyModule()
                {
                    CollidesWith = BodyModule.CollisionMode.Surface
                },
                    durability: new DurabilityModule(
                        idleConditionId: NamedId.Get("SimpleIdle"),
                        collapseConditionId: NamedId.Get("SimpleCollapse"),
                        durabilityLimit: 200
                        )
                    );
                template.AddAbility(new DirectAttackAbility(
                                        abilityId: NamedId.Get("DirectAttack"),
                                        conditionId: NamedId.Get("SimpleAttack"),
                                        singleAttackDamage: new Damage(50),
                                        attackDuration: 1f,
                                        attackMoment: 0.5f,
                                        attackRange: 1f
                                        ));
                template.AddAbility(new DirectMotionAbility(
                                        abilityId: NamedId.Get("DirectMotion"),
                                        conditionId: NamedId.Get("SimpleMotion"),
                                        speed: 1f
                                        ));
                templates.Add(template);
            }

            {
                var template = new UnitCore(
                    body: new BodyModule()
                {
                    CollidesWith = BodyModule.CollisionMode.Surface
                },
                    durability: new DurabilityModule(
                        idleConditionId: NamedId.Get("SimpleIdle"),
                        collapseConditionId: NamedId.Get("SimpleCollapse"),
                        durabilityLimit: 100
                        )
                    );
                template.AddAbility(new DirectAttackAbility(
                                        abilityId: NamedId.Get("DirectAttack"),
                                        conditionId: NamedId.Get("SimpleAttack"),
                                        singleAttackDamage: new Damage(50),
                                        attackDuration: 1f,
                                        attackMoment: 0.5f,
                                        attackRange: 1f
                                        ));
                template.AddAbility(new DirectMotionAbility(
                                        abilityId: NamedId.Get("DirectMotion"),
                                        conditionId: NamedId.Get("SimpleMotion"),
                                        speed: 1f
                                        ));
                templates.Add(template);
            }

            return(templates.ToArray());
        }
        // Life cycle.

        private void Start()
        {
            if (!initializedDescriptors)
            {
                // Add condition descriptors.
                Descriptors.ForConditions.Add(new ConditionDescriptor[] {
                    new ConditionDescriptor(
                        NamedId.Get("SimpleMotion"),
                        "Simple motion",
                        "Moving to #MOTION_DESTINATION#",
                        "DefaultMotion"
                        ),
                    new ConditionDescriptor(
                        NamedId.Get("SimpleAttack"),
                        "Simple attack",
                        "Attacking #ATTACK_TARGET#",
                        "DefaultAttack"
                        ),
                    new ConditionDescriptor(
                        NamedId.Get("SimpleCollapse"),
                        "Simple collapse",
                        "Collapsing, until extinction #EXTINCTION_TIME# s",
                        "DefaultCollapse"
                        ),
                    new ConditionDescriptor(
                        NamedId.Get("SimpleIdle"),
                        "Simple idling",
                        "Idle",
                        null
                        )
                });
                initializedDescriptors = true;

                // Add ability descriptors.
                Descriptors.ForAbilities.Add(new AbilityDescriptor[] {
                    new AbilityDescriptor(
                        NamedId.Get("DirectMotion"),
                        "Direct motion",
                        "Directly move to specified position."
                        ),
                    new AbilityDescriptor(
                        NamedId.Get("DirectAttack"),
                        "Direct attack",
                        "Directly attack specified target in range."
                        )
                });

                // Add goals descriptors.
                Descriptors.ForGoals.Add(new GoalDescriptor[] {
                    new GoalDescriptor(
                        NamedId.Get("OffensiveGoal"),
                        (goal) => {
                        string name = (goal as OffensiveGoal)?.Target?.Name ?? null;
                        return($"Destroy {name ?? "unknown target"}");
                    }
                        ),
                    new GoalDescriptor(
                        NamedId.Get("RelocationGoal"),
                        (goal) => {
                        string destination = null;
                        if (goal is RelocationGoal relocationGoal)
                        {
                            destination = relocationGoal.Destination.ToString();
                        }
                        return($"Relocate to {destination ?? "unknown position"}");
                    }
                        ),
                    new GoalDescriptor(
                        NamedId.Get("IdleGoal"),
                        (goal) => "Do nothing"
                        )
                });