Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        NameManager nameMan = GameObject.Find("NameManager").GetComponent(typeof(NameManager)) as NameManager;

        charName = nameMan.retrieveName();
        Debug.Log(charName);
        nameObject      = transform.GetChild(0).GetChild(0).GetComponent <TextMeshProUGUI>();
        nameObject.text = charName;
    }