Exemple #1
0
        private static void AddNewHeal(Ability item)
        {
            if (NameManager.Name(item) != "item_soul_ring")
            {
                MyAbilities.DefensiveAbilities.Add(NameManager.Name(item) + "heal", item);
            }
            else if (Heals.HealsTogglerCreated &&
                     MainMenu.Menu.Item("healsToggler")
                     .GetValue <AbilityToggler>()
                     .Dictionary.ContainsKey(NameManager.Name(item)))
            {
                return;
            }

            if (!Heals.HealsTogglerCreated)
            {
                Heals.HealsTogglerCreated = true;
                MainMenu.Menu.AddItem(
                    new MenuItem("healsToggler", "Heals:").SetValue(new AbilityToggler(new Dictionary <string, bool>())));
                MainMenu.Menu.Item("healsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
                MainMenu.AbilitiesMenu.AddSubMenu(Heals.HealsMenu);
            }
            else
            {
                MainMenu.Menu.Item("healsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
            }

            var menu = HealMenu.Create(NameManager.Name(item));

            Heals.HealsMenuDictionary.Add(NameManager.Name(item), menu);
            Heals.HealsMenu.AddSubMenu(menu);
        }
Exemple #2
0
        public static void UpdateHeroes()
        {
            var list     = Ensage.Common.Objects.Heroes.GetByTeam(AbilityMain.Me.GetEnemyTeam());
            var herolist = new List <Hero>(Heroes);

            foreach (var hero in list.Where(x => x.IsValid && !x.IsIllusion && x.IsVisible))
            {
                var name   = NameManager.Name(hero);
                var spells = hero.Spellbook.Spells.ToList();
                if (!herolist.Contains(hero))
                {
                    Heroes.Add(hero);
                }

                var abilitylist =
                    spells.Where(x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                    .ToList();
                if (AbilityDictionary.ContainsKey(name))
                {
                    AbilityDictionary[name] = abilitylist;
                    continue;
                }

                AbilityDictionary.Add(name, abilitylist);
            }
        }
Exemple #3
0
        public static void Update(EventArgs args)
        {
            if (!Utils.SleepCheck("HpBar.Update"))
            {
                return;
            }

            // Utils.Sleep(1, "HpBar.Update");
            foreach (var enemyHero in EnemyHeroes.UsableHeroes)
            {
                var name = NameManager.Name(enemyHero);
                if (!HpBarPositionDictionary.ContainsKey(name))
                {
                    HpBarPositionDictionary.Add(name, HUDInfo.GetHPbarPosition(enemyHero));
                }
                else
                {
                    HpBarPositionDictionary[name] = HUDInfo.GetHPbarPosition(enemyHero);
                }
            }

            foreach (var enemyHero in AllyHeroes.UsableHeroes)
            {
                var name = NameManager.Name(enemyHero);
                if (!HpBarPositionDictionary.ContainsKey(name))
                {
                    HpBarPositionDictionary.Add(name, HUDInfo.GetHPbarPosition(enemyHero));
                }
                else
                {
                    HpBarPositionDictionary[name] = HUDInfo.GetHPbarPosition(enemyHero);
                }
            }
        }
Exemple #4
0
 public static void Game_OnUpdate(EventArgs args)
 {
     if (!OnUpdateChecks.CanUpdate() || !Specials.SpecialsMenuDictionary.ContainsKey("rubick_spell_steal"))
     {
         return;
     }
     foreach (var hero in EnemyHeroes.Heroes)
     {
         var heroName = NameManager.Name(hero);
         if (!LastCastedDictionary.ContainsKey(heroName))
         {
             LastCastedDictionary.Add(heroName, null);
         }
         if (Specials.SpecialsMenuDictionary["rubick_spell_steal"].Item(heroName) == null)
         {
             Specials.SpecialsMenuDictionary["rubick_spell_steal"].AddItem(
                 new MenuItem(heroName, hero.ClassID.ToString().Substring("CDOTA_Unit_Hero_".Length) + ":")
                 .SetValue(new AbilityToggler(new Dictionary <string, bool>())));
         }
         if (!EnemyHeroes.AbilityDictionary.ContainsKey(heroName))
         {
             continue;
         }
         foreach (var ability in EnemyHeroes.AbilityDictionary[heroName])
         {
             var name = NameManager.Name(ability);
             if (!CdDictionary.ContainsKey(name))
             {
                 CdDictionary.Add(name, false);
             }
             var cd = CdDictionary[name];
             if ((ability.Cooldown > 0 ||
                  (ability.IsAbilityBehavior(AbilityBehavior.Toggle, name) && ability.IsToggled)) && !cd)
             {
                 CdDictionary[name]             = true;
                 LastCastedDictionary[heroName] = ability;
             }
             if ((ability.Cooldown <= 0 ||
                  (ability.IsAbilityBehavior(AbilityBehavior.Toggle, name) && !ability.IsToggled)) && cd)
             {
                 CdDictionary[name] = false;
             }
             if (ability.IsAbilityBehavior(AbilityBehavior.Passive, name) || name == "invoker_invoke" ||
                 name == "invoker_quas" || name == "invoker_wex" || name == "invoker_exort")
             {
                 continue;
             }
             var d =
                 Specials.SpecialsMenuDictionary["rubick_spell_steal"].Item(heroName).GetValue <AbilityToggler>();
             if (!d.Dictionary.ContainsKey(name))
             {
                 d.Add(name, ability.AbilityType == AbilityType.Ultimate);
             }
         }
     }
 }
        public static void RangeVisible(Ability ability, bool visible, float crange = 0)
        {
            var            name = NameManager.Name(ability);
            ParticleEffect range;

            if (!RangesDictionary.TryGetValue(ability, out range) || RangesDictionary[ability] == null ||
                RangesDictionary[ability].IsDestroyed)
            {
                range = AbilityMain.Me.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf");
                if (!RangesDictionary.ContainsKey(ability))
                {
                    RangesDictionary.Add(ability, range);
                }
                else
                {
                    RangesDictionary[ability] = range;
                }
            }

            var castrange = crange;

            if (castrange == 0)
            {
                castrange = ability.GetCastRange();
            }

            if (!ability.IsAbilityBehavior(AbilityBehavior.NoTarget))
            {
                castrange += Math.Max(castrange / 9, 80);
            }
            else
            {
                castrange += Math.Max(castrange / 7, 40);
            }

            if (visible)
            {
                var menu = MainMenu.RangeDrawingMenu.SubMenu(name + "range");
                range.SetControlPoint(
                    1,
                    new Vector3(
                        menu.Item(name + "red").GetValue <Slider>().Value,
                        menu.Item(name + "green").GetValue <Slider>().Value,
                        menu.Item(name + "blue").GetValue <Slider>().Value));
                range.SetControlPoint(2, new Vector3(castrange, 255, 0));
                range.SetControlPoint(3, new Vector3(10, 0, 0));
                return;
            }

            RangesDictionary[ability].Dispose();
        }
Exemple #6
0
        public static void Player_OnExecuteOrder(Player sender, ExecuteOrderEventArgs args)
        {
            var ability = args.Ability;

            if (ability != null && NameManager.Name(ability) == "item_blink")
            {
                var blinkPos = args.TargetPosition;
                if (Me.Distance2D(blinkPos) > 1200)
                {
                    blinkPos = (blinkPos - Me.Position) * 1200 / blinkPos.Distance2D(Me) + Me.Position;
                }

                MyHeroInfo.Position = blinkPos;
                Utils.Sleep(Game.Ping + Me.GetTurnTime(MyHeroInfo.Position) + 100, "mePosition");
                return;
            }

            if (ability != null && NameManager.Name(ability) != null)
            {
                var hero = args.Target as Hero;
                if (hero != null && ability.CanHit(hero, NameManager.Name(ability)))
                {
                    Utils.Sleep(ability.GetCastDelay(Me, hero) * 1000, "GlobalCasting");
                    Utils.Sleep(ability.GetCastDelay(Me, hero) * 1000, "casting");
                    return;
                }

                if (args.TargetPosition != Vector3.Zero &&
                    (ability.GetCastRange() <= Me.Distance2D(args.TargetPosition)))
                {
                    Utils.Sleep(
                        ability.FindCastPoint() * 1000 + Me.GetTurnTime(args.TargetPosition) * 1000,
                        "GlobalCasting");
                    Utils.Sleep(ability.FindCastPoint() * 1000 + Me.GetTurnTime(args.TargetPosition) * 1000, "casting");
                    return;
                }
            }

            if (Utils.SleepCheck("cancelorder"))
            {
                // && !MyHeroInfo.IsChanneling())
                return;
            }

            if (args.TargetPosition != Vector3.Zero && args.Order == Order.MoveLocation)
            {
                lastOrderPosition = args.TargetPosition;
            }

            args.Process = false;
        }
Exemple #7
0
 public static long GetComboOrder(Ability ability, bool disable)
 {
     if (CustomHeroOrderDictionary.ContainsKey(NameManager.Name(AbilityMain.Me)) &&
         CustomHeroOrderDictionary[NameManager.Name(AbilityMain.Me)].ContainsKey(NameManager.Name(ability)))
     {
         return(CustomHeroOrderDictionary[NameManager.Name(AbilityMain.Me)][NameManager.Name(ability)]);
     }
     if (disable)
     {
         return(!DisableOrderDictionary.ContainsKey(NameManager.Name(ability))
                    ? 4
                    : DisableOrderDictionary[NameManager.Name(ability)]);
     }
     return(!AbilityOrderDictionary.ContainsKey(NameManager.Name(ability))
                ? 4
                : AbilityOrderDictionary[NameManager.Name(ability)]);
 }
Exemple #8
0
        /// <summary>
        ///     The purification usage.
        /// </summary>
        /// <param name="name">
        ///     The name.
        /// </param>
        /// <param name="ability">
        ///     The ability.
        /// </param>
        /// <param name="me">
        ///     The me.
        /// </param>
        /// <param name="ping">
        ///     The ping.
        /// </param>
        /// <param name="handleString">
        ///     The handle string.
        /// </param>
        /// <returns>
        ///     The <see cref="bool" />.
        /// </returns>
        private bool PurificationUsage(string name, Ability ability, Hero me, float ping, string handleString)
        {
            if (!MainMenu.Menu.Item("nukesToggler").GetValue <AbilityToggler>().IsEnabled(name) ||
                !Nukes.NukesMenuDictionary[name].Item(name + "herotoggler")
                .GetValue <HeroToggler>()
                .IsEnabled(NameManager.Name(this.possibleTarget)) ||
                (!(Variables.EtherealHitTime
                   < (Utils.TickCount + (ability.GetHitDelay(this.possibleTarget, name) * 1000)))) ||
                this.possibleTarget.Health
                <= Nukes.NukesMenuDictionary[name].Item(NameManager.Name(ability) + "minhealthslider")
                .GetValue <Slider>()
                .Value)
            {
                return(false);
            }

            var target = FullCombo.FindPurificationTarget(this.possibleTarget);

            if (target == null ||
                !(target.PredictedPosition().Distance2D(this.possibleTarget.PredictedPosition())
                  < ability.GetRadius(name)) ||
                !(target.PredictedPosition()
                  .Distance2D(
                      this.possibleTarget.PredictedPosition(ability.FindCastPoint(NameManager.Name(ability))))
                  < ability.GetRadius(name)))
            {
                return(false);
            }

            if (!Nuke.Cast(ability, target, name))
            {
                return(false);
            }

            Utils.Sleep(
                (ability.GetCastDelay(me, this.possibleTarget, abilityName: name) * 1000) + ping + 100,
                handleString);
            Utils.Sleep(ability.GetCastDelay(me, this.possibleTarget, abilityName: name) * 1000, "GlobalCasting");
            Utils.Sleep(ability.GetHitDelay(this.possibleTarget, name) * 1000, "calculate");
            Utils.Sleep(
                ability.GetCastDelay(me, this.possibleTarget, useCastPoint: false, abilityName: name) * 1000,
                "casting");
            Utils.Sleep(ability.GetCastDelay(me, this.possibleTarget, abilityName: name) * 1000, "cancelorder");
            return(true);
        }
Exemple #9
0
 public static void Update(EventArgs args)
 {
     if (!OnUpdateChecks.CanUpdate())
     {
         return;
     }
     if (Utils.SleepCheck("getheroes") && Heroes.Count < 5)
     {
         UpdateHeroes();
         Utils.Sleep(1000, "getheroes");
     }
     Heroes       = Heroes.Where(x => x.IsValid).ToList();
     UsableHeroes = Heroes.Where(x => x.Health > 0 && x.IsAlive && x.IsVisible).ToArray();
     if (Utils.SleepCheck("enemyHeroesCheckValid") ||
         UsableHeroes.Any(x => !ItemDictionary.ContainsKey(NameManager.Name(x))))
     {
         Utils.Sleep(2000, "enemyHeroesCheckValid");
         var itemList = new List <Item>(Items);
         foreach (var hero in UsableHeroes)
         {
             var name  = NameManager.Name(hero);
             var items = hero.Inventory.Items.ToList();
             foreach (var ability in
                      items.Where(x => !itemList.Contains(x) && AbilityDatabase.Find(NameManager.Name(x)) != null)
                      .OrderBy(ComboOrder.GetAbilityOrder))
             {
                 Items.Add(ability);
             }
             if (ItemDictionary.ContainsKey(name))
             {
                 ItemDictionary[name] =
                     items.Where(
                         x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                     .ToList();
                 continue;
             }
             var itemlist =
                 items.Where(x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                 .ToList();
             ItemDictionary.Add(name, itemlist);
         }
     }
 }
Exemple #10
0
        private static void AddNewSlow(Ability item)
        {
            MyAbilities.OffensiveAbilities.Add(NameManager.Name(item) + "slow", item);
            if (!Slows.SlowsTogglerCreated)
            {
                Slows.SlowsTogglerCreated = true;
                MainMenu.Menu.AddItem(
                    new MenuItem("slowsToggler", "Slows:").SetValue(new AbilityToggler(new Dictionary <string, bool>())));
                MainMenu.Menu.Item("slowsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
                MainMenu.AbilitiesMenu.AddSubMenu(Slows.SlowsMenu);
            }
            else
            {
                MainMenu.Menu.Item("slowsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
            }
            var menu = SlowMenu.Create(NameManager.Name(item));

            Slows.SlowsMenuDictionary.Add(NameManager.Name(item), menu);
            Slows.SlowsMenu.AddSubMenu(menu);
        }
Exemple #11
0
        private static void AddNewNuke(Ability item)
        {
            MyAbilities.OffensiveAbilities.Add(NameManager.Name(item) + "nuke", item);
            if (!Nukes.NukesTogglerCreated)
            {
                Nukes.NukesTogglerCreated = true;
                MainMenu.Menu.AddItem(
                    new MenuItem("nukesToggler", "Nukes:").SetValue(new AbilityToggler(new Dictionary <string, bool>())));
                MainMenu.Menu.Item("nukesToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
                MainMenu.AbilitiesMenu.AddSubMenu(Nukes.NukesMenu);
            }
            else
            {
                MainMenu.Menu.Item("nukesToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
            }
            var menu = NukeMenu.Create(NameManager.Name(item));

            Nukes.NukesMenuDictionary.Add(NameManager.Name(item), menu);
            Nukes.NukesMenu.AddSubMenu(menu);
        }
Exemple #12
0
        private static void AddNewBuff(Ability item)
        {
            MyAbilities.OffensiveAbilities.Add(NameManager.Name(item) + "buff", item);
            if (!Buffs.BuffsTogglerCreated)
            {
                Buffs.BuffsTogglerCreated = true;
                MainMenu.Menu.AddItem(
                    new MenuItem("buffsToggler", "Buffs:").SetValue(new AbilityToggler(new Dictionary <string, bool>())));
                MainMenu.Menu.Item("buffsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
                MainMenu.AbilitiesMenu.AddSubMenu(Buffs.BuffsMenu);
            }
            else
            {
                MainMenu.Menu.Item("buffsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
            }
            var menu = BuffMenu.Create(NameManager.Name(item));

            Buffs.BuffsMenuDictionary.Add(NameManager.Name(item), menu);
            Buffs.BuffsMenu.AddSubMenu(menu);
        }
        public static void UpdateHeroes()
        {
            var list        = Ensage.Common.Objects.Heroes.GetByTeam(AbilityMain.Me.Team);
            var herolist    = new List <Hero>(Heroes);
            var abilityList = new List <Ability>(Abilities.Where(x => x.IsValid));

            foreach (var hero in list.Where(x => x.IsValid && x.IsVisible))
            {
                var name   = NameManager.Name(hero);
                var spells = hero.Spellbook.Spells.ToList();
                if (!herolist.Contains(hero))
                {
                    if (name == "npc_dota_hero_ogre_magi")
                    {
                        Game.PrintMessage(
                            "[ABILITY#]: SpellOverlay is temporary disabled for OgreMagi due to Ensage.Core issues",
                            MessageType.ChatMessage);
                    }
                    Heroes.Add(hero);
                }
                if (name == "npc_dota_hero_ogre_magi")
                {
                    continue;
                }
                foreach (var ability in
                         spells.Where(x => !abilityList.Contains(x) && AbilityDatabase.Find(NameManager.Name(x)) != null)
                         .OrderBy(ComboOrder.GetAbilityOrder))
                {
                    Abilities.Add(ability);
                }
                var abilitylist =
                    spells.Where(x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                    .ToList();
                if (AbilityDictionary.ContainsKey(name))
                {
                    AbilityDictionary[name] = abilitylist;
                    continue;
                }
                AbilityDictionary.Add(name, abilitylist);
            }
        }
Exemple #14
0
        private static void AddNewSpecial(Ability item, AbilityInfo data)
        {
            MyAbilities.OffensiveAbilities.Add(NameManager.Name(item) + "special", item);
            if (!Specials.SpecialsTogglerCreated)
            {
                Specials.SpecialsTogglerCreated = true;
                MainMenu.Menu.AddItem(
                    new MenuItem("specialsToggler", "Specials:").SetValue(
                        new AbilityToggler(new Dictionary <string, bool>())));
                MainMenu.Menu.Item("specialsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
                MainMenu.AbilitiesMenu.AddSubMenu(Specials.SpecialsMenu);
            }
            else
            {
                MainMenu.Menu.Item("specialsToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
            }
            var menu = SpecialMenu.Create(NameManager.Name(item));

            Specials.SpecialsMenuDictionary.Add(NameManager.Name(item), menu);
            Specials.SpecialsMenu.AddSubMenu(menu);
        }
Exemple #15
0
        private static void AddNewHarras(Ability item)
        {
            MyAbilities.OffensiveAbilities.Add(NameManager.Name(item) + "harras", item);
            if (!Harrases.HarrasesTogglerCreated)
            {
                Harrases.HarrasesTogglerCreated = true;
                MainMenu.Menu.AddItem(
                    new MenuItem("harrasesToggler", "Harrases:").SetValue(
                        new AbilityToggler(new Dictionary <string, bool>())));
                MainMenu.Menu.Item("harrasesToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
                MainMenu.AbilitiesMenu.AddSubMenu(Harrases.HarrasesMenu);
            }
            else
            {
                MainMenu.Menu.Item("harrasesToggler").GetValue <AbilityToggler>().Add(NameManager.Name(item));
            }
            var menu = HarrasMenu.Create(NameManager.Name(item));

            Harrases.HarrasesMenuDictionary.Add(NameManager.Name(item), menu);
            Harrases.HarrasesMenu.AddSubMenu(menu);
        }
        public static void Update(EventArgs args)
        {
            if (!OnUpdateChecks.CanUpdate())
            {
                return;
            }

            if (Utils.SleepCheck("getallyheroes") && Heroes.Count(x => x.IsValid) < 5)
            {
                UpdateHeroes();
                Utils.Sleep(1000, "getallyheroes");
            }

            Heroes       = Heroes.Where(x => x.IsValid).ToList();
            UsableHeroes = Heroes.Where(x => x.Health > 0 && x.IsAlive && x.IsVisible).ToArray();
            if (Utils.SleepCheck("allyHeroesCheckValid"))
            {
                Utils.Sleep(2000, "allyHeroesCheckValid");
                foreach (var hero in UsableHeroes)
                {
                    var name  = NameManager.Name(hero);
                    var items = hero.Inventory.Items.ToList();

                    if (ItemDictionary.ContainsKey(name))
                    {
                        ItemDictionary[name] =
                            items.Where(
                                x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                            .ToList();
                        continue;
                    }

                    var itemlist =
                        items.Where(x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                        .ToList();
                    ItemDictionary.Add(name, itemlist);
                }
            }
        }
        public static void UpdateHeroes()
        {
            var list     = Ensage.Common.Objects.Heroes.GetByTeam(AbilityMain.Me.Team);
            var herolist = new List <Hero>(Heroes);

            foreach (var hero in list.Where(x => x.IsValid && !x.IsIllusion && x.IsVisible))
            {
                var name   = NameManager.Name(hero);
                var spells = hero.Spellbook.Spells.ToList();
                if (!herolist.Contains(hero))
                {
                    // if (name == "npc_dota_hero_ogre_magi")
                    // {
                    // Game.PrintMessage(
                    // "[ABILITY#]: SpellOverlay is temporary disabled for OgreMagi due to Ensage.Core issues",
                    // MessageType.ChatMessage);
                    // }
                    Heroes.Add(hero);
                }

                // if (name == "npc_dota_hero_ogre_magi")
                // {
                // continue;
                // }
                var abilitylist =
                    spells.Where(x => x.AbilityType != AbilityType.Attribute && x.AbilityType != AbilityType.Hidden)
                    .ToList();
                if (AbilityDictionary.ContainsKey(name))
                {
                    AbilityDictionary[name] = abilitylist;
                    continue;
                }

                AbilityDictionary.Add(name, abilitylist);
            }
        }
 public static long GetDamageOrder(Ability ability)
 {
     return(!DamageOrderDictionary.ContainsKey(NameManager.Name(ability))
                ? 3
                : DamageOrderDictionary[NameManager.Name(ability)]);
 }
        public static void Drawing_OnDraw(EventArgs args)
        {
            if (!Game.IsInGame || AbilityMain.Me == null || !AbilityMain.Me.IsValid || EnemyHeroes.Heroes == null)
            {
                return;
            }
            var enumerable = EnemyHeroes.UsableHeroes;

            if (!enumerable.Any())
            {
                return;
            }
            foreach (var hero in enumerable)
            {
                float dmg;
                if (!Dictionaries.InDamageDictionary.TryGetValue(hero.Handle, out dmg))
                {
                    dmg = 0;
                }
                float outdmg;
                if (!Dictionaries.OutDamageDictionary.TryGetValue(hero.Handle, out outdmg))
                {
                    outdmg = 0;
                }
                var     hp      = Math.Max(hero.Health - dmg, 0);
                var     lhp     = Math.Max(hp - outdmg, 0);
                var     hpperc  = hp / hero.MaximumHealth;
                var     dmgperc = Math.Min(dmg, hero.Health) / hero.MaximumHealth;
                Vector2 hbarpos;
                HpBar.HpBarPositionDictionary.TryGetValue(NameManager.Name(hero), out hbarpos);
                if (hbarpos.X + 20 > HUDInfo.ScreenSizeX() || hbarpos.X - 20 < 0 ||
                    hbarpos.Y + 100 > HUDInfo.ScreenSizeY() || hbarpos.Y - 30 < 0)
                {
                    continue;
                }
                var hpvarx   = HpBar.SizeX;
                var hpbary   = HpBar.SizeY;
                var position = hbarpos + new Vector2(hpvarx * hpperc, (float)(hpbary * 0.4));
                if (MainMenu.DamageIndicatorMenu.Item("abilityDamageIndicatorDrawDamage").GetValue <bool>())
                {
                    if (dmg > 0)
                    {
                        Drawing.DrawRect(
                            position,
                            new Vector2(hpvarx * dmgperc, (float)(hpbary / 1.6)),
                            (lhp > 0) ? new Color(225, 200, 150, 95) : new Color(70, 225, 70, 105));
                        Drawing.DrawRect(
                            position,
                            new Vector2(hpvarx * dmgperc, (float)(hpbary / 1.6)),
                            Color.Black,
                            true);
                    }
                    if (outdmg > 0)
                    {
                        var outdmgperc = Math.Min(outdmg, hp) / hero.MaximumHealth;
                        var pos        = position + new Vector2(-hpvarx * outdmgperc, 0);
                        Drawing.DrawRect(
                            pos,
                            new Vector2(hpvarx * outdmgperc, (float)(hpbary / 1.6)),
                            (lhp > 0) ? new Color(100, 0, 0, 200) : new Color(0, 120, 0, 200));
                        Drawing.DrawRect(
                            pos,
                            new Vector2(hpvarx * outdmgperc, (float)(hpbary / 1.6)),
                            Color.Black,
                            true);
                    }
                }
                if (MainMenu.DamageIndicatorMenu.Item("abilityDamageIndicatorDrawHits").GetValue <bool>())
                {
                    double hits;
                    if (!Dictionaries.HitsDictionary.TryGetValue(hero.Handle.ToString(), out hits))
                    {
                        continue;
                    }
                    var textt          = hits.ToString(CultureInfo.InvariantCulture) + ((hits > 1) ? " hits" : " hit");
                    var hpbarpositionX = HUDInfo.GetHPbarPosition(hero).X;
                    var s   = ((hits > 0) ? textt : "KILL");
                    var h   = "(" + Math.Floor(hero.Health - dmg - outdmg) + ")";
                    var isi =
                        MainMenu.DamageIndicatorMenu.Item("abilityDamageIndicatorTextSize").GetValue <Slider>().Value;
                    var textSize = Drawing.MeasureText(
                        s,
                        "Arial",
                        new Vector2(hpbary + 4 + isi, 1),
                        FontFlags.AntiAlias);
                    var textPos =
                        new Vector2(
                            (int)
                            (hpbarpositionX + 4
                             + (HpBar.SizeX * ((float)hero.Health * 1000 / hero.MaximumHealth)) / 1000),
                            (int)(HUDInfo.GetHPbarPosition(hero).Y - 2));
                    Drawing.DrawText(
                        s,
                        textPos,
                        new Vector2(hpbary + 4 + isi, 1),
                        (hits > 0) ? Color.White : new Color(100, 225, 110),
                        FontFlags.AntiAlias);
                    Drawing.DrawText(
                        h,
                        textPos + new Vector2(textSize.X + 2, 1),
                        new Vector2(hpbary + 2 + isi, 1),
                        (hits > 0) ? Color.LightGoldenrodYellow : Color.YellowGreen,
                        FontFlags.AntiAlias);
                }
            }
        }
Exemple #20
0
        public static void OnUpdate(EventArgs args)
        {
            if (!OnUpdateChecks.CanUpdate())
            {
                return;
            }

            if (!Utils.SleepCheck("DamageUpdate") || !Utils.SleepCheck("GlobalCasting"))
            {
                return;
            }

            Utils.Sleep(100, "DamageUpdate");
            foreach (var hero in
                     new List <Hero>(EnemyHeroes.Heroes).Where(x => x != null && x.IsValid && x.IsAlive && x.IsVisible))
            {
                var heroName   = NameManager.Name(hero);
                var heroHandle = hero.Handle;
                if (Utils.SleepCheck("calculate"))
                {
                    var enumerable =
                        MyAbilities.OffensiveAbilities.Where(
                            ability =>
                            ability.Value.IsValid && ability.Key.Contains("nuke") &&
                            Nukes.NukesMenuDictionary[NameManager.Name(ability.Value)].Item(
                                NameManager.Name(ability.Value) + "herotoggler")
                            .GetValue <HeroToggler>()
                            .IsEnabled(heroName) &&
                            MainMenu.Menu.Item("nukesToggler")
                            .GetValue <AbilityToggler>()
                            .IsEnabled(NameManager.Name(ability.Value)) &&
                            Nukes.NukesMenuDictionary[NameManager.Name(ability.Value)].Item(
                                NameManager.Name(ability.Value) + "combo").GetValue <bool>())
                        .OrderBy(x => ComboOrder.GetDamageOrder(x.Value))
                        .ToList();
                    float[] intakenDamage            = { 0 };
                    var     minusMagicResistancePerc = 0f;
                    var     tempList       = new List <Ability>();
                    float[] outtakenDamage = { 0 };
                    var     manaLeft       = AbilityMain.Me.Mana;
                    foreach (var ability in
                             enumerable.Where(
                                 ability =>
                                 (ability.Value.CanBeCasted() || ability.Value.IsInAbilityPhase ||
                                  (AbilityMain.Me.ClassID == ClassID.CDOTA_Unit_Hero_Invoker &&
                                   MyAbilities.InvokerInvoke.CanBeCasted() && ability.Value.Cooldown <= 0.5 &&
                                   ability.Value.ManaCost + MyAbilities.InvokerInvoke.ManaCost < manaLeft)))
                             .Select(data => data.Value))
                    {
                        var name = NameManager.Name(ability);
                        if (manaLeft < ability.ManaCost ||
                            manaLeft
                            < Nukes.NukesMenuDictionary[name].Item(name + "minManaCheck").GetValue <Slider>().Value)
                        {
                            continue;
                        }

                        manaLeft -= ability.ManaCost;
                        if (DamageAmps.IsDamageAmp(ability))
                        {
                            minusMagicResistancePerc += DamageAmps.DamageAmpValue(ability);
                        }

                        float tempdmg;
                        if (ability.CanHit(hero, MyHeroInfo.Position))
                        {
                            tempdmg = AbilityDamage.CalculateDamage(
                                ability,
                                AbilityMain.Me,
                                hero,
                                minusHealth: intakenDamage[0] + outtakenDamage[0],
                                minusMagicResistancePerc: minusMagicResistancePerc);
                            intakenDamage[0] += tempdmg;
                            tempList.Add(ability);
                            if (!Dictionaries.InDamageDictionary.ContainsKey(heroHandle))
                            {
                                Dictionaries.InDamageDictionary.Add(heroHandle, intakenDamage[0]);
                            }
                            else
                            {
                                Dictionaries.InDamageDictionary[heroHandle] = intakenDamage[0];
                            }

                            if (intakenDamage[0] >= hero.Health)
                            {
                                MyAbilities.NukesCombo  = tempList;
                                AbilityMain.DealtDamage = 0;
                                break;
                            }
                        }
                        else
                        {
                            tempdmg = AbilityDamage.CalculateDamage(
                                ability,
                                AbilityMain.Me,
                                hero,
                                minusHealth: outtakenDamage[0] + intakenDamage[0],
                                minusMagicResistancePerc: minusMagicResistancePerc);
                            outtakenDamage[0] += tempdmg;
                        }
                    }

                    if (!Dictionaries.OutDamageDictionary.ContainsKey(heroHandle))
                    {
                        Dictionaries.OutDamageDictionary.Add(heroHandle, outtakenDamage[0]);
                    }
                    else
                    {
                        Dictionaries.OutDamageDictionary[heroHandle] = outtakenDamage[0];
                    }

                    if (!Dictionaries.InDamageDictionary.ContainsKey(heroHandle))
                    {
                        Dictionaries.InDamageDictionary.Add(heroHandle, intakenDamage[0]);
                    }
                    else
                    {
                        Dictionaries.InDamageDictionary[heroHandle] = intakenDamage[0];
                    }
                }

                float dmg;
                if (!Dictionaries.InDamageDictionary.TryGetValue(heroHandle, out dmg))
                {
                    dmg = 0;
                }

                float outdmg;
                if (!Dictionaries.OutDamageDictionary.TryGetValue(heroHandle, out outdmg))
                {
                    outdmg = 0;
                }

                var   hp  = Math.Max(hero.Health - dmg, 0);
                var   lhp = Math.Max(hp - outdmg, 0);
                float hitDmg;
                if (!Dictionaries.HitDamageDictionary.TryGetValue(heroHandle, out hitDmg))
                {
                    hitDmg = hero.DamageTaken(
                        MyDamage.BonusDamage + MyDamage.MinDamage,
                        DamageType.Physical,
                        AbilityMain.Me);
                    Dictionaries.HitDamageDictionary.Add(heroHandle, hitDmg);
                }
                else
                {
                    hitDmg = hero.DamageTaken(
                        MyDamage.BonusDamage + MyDamage.MinDamage,
                        DamageType.Physical,
                        AbilityMain.Me);
                    Dictionaries.HitDamageDictionary[heroHandle] = hitDmg;
                    Utils.Sleep(250, heroHandle + "updatehitdamage");
                }

                var    currentHits = lhp / hitDmg;
                double hits;
                if (!Dictionaries.HitsDictionary.TryGetValue(heroHandle.ToString(), out hits))
                {
                    hits = Math.Ceiling(
                        (currentHits * MyHeroInfo.AttackRate() * hero.HealthRegeneration + lhp) / hitDmg);
                    Dictionaries.HitsDictionary.Add(heroHandle.ToString(), hits);
                }
                else if (Utils.SleepCheck(heroHandle + "updatehits"))
                {
                    hits = Math.Ceiling(
                        (currentHits * MyHeroInfo.AttackRate() * hero.HealthRegeneration + lhp) / hitDmg);
                    Dictionaries.HitsDictionary[heroHandle.ToString()] = hits;
                    Utils.Sleep(250, heroHandle + "updatehits");
                }
            }
        }
        public static void AddRange(Ability ability, float crange = 0)
        {
            var name = NameManager.Name(ability);

            if (RangesDictionary.ContainsKey(ability))
            {
                return;
            }
            var castrange = crange;

            if (castrange == 0)
            {
                castrange = ability.GetCastRange();
            }
            if (!ability.IsAbilityBehavior(AbilityBehavior.NoTarget))
            {
                castrange += Math.Max(castrange / 9, 80);
            }
            else
            {
                castrange += Math.Max(castrange / 7, 40);
            }
            //var list = new[] { "selected_ring", "drag_selected_ring", "hero_underglow" };
            var menu = new Menu(name, name + "range", false, name);

            menu.AddItem(new MenuItem(name + "rangeenable", "Show range")).SetValue(false).ValueChanged +=
                (sender, args) => { RangeVisible(ability, args.GetNewValue <bool>()); };
            menu.AddItem(new MenuItem(name + "red", "Red:"))
            .SetFontStyle(fontColor: Color.Red)
            .SetValue(new Slider(100, 0, 255))
            .ValueChanged += (sender, args) =>
            {
                if (RangesDictionary.ContainsKey(ability))
                {
                    RangesDictionary[ability].SetControlPoint(
                        1,
                        new Vector3(
                            args.GetNewValue <Slider>().Value,
                            menu.Item(name + "green").GetValue <Slider>().Value,
                            menu.Item(name + "blue").GetValue <Slider>().Value));
                }
            };
            menu.AddItem(new MenuItem(name + "green", "Green:"))
            .SetFontStyle(fontColor: Color.Green)
            .SetValue(new Slider(100, 0, 255))
            .ValueChanged += (sender, args) =>
            {
                if (RangesDictionary.ContainsKey(ability))
                {
                    RangesDictionary[ability].SetControlPoint(
                        1,
                        new Vector3(
                            menu.Item(name + "red").GetValue <Slider>().Value,
                            args.GetNewValue <Slider>().Value,
                            menu.Item(name + "blue").GetValue <Slider>().Value));
                }
            };
            menu.AddItem(new MenuItem(name + "blue", "Blue:"))
            .SetFontStyle(fontColor: Color.Blue)
            .SetValue(new Slider(100, 0, 255))
            .ValueChanged += (sender, args) =>
            {
                if (RangesDictionary.ContainsKey(ability))
                {
                    RangesDictionary[ability].SetControlPoint(
                        1,
                        new Vector3(
                            menu.Item(name + "red").GetValue <Slider>().Value,
                            menu.Item(name + "green").GetValue <Slider>().Value,
                            args.GetNewValue <Slider>().Value));
                }
            };
            MainMenu.RangeDrawingMenu.AddSubMenu(menu);
            var range = AbilityMain.Me.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf");

            if (menu.Item(name + "rangeenable").GetValue <bool>())
            {
                range.SetControlPoint(
                    1,
                    new Vector3(
                        menu.Item(name + "red").GetValue <Slider>().Value,
                        menu.Item(name + "green").GetValue <Slider>().Value,
                        menu.Item(name + "blue").GetValue <Slider>().Value));
                range.SetControlPoint(2, new Vector3(castrange, 255, 0));
                range.SetControlPoint(3, new Vector3(10, 0, 0));
            }
            else
            {
                range.Dispose();
            }
            RangesValueDictionary.Add(name, castrange);
            RangesDictionary.Add(ability, range);
        }
 public static long GetAbilityOrder(Ability ability)
 {
     return(!AbilityOrderDictionary.ContainsKey(NameManager.Name(ability))
                ? 4
                : AbilityOrderDictionary[NameManager.Name(ability)]);
 }
Exemple #23
0
        public static void ObjectMgr_OnRemoveEntity(EntityEventArgs args)
        {
            try
            {
                var a = args.Entity;
                if (a == null || NameManager.Name(a) == null || MainMenu.Menu == null)
                {
                    return;
                }

                var name = NameManager.Name(a);
                var data = AbilityDatabase.Find(name);
                if (data == null || a.Owner == null || !a.Owner.Equals(AbilityMain.Me))
                {
                    return;
                }

                MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue <AbilityToggler>().Remove(name);
                MainMenu.ComboKeysMenu.Item("Ability#.ComboOrder").GetValue <PriorityChanger>().Remove(name);

                // if (AbilityMain.Me.ClassId == ClassId.CDOTA_Unit_Hero_Rubick)
                // {
                // if (!Rubick.MyCdDictionary.ContainsKey(name))
                // {
                // Rubick.MyCdDictionary.Add(name, Utils.TickCount + ((a as Ability).Cooldown * 1000));
                // }
                // }
                RangeDrawing.RemoveRange(a as Ability);
                if (data.IsPurge || data.WeakensEnemy || data.TrueSight)
                {
                    MainMenu.Menu.Item("specialsToggler").GetValue <AbilityToggler>().Remove(name);
                    Specials.SpecialsMenuDictionary.Remove(name);
                    Specials.SpecialsMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "special");
                }

                if (data.IsBuff)
                {
                    MainMenu.Menu.Item("buffsToggler").GetValue <AbilityToggler>().Remove(name);
                    Buffs.BuffsMenuDictionary.Remove(name);
                    Buffs.BuffsMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "buff");
                }

                if (data.IsNuke || name == "item_urn_of_shadows")
                {
                    MainMenu.Menu.Item("nukesToggler").GetValue <AbilityToggler>().Remove(name);
                    Nukes.NukesMenuDictionary.Remove(name);
                    Nukes.NukesMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "nuke");
                }

                if (data.IsDisable)
                {
                    MainMenu.Menu.Item("disablesToggler").GetValue <AbilityToggler>().Remove(name);
                    Disables.DisablesMenuDictionary.Remove(name);
                    Disables.DisablesMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "disable");
                }

                if (data.IsSlow)
                {
                    MainMenu.Menu.Item("slowsToggler").GetValue <AbilityToggler>().Remove(name);
                    Slows.SlowsMenuDictionary.Remove(name);
                    Slows.SlowsMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "slow");
                }

                if (data.IsHarras)
                {
                    MainMenu.Menu.Item("harrasesToggler").GetValue <AbilityToggler>().Remove(name);
                    Harrases.HarrasesMenuDictionary.Remove(name);
                    Harrases.HarrasesMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "harras");
                }

                if (data.IsSilence)
                {
                    MainMenu.Menu.Item("silencesToggler").GetValue <AbilityToggler>().Remove(name);
                    Silences.SilencesMenuDictionary.Remove(name);
                    Silences.SilencesMenu.RemoveSubMenu(name);
                    MyAbilities.OffensiveAbilities.Remove(name + "silence");
                }

                if (data.IsHeal)
                {
                    MainMenu.Menu.Item("healsToggler").GetValue <AbilityToggler>().Remove(name);
                    Heals.HealsMenuDictionary.Remove(name);
                    Heals.HealsMenu.RemoveSubMenu(name);
                    MyAbilities.DefensiveAbilities.Remove(name + "heal");
                }

                if (data.IsShield)
                {
                    MainMenu.Menu.Item("shieldsToggler").GetValue <AbilityToggler>().Remove(name);
                    Shields.ShieldsMenuDictionary.Remove(name);
                    Shields.ShieldsMenu.RemoveSubMenu(name);
                    MyAbilities.DefensiveAbilities.Remove(name + "shield");
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Exemple #24
0
        public static void UpdateItems(EventArgs args)
        {
            if (!OnUpdateChecks.CanUpdate())
            {
                return;
            }

            try
            {
                if (!Utils.SleepCheck("checkitems"))
                {
                    return;
                }

                foreach (var item in
                         AbilityMain.Me.Inventory.Items)
                {
                    switch (NameManager.Name(item))
                    {
                    case "item_gem":
                        continue;

                    case "item_soul_ring":
                        MyAbilities.SoulRing = item;
                        break;

                    case "item_aether_lens":

                        RangeDrawing.Update();
                        break;

                    case "item_cyclone":
                        MyAbilities.Cyclone = item;
                        break;

                    case "item_force_staff":
                        MyAbilities.ForceStaff = item;
                        break;

                    case "item_blink":
                        if (MyAbilities.Blink != null && MyAbilities.Blink.IsValid)
                        {
                            continue;
                        }

                        ComboMenu.AddAbility(item.StoredName(), item);
                        RangeDrawing.AddRange(item);
                        MyAbilities.Blink = item;
                        continue;
                    }

                    var data = AbilityDatabase.Find(NameManager.Name(item));

                    if (data == null)
                    {
                        continue;
                    }

                    if (!MyAbilities.OffensiveAbilities.ContainsValue(item))
                    {
                        var added = false;
                        if (data.IsSlow)
                        {
                            AddNewSlow(item);
                            added = true;
                        }

                        if (data.IsHarras)
                        {
                            AddNewHarras(item);
                            added = true;
                        }

                        if (data.IsBuff)
                        {
                            AddNewBuff(item);
                            added = true;
                        }

                        if (data.IsSilence)
                        {
                            AddNewSilence(item);
                            added = true;
                        }

                        if (data.TrueSight || data.WeakensEnemy || data.IsPurge)
                        {
                            AddNewSpecial(item, data);
                            added = true;
                        }

                        if (data.IsDisable)
                        {
                            AddNewDisable(item);
                            added = true;
                        }

                        if (data.IsNuke || item.Name == "item_urn_of_shadows")
                        {
                            AddNewNuke(item);
                            added = true;
                        }

                        if (added)
                        {
                            RangeDrawing.AddRange(item);
                            ComboMenu.AddAbility(item.Name, item);
                        }
                    }

                    // Console.WriteLine(!MyAbilities.DefensiveAbilities.ContainsValue(item) + " " + NameManager.Name(item) + " " + data.IsHeal);
                    if (!MyAbilities.DefensiveAbilities.ContainsValue(item))
                    {
                        if (data.IsHeal)
                        {
                            AddNewHeal(item);
                        }

                        if (data.IsShield)
                        {
                            AddNewShield(item);
                        }
                    }
                }

                if (AbilityMain.Me.ClassId == ClassId.CDOTA_Unit_Hero_Rubick)
                {
                    foreach (var item in AllyHeroes.AbilityDictionary[NameManager.Name(AbilityMain.Me)])
                    {
                        var data = AbilityDatabase.Find(NameManager.Name(item));

                        if (data == null)
                        {
                            continue;
                        }

                        if (item.StoredName() == "spirit_breaker_charge_of_darkness")
                        {
                            MyAbilities.ChargeOfDarkness = item;
                        }

                        if (!MyAbilities.OffensiveAbilities.ContainsValue(item))
                        {
                            var added = false;
                            if (data.IsSlow)
                            {
                                AddNewSlow(item);
                                added = true;
                            }

                            if (data.IsHarras)
                            {
                                AddNewHarras(item);
                                added = true;
                            }

                            if (data.IsBuff)
                            {
                                AddNewBuff(item);
                                added = true;
                            }

                            if (data.IsSilence)
                            {
                                AddNewSilence(item);
                                added = true;
                            }

                            if (data.TrueSight || data.WeakensEnemy || data.IsPurge)
                            {
                                AddNewSpecial(item, data);
                                added = true;
                            }

                            if (data.IsDisable)
                            {
                                AddNewDisable(item);
                                added = true;
                            }

                            if (data.IsNuke)
                            {
                                AddNewNuke(item);
                                added = true;
                            }

                            if (added)
                            {
                                ComboMenu.AddAbility(item.Name, item);
                            }
                        }

                        // Console.WriteLine(!MyAbilities.DefensiveAbilities.ContainsValue(item) + " " + NameManager.Name(item) + " " + data.IsHeal);
                        if (!MyAbilities.DefensiveAbilities.ContainsValue(item))
                        {
                            if (data.IsHeal)
                            {
                                AddNewHeal(item);
                            }

                            if (data.IsShield)
                            {
                                AddNewShield(item);
                            }
                        }
                    }
                }

                Utils.Sleep(1000, "checkitems");
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        public static void Drawing_OnDraw(EventArgs args)
        {
            if (!Game.IsInGame || AbilityMain.Me == null || !AbilityMain.Me.IsValid || EnemyHeroes.Heroes == null)
            {
                return;
            }

            if (Utils.SleepCheck("AbilityOverlay.Update"))
            {
                boxSizeX         = HpBar.SizeX / 6 + MainMenu.AbilityOverlayMenu.Item("sizeSliderSpell").GetValue <Slider>().Value;
                boxSizeY         = boxSizeX + 1;
                boxExtraPosX     = MainMenu.AbilityOverlayMenu.Item("ExtraPosSliderSpellX").GetValue <Slider>().Value *(float)0.5;
                boxExtraPosY     = MainMenu.AbilityOverlayMenu.Item("ExtraPosSliderSpellY").GetValue <Slider>().Value *(float)0.5;
                itemBoxSizeX     = HpBar.SizeX / 6 + MainMenu.AbilityOverlayMenu.Item("sizeSliderItem").GetValue <Slider>().Value;
                itemBoxSizeY     = (float)(itemBoxSizeX / 1.24);
                itemboxExtraPosX = MainMenu.AbilityOverlayMenu.Item("ExtraPosSliderItemX").GetValue <Slider>().Value *(float)0.5;
                itemboxExtraPosY = MainMenu.AbilityOverlayMenu.Item("ExtraPosSliderItemY").GetValue <Slider>().Value *(float)0.5;
                Utils.Sleep(100, "AbilityOverlay.Update");
            }

            var size = new Vector2(HpBar.SizeX, (float)(HpBar.SizeY / 2.8));
            var spellOverlayEnabledEnemy = MainMenu.AbilityOverlayMenu.Item("enableSpellOverlayEnemy").GetValue <bool>();
            var enableManaBar            = MainMenu.ManaBarMenu.Item("enableManaBar").GetValue <bool>();

            try
            {
                foreach (var hero in EnemyHeroes.UsableHeroes)
                {
                    var heroName = NameManager.Name(hero);
                    var mana     = hero.Mana;
                    var maxMana  = hero.MaximumMana;
                    var hpbarpos = HpBar.HpBarPositionDictionary[heroName];
                    if (hpbarpos.X + 20 > HUDInfo.ScreenSizeX() || hpbarpos.X - 20 < 0 ||
                        hpbarpos.Y + 100 > HUDInfo.ScreenSizeY() || hpbarpos.Y - 30 < 0)
                    {
                        continue;
                    }
                    if (enableManaBar)
                    {
                        var start    = hpbarpos + new Vector2(0, HpBar.SizeY + 1);
                        var manaperc = mana / maxMana;
                        Drawing.DrawRect(start, size + new Vector2(1, 1), new Color(0, 0, 50, 150));
                        Drawing.DrawRect(start, new Vector2(size.X * manaperc, size.Y), new Color(70, 120, 220));
                        Drawing.DrawRect(start + new Vector2(-1, -1), size + new Vector2(3, 3), Color.Black, true);
                    }
                    if (EnemyHeroes.AbilityDictionary.ContainsKey(heroName) && spellOverlayEnabledEnemy)
                    {
                        var abilities =
                            EnemyHeroes.AbilityDictionary[heroName].Where(
                                x => (int)x.AbilitySlot >= 0 && (int)x.AbilitySlot <= 5)
                            .OrderBy(x => (int)x.AbilitySlot);
                        var defaultPos = hpbarpos
                                         + new Vector2(
                            HpBar.SizeX / 2
                            - Math.Max((abilities.Count() / 2) * boxSizeX, HpBar.SizeX / 2),
                            HpBar.SizeY + size.Y + 3);
                        var position = defaultPos + new Vector2(boxExtraPosX, boxExtraPosY);
                        foreach (var ability in abilities)
                        {
                            DrawAbilityOverlay(ability, position, heroName, mana);
                            position += new Vector2(boxSizeX, 0);
                        }
                    }

                    if (MainMenu.AbilityOverlayMenu.Item("enableItemOverlayEnemy").GetValue <bool>())
                    {
                        if (!EnemyHeroes.ItemDictionary.ContainsKey(heroName))
                        {
                            continue;
                        }
                        var items   = EnemyHeroes.ItemDictionary[heroName].Where(ability => ability.IsValid).ToList();
                        var itemPos = hpbarpos
                                      - new Vector2(
                            -HpBar.SizeX / 2
                            + Math.Max((items.Count / 2) * itemBoxSizeX, HpBar.SizeX / 2),
                            itemBoxSizeY);
                        var ItemPosExtra = itemPos + new Vector2(itemboxExtraPosX, itemboxExtraPosY);
                        foreach (var ability in items)
                        {
                            DrawItemOverlay(ability, ItemPosExtra, mana);
                            ItemPosExtra += new Vector2(itemBoxSizeX, 0);
                        }
                    }
                }
            }
            catch (EntityNotFoundException e)
            {
                EnemyHeroes.UpdateHeroes();
                Console.WriteLine(e.ToString());
            }

            var spellOverlayEnabledAlly = MainMenu.AbilityOverlayMenu.Item("enableSpellOverlayAlly").GetValue <bool>();

            try
            {
                foreach (var hero in AllyHeroes.UsableHeroes)
                {
                    var heroName = NameManager.Name(hero);
                    var mana     = hero.Mana;
                    var hpbarpos = HpBar.HpBarPositionDictionary[heroName];
                    if (hpbarpos.X + 20 > HUDInfo.ScreenSizeX() || hpbarpos.X - 20 < 0 ||
                        hpbarpos.Y + 100 > HUDInfo.ScreenSizeY() || hpbarpos.Y - 30 < 0)
                    {
                        continue;
                    }

                    if (spellOverlayEnabledAlly && AllyHeroes.AbilityDictionary.ContainsKey(heroName))
                    {
                        var abilities =
                            AllyHeroes.AbilityDictionary[heroName].Where(
                                x => (int)x.AbilitySlot >= 0 && (int)x.AbilitySlot <= 5)
                            .OrderBy(x => (int)x.AbilitySlot);
                        var defaultPos = hpbarpos
                                         + new Vector2(
                            HpBar.SizeX / 2
                            - Math.Max((abilities.Count() / 2) * boxSizeX, HpBar.SizeX / 2),
                            HpBar.SizeY + size.Y + 3);
                        if (hero.Equals(AbilityMain.Me))
                        {
                            defaultPos += new Vector2(-3, 3);
                        }

                        var position = defaultPos + new Vector2(boxExtraPosX, boxExtraPosY);
                        foreach (var ability in abilities)
                        {
                            DrawAbilityOverlay(ability, position, heroName, mana);
                            position += new Vector2(boxSizeX, 0);
                        }
                    }

                    if (MainMenu.AbilityOverlayMenu.Item("enableItemOverlayAlly").GetValue <bool>())
                    {
                        if (!AllyHeroes.ItemDictionary.ContainsKey(heroName))
                        {
                            continue;
                        }

                        var items   = AllyHeroes.ItemDictionary[heroName].Where(ability => ability.IsValid).ToList();
                        var itemPos = hpbarpos
                                      - new Vector2(
                            -HpBar.SizeX / 2
                            + Math.Max((items.Count / 2) * itemBoxSizeX, HpBar.SizeX / 2),
                            itemBoxSizeY);
                        var ItemPosExtra = itemPos + new Vector2(itemboxExtraPosX, itemboxExtraPosY);
                        if (hero.Equals(AbilityMain.Me))
                        {
                            ItemPosExtra += new Vector2(-3, 1);
                        }

                        foreach (var ability in items)
                        {
                            DrawItemOverlay(ability, ItemPosExtra, mana);
                            ItemPosExtra += new Vector2(itemBoxSizeX, 0);
                        }
                    }
                }
            }
            catch (EntityNotFoundException e)
            {
                AllyHeroes.UpdateHeroes();
                Console.WriteLine(e.ToString());
            }
        }
        private static void DrawItemOverlay(Item ability, Vector2 position, float mana)
        {
            try
            {
                var         name       = NameManager.Name(ability);
                var         enoughMana = mana >= ability.ManaCost;
                DotaTexture texture;
                if (!TextureDictionary.TryGetValue(name, out texture))
                {
                    texture = Textures.GetTexture("materials/ensage_ui/items/" + name.Substring("item_".Length) + ".vmat");
                    TextureDictionary.Add(name, texture);
                }

                Drawing.DrawRect(
                    position + new Vector2(1, 0),
                    new Vector2((float)(itemBoxSizeX + itemBoxSizeX / 2.6), itemBoxSizeY),
                    texture);
                var cooldown = Math.Ceiling(ability.Cooldown);
                if (cooldown > 0 || !enoughMana)
                {
                    Drawing.DrawRect(
                        position + new Vector2(1, 0),
                        new Vector2(itemBoxSizeX - 1, itemBoxSizeY),
                        enoughMana ? new Color(40, 40, 40, 180) : new Color(25, 25, 130, 190));
                }
                else
                {
                    Drawing.DrawRect(
                        position + new Vector2(1, 0),
                        new Vector2(itemBoxSizeX - 1, itemBoxSizeY),
                        new Color(0, 0, 0, 100));
                }

                if (cooldown > 0)
                {
                    var h     = Math.Min(cooldown, 99).ToString(CultureInfo.InvariantCulture);
                    var hsize = cooldown > 9
                                    ? new Vector2(Math.Min(itemBoxSizeY - 1, 15), 15)
                                    : new Vector2(Math.Min(itemBoxSizeY + 1, 15), 25);
                    var textSize = Drawing.MeasureText(h, "Arial", hsize, FontFlags.AntiAlias);
                    var pos      = position
                                   + new Vector2(itemBoxSizeX / 2 - textSize.X / 2, (itemBoxSizeY / 2) - (textSize.Y / 2));
                    Drawing.DrawText(h, pos, hsize, Color.WhiteSmoke, FontFlags.AntiAlias);
                }

                if (!enoughMana && cooldown <= 0)
                {
                    var h        = Math.Min(Math.Ceiling(ability.ManaCost - mana), 999).ToString(CultureInfo.InvariantCulture);
                    var textSize = Drawing.MeasureText(
                        h,
                        "Arial",
                        new Vector2(Math.Min(itemBoxSizeY - 2, 15), 1),
                        FontFlags.AntiAlias);
                    var pos = position
                              + new Vector2(itemBoxSizeX / 2 - textSize.X / 2, (itemBoxSizeY / 2) - (textSize.Y / 2));
                    Drawing.DrawText(
                        h,
                        pos,
                        new Vector2(Math.Min(itemBoxSizeY - 2, 15), 1),
                        Color.LightBlue,
                        FontFlags.AntiAlias);
                }

                if ((ability.IsRequiringCharges || NameManager.Name(ability) == "item_ward_dispenser" ||
                     NameManager.Name(ability) == "item_ward_observer" || NameManager.Name(ability) == "item_ward_sentry") &&
                    cooldown <= 0)
                {
                    var s        = ability.CurrentCharges.ToString();
                    var tSize    = new Vector2(Math.Min(itemBoxSizeY - 2, 15), 1);
                    var textSize = Drawing.MeasureText(s, "Arial", tSize, FontFlags.AntiAlias);
                    var tPos     = position + new Vector2(itemBoxSizeX - textSize.X - 2, itemBoxSizeY - textSize.Y - 1);
                    Drawing.DrawRect(
                        tPos - new Vector2(1, 0),
                        new Vector2(textSize.X + 1, textSize.Y + 1),
                        new Color(0, 0, 0, 220));
                    Drawing.DrawText(s, tPos, tSize, new Color(168, 168, 168), FontFlags.AntiAlias | FontFlags.StrikeOut);
                    var secondcharges = ability.SecondaryCharges;
                    if (secondcharges > 0)
                    {
                        tPos  = position + new Vector2(2, itemBoxSizeY - textSize.Y - 1);
                        s     = secondcharges.ToString();
                        tSize = new Vector2(Math.Min(itemBoxSizeY - 2, 15), 1);
                        var textSize1 = Drawing.MeasureText(s, "Arial", tSize, FontFlags.AntiAlias);
                        Drawing.DrawRect(
                            tPos - new Vector2(1, 0),
                            new Vector2(textSize1.X + 1, textSize1.Y + 1),
                            new Color(0, 0, 0, 220));
                        Drawing.DrawText(
                            s,
                            tPos,
                            tSize,
                            new Color(168, 168, 168),
                            FontFlags.AntiAlias | FontFlags.StrikeOut);
                    }
                }
            }
            catch (Exception)
            {
                // ignored
            }
            Drawing.DrawRect(position, new Vector2(itemBoxSizeX + 1, itemBoxSizeY), Color.Black, true);
        }
        private static void DrawAbilityOverlay(Ability ability, Vector2 position, string heroName, float mana)
        {
            var name         = NameManager.Name(ability);
            var level        = ability.Level;
            var isInvoker    = heroName == "npc_dota_hero_invoker";
            var color        = new Color(168, 168, 168);
            var enoughMana   = mana >= ability.ManaCost;
            var notinvospell = !isInvoker ||
                               (ability.AbilitySlot != AbilitySlot.Slot_4 &&
                                ability.AbilitySlot != AbilitySlot.Slot_5);
            DotaTexture texture;

            if (!TextureDictionary.TryGetValue(name, out texture))
            {
                texture = Textures.GetTexture("materials/ensage_ui/spellicons/" + name + ".vmat");
                TextureDictionary.Add(name, texture);
            }

            Drawing.DrawRect(position + new Vector2(1, 0), new Vector2(boxSizeX, boxSizeY), texture);
            var cooldown = Math.Ceiling(ability.Cooldown);

            if (cooldown > 0 || !enoughMana || level <= 0)
            {
                Drawing.DrawRect(
                    position + new Vector2(1, 0),
                    new Vector2(boxSizeX - 1, boxSizeY),
                    level <= 0
                        ? new Color(10, 10, 10, 210)
                        : (enoughMana ? new Color(40, 40, 40, 180) : new Color(25, 25, 130, 190)));
            }
            else
            {
                Drawing.DrawRect(
                    position + new Vector2(1, 0),
                    new Vector2(boxSizeX - 1, boxSizeY),
                    new Color(0, 0, 0, 100));
            }

            if (notinvospell)
            {
                var s        = level.ToString();
                var textSize = Drawing.MeasureText(s, "Arial", new Vector2(boxSizeX / 2, 1), FontFlags.AntiAlias);
                Drawing.DrawRect(
                    position + new Vector2(1, 0),
                    new Vector2(textSize.X + 2, textSize.Y + 1),
                    new Color(0, 0, 0, 220));
                Drawing.DrawText(
                    s,
                    position + new Vector2(1, 0),
                    new Vector2(boxSizeX / 2, 1),
                    color,
                    FontFlags.AntiAlias | FontFlags.StrikeOut);
            }

            if (cooldown > 0)
            {
                var     h        = Math.Min(cooldown, 99).ToString(CultureInfo.InvariantCulture);
                var     hsize    = cooldown > 9 ? new Vector2(boxSizeX / 2 + 3, 15) : new Vector2(boxSizeX / 2 + 5, 25);
                var     textSize = Drawing.MeasureText(h, "Arial", hsize, FontFlags.AntiAlias);
                Vector2 pos;
                if (!notinvospell)
                {
                    pos = position + new Vector2(boxSizeX / 2 - textSize.X / 2, (boxSizeY / 2) - (textSize.Y / 2));
                }
                else
                {
                    pos = position
                          + new Vector2((float)(boxSizeX / 1.5 - textSize.X / 2), (boxSizeY / 2) - (textSize.Y / 2));
                }

                if (cooldown < 10)
                {
                    pos += new Vector2(1, 0);
                }

                Drawing.DrawText(h, pos, hsize, Color.WhiteSmoke, FontFlags.AntiAlias);
            }

            if (!enoughMana && cooldown <= 0)
            {
                var     h        = Math.Min(Math.Ceiling(ability.ManaCost - mana), 999).ToString(CultureInfo.InvariantCulture);
                var     textSize = Drawing.MeasureText(h, "Arial", new Vector2(boxSizeX / 2 + 1, 1), FontFlags.AntiAlias);
                Vector2 pos;
                if (!notinvospell)
                {
                    pos = position
                          + new Vector2(boxSizeX / 2 - textSize.X / 2, (float)((boxSizeY / 1.5) - (textSize.Y / 2)));
                }
                else
                {
                    pos = position
                          + new Vector2(
                        (float)(boxSizeX / 1.5 - textSize.X / 2),
                        (float)((boxSizeY / 1.5) - (textSize.Y / 2)));
                }

                Drawing.DrawText(h, pos, new Vector2(boxSizeX / 2 + 1, 1), Color.LightBlue, FontFlags.AntiAlias);
            }

            Drawing.DrawRect(position, new Vector2(boxSizeX + 1, boxSizeY), Color.Black, true);
        }
Exemple #28
0
        public static void UpdateDamage(Hero[] enemyHeroes, Hero[] allyHeroes)
        {
            if (!Utils.SleepCheck("GankDamage.Update"))
            {
                return;
            }

            if (!OnUpdateChecks.CanUpdate() || !MainMenu.GankDamageMenu.Item("enableGankDamage").GetValue <bool>())
            {
                return;
            }

            enemies = enemyHeroes;
            allies  = allyHeroes;
            Utils.Sleep(1000, "GankDamage.Update");
            if (MainMenu.GankDamageMenu.Item("enableGankDamageEnemies").GetValue <bool>())
            {
                foreach (var enemyHero in enemyHeroes)
                {
                    var hero     = enemyHero;
                    var heroName = NameManager.Name(hero);
                    if (!IncomingDamages.ContainsKey(heroName))
                    {
                        IncomingDamages.Add(heroName, 0);
                    }

                    var tempDmg = 0f;
                    foreach (var allyHero in
                             allyHeroes.Where(
                                 x =>
                                 AllyHeroes.AbilityDictionary.ContainsKey(NameManager.Name(x)) &&
                                 AllyHeroes.ItemDictionary.ContainsKey(NameManager.Name(x)) && x.Distance2D(hero) < 1700))
                    {
                        var abilities = AllyHeroes.AbilityDictionary[NameManager.Name(allyHero)];
                        var items     = AllyHeroes.ItemDictionary[NameManager.Name(allyHero)].Where(x => x.IsValid).ToList();
                        var list      = new List <Ability>(abilities.Count + items.Count);
                        list.AddRange(abilities);
                        list.AddRange(items);
                        tempDmg +=
                            list.Where(x => x.CanBeCasted())
                            .Sum(ability => AbilityDamage.CalculateDamage(ability, allyHero, hero));
                    }

                    IncomingDamages[heroName] = tempDmg;
                }
            }

            if (!MainMenu.GankDamageMenu.Item("enableGankDamageAllies").GetValue <bool>())
            {
                return;
            }

            foreach (var allyHero in allyHeroes)
            {
                var hero     = allyHero;
                var heroName = NameManager.Name(hero);
                if (!IncomingDamages.ContainsKey(heroName))
                {
                    IncomingDamages.Add(heroName, 0);
                }

                var tempDmg = 0f;
                foreach (var enemyHero in
                         enemyHeroes.Where(
                             x =>
                             EnemyHeroes.AbilityDictionary.ContainsKey(NameManager.Name(x)) &&
                             EnemyHeroes.ItemDictionary.ContainsKey(NameManager.Name(x)) && x.Distance2D(hero) < 1700))
                {
                    var abilities = EnemyHeroes.AbilityDictionary[NameManager.Name(enemyHero)];
                    var items     = EnemyHeroes.ItemDictionary[NameManager.Name(enemyHero)].Where(x => x.IsValid).ToList();
                    var list      = new List <Ability>(abilities.Count + items.Count);
                    list.AddRange(abilities);
                    list.AddRange(items);
                    tempDmg +=
                        list.Where(x => x.CanBeCasted())
                        .Sum(ability => AbilityDamage.CalculateDamage(ability, enemyHero, hero));
                }

                IncomingDamages[heroName] = tempDmg;
            }
        }
Exemple #29
0
        public static void Drawing_OnDraw(EventArgs args)
        {
            if (!Game.IsInGame || !allies.Any() || !enemies.Any() || !IncomingDamages.Any() || AbilityMain.Me == null ||
                !AbilityMain.Me.IsValid || !MainMenu.GankDamageMenu.Item("enableGankDamage").GetValue <bool>())
            {
                return;
            }

            if (MainMenu.GankDamageMenu.Item("enableGankDamageAllies").GetValue <bool>())
            {
                foreach (var ally in allies.Where(x => x != null && IncomingDamages.ContainsKey(NameManager.Name(x))))
                {
                    var     health    = ally.Health;
                    var     maxHealth = ally.MaximumHealth;
                    var     allyName  = NameManager.Name(ally);
                    var     hpleft    = Math.Max(health - IncomingDamages[allyName], 0);
                    var     hpperc    = hpleft / maxHealth;
                    var     dmgperc   = Math.Min(IncomingDamages[allyName], health) / maxHealth;
                    Vector2 hbarpos;
                    HpBar.HpBarPositionDictionary.TryGetValue(allyName, out hbarpos);
                    if (hbarpos.X + 20 > HUDInfo.ScreenSizeX() || hbarpos.X - 20 < 0 ||
                        hbarpos.Y + 100 > HUDInfo.ScreenSizeY() || hbarpos.Y - 30 < 0)
                    {
                        continue;
                    }

                    var hpvarx   = HpBar.SizeX;
                    var hpbary   = HpBar.SizeY;
                    var position = hbarpos + new Vector2(hpvarx * hpperc, 0);
                    Drawing.DrawRect(
                        position,
                        new Vector2(hpvarx * dmgperc, (float)(hpbary * 0.4)),
                        (hpleft > 0) ? new Color(190, 150, 130, 100) : new Color(225, 70, 70, 200));
                    Drawing.DrawRect(position, new Vector2(hpvarx * dmgperc, (float)(hpbary * 0.4)), Color.Black, true);
                }
            }

            if (!MainMenu.GankDamageMenu.Item("enableGankDamageEnemies").GetValue <bool>())
            {
                return;
            }

            foreach (var enemy in enemies.Where(x => x != null && IncomingDamages.ContainsKey(NameManager.Name(x))))
            {
                var     health    = enemy.Health;
                var     maxHealth = enemy.MaximumHealth;
                var     enemyName = NameManager.Name(enemy);
                var     hpleft    = Math.Max(health - IncomingDamages[enemyName], 0);
                var     hpperc    = hpleft / maxHealth;
                var     dmgperc   = Math.Min(IncomingDamages[enemyName], health) / maxHealth;
                Vector2 hbarpos;
                HpBar.HpBarPositionDictionary.TryGetValue(enemyName, out hbarpos);
                if (hbarpos.X + 20 > HUDInfo.ScreenSizeX() || hbarpos.X - 20 < 0 ||
                    hbarpos.Y + 100 > HUDInfo.ScreenSizeY() || hbarpos.Y - 30 < 0)
                {
                    continue;
                }

                var hpvarx   = HpBar.SizeX;
                var hpbary   = HpBar.SizeY;
                var position = hbarpos + new Vector2(hpvarx * hpperc, 0);
                Drawing.DrawRect(
                    position,
                    new Vector2(hpvarx * dmgperc, (float)(hpbary * 0.4)),
                    (hpleft > 0) ? new Color(150, 225, 150, 80) : new Color(70, 225, 150, 225));
                Drawing.DrawRect(position, new Vector2(hpvarx * dmgperc, (float)(hpbary * 0.4)), Color.Black, true);
            }
        }
Exemple #30
0
        public static void AddAllToMenu()
        {
            var mySpells = AbilityMain.Me.Spellbook.Spells.Where(x => AbilityDatabase.Find(x.Name) != null);
            var myItems  = AbilityMain.Me.Inventory.Items;
            var spells   = mySpells as Ability[] ?? mySpells.ToArray();
            var myItems1 = myItems as Item[] ?? myItems.ToArray();
            var blink    = myItems1.FirstOrDefault(x => x.Name == "item_blink");

            MyAbilities.SoulRing = myItems1.FirstOrDefault(x => x.Name == "item_soul_ring");
            if (blink != null)
            {
                MyAbilities.Blink = blink;
                RangeDrawing.AddRange(blink);
            }

            Nukes.AddAllNukes(spells, myItems1);
            Disables.AddAllDisables(spells, myItems1);
            Slows.AddAllSlows(spells, myItems1);
            Buffs.AddAllBuffs(spells, myItems1);
            Harrases.AddAllHarrases(spells, myItems1);
            Silences.AddAllSilences(spells, myItems1);
            Specials.AddAllSpecials(spells, myItems1);
            Heals.AddAllHeals(spells, myItems1);
            Shields.AddAllShields(spells, myItems1);
            MainMenu.Menu.AddSubMenu(MainMenu.AbilitiesMenu);
            MainMenu.DrawingsMenu.AddSubMenu(MainMenu.DamageIndicatorMenu);
            MainMenu.DrawingsMenu.AddSubMenu(MainMenu.GankDamageMenu);
            MainMenu.GankDamageMenu.AddItem(new MenuItem("enableGankDamage", "Enable: ").SetValue(true));
            MainMenu.GankDamageMenu.AddItem(
                new MenuItem("enableGankDamageAllies", "Enable for allies: ").SetValue(true));
            MainMenu.GankDamageMenu.AddItem(
                new MenuItem("enableGankDamageEnemies", "Enable for enemies: ").SetValue(true));
            MainMenu.DamageIndicatorMenu.AddItem(
                new MenuItem("abilityDamageIndicatorDrawDamage", "Draw Damage").SetValue(true));
            MainMenu.DamageIndicatorMenu.AddItem(
                new MenuItem("abilityDamageIndicatorDrawHits", "Draw hits").SetValue(true));
            MainMenu.DamageIndicatorMenu.AddItem(
                new MenuItem("abilityDamageIndicatorTextSize", "Increase text size").SetValue(new Slider(0, 0, 5)));
            MainMenu.DrawingsMenu.AddSubMenu(MainMenu.AbilityOverlayMenu);
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("spellOverlay", "SPELLS OVERLAY:").SetFontStyle(fontColor: Color.White));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("enableSpellOverlayEnemy", "Enable for enemies: ").SetValue(true));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("enableSpellOverlayAlly", "Enable for allies: ").SetValue(true));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("sizeSliderSpell", "Increase the size: ").SetValue(new Slider(0, 0, 25)));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("itemOverlay", "ITEMS OVERLAY:").SetFontStyle(fontColor: Color.White));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("enableItemOverlayEnemy", "Enable for enemies: ").SetValue(true));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("enableItemOverlayAlly", "Enable for allies: ").SetValue(true));
            MainMenu.AbilityOverlayMenu.AddItem(
                new MenuItem("sizeSliderItem", "Increase the size: ").SetValue(new Slider(0, 0, 25)));
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("unfinishedFeature", "This feature is currently unfinished!"))
            .SetFontStyle(fontColor: Color.OrangeRed)
            .SetTooltip("Contains unfinished stuff, not all combos are tweaked/in right order.");
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityKey1", "Combo Key"))
            .SetValue(new KeyBind('G', KeyBindType.Press));
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("abilityComboType", "Combo Order"))
            .SetValue(new StringList(new[] { "Normal", "Maximum Disable", "Maximum Damage" }));
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.Mode", "Move mode"))
            .SetValue(new StringList(new[] { "Orbwalk", "Move to mouse", "Attack target", "Do nothing" }));
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.NoMoveRange", "No move range"))
            .SetValue(new Slider(0, 0, 300))
            .SetTooltip("Your hero will not move if you put your mouse near your hero in the selected range");
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.Target", "Target selection"))
            .SetValue(new StringList(new[] { "ClosestToMouse", "FastestKillable" }));
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("Ability.KeyCombo.TargetLock", "Target lock"))
            .SetValue(new StringList(new[] { "None", "WhenTheyGoToFog", "WhenKeyIsPressed" }));
            MainMenu.ComboKeysMenu.AddItem(new MenuItem("comboAbilitiesToggler", "Abilities in combo: "))
            .SetValue(new AbilityToggler(new Dictionary <string, bool>()));

            foreach (var spell in
                     from spell in spells
                     let data = AbilityDatabase.Find(spell.Name)
                                where
                                (data != null &&
                                 (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy ||
                                  data.IsSlow || data.IsSilence)) || spell.Name == "tinker_rearm"
                                select spell)
            {
                var dv = spell.AbilityType != AbilityType.Ultimate || spell.Name == "templar_assassin_psionic_trap";
                if (NameManager.Name(spell) == "tinker_rearm")
                {
                    MyAbilities.TinkerRearm = spell;
                }

                ComboMenu.AddAbility(spell.Name, dv);
            }

            foreach (var spell in
                     from spell in myItems1
                     let data = AbilityDatabase.Find(spell.Name)
                                where
                                data != null &&
                                (data.IsNuke || data.IsDisable || data.IsHarras || data.IsBuff || data.WeakensEnemy ||
                                 data.IsSlow || data.IsSilence)
                                select spell)
            {
                ComboMenu.AddAbility(spell.Name);
            }

            // if (blink != null)
            // {
            // MainMenu.ComboKeysMenu.Item("comboAbilitiesToggler").GetValue<AbilityToggler>().Add(blink.Name);
            // }
            MainMenu.OptionsMenu.AddSubMenu(MainMenu.ComboKeysMenu);
            MainMenu.OptionsMenu.AddSubMenu(MainMenu.DrawingsMenu);
            MainMenu.Menu.AddSubMenu(MainMenu.OptionsMenu);
            MainMenu.Menu.AddSubMenu(MainMenu.RangeDrawingMenu);
        }