public static Effect EffectKnockdown(NWObject target, float duration) { target.SetLocalBool("KNOCKDOWN", true); _.DelayCommand(duration, () => { target.SetLocalBool("KNOCKDOWN", false); }); return(Server.NWN._.EffectKnockdown()); }
public static Effect EffectKnockdown(NWObject target, float duration) { target.SetLocalBool("KNOCKDOWN", true); _.DelayCommand(duration, () => { target.SetLocalBool("KNOCKDOWN", false); }); return(Server.NWN._.EffectKnockdown()); }