public void CopyVariables(NWObject oSource, NWObject oCopy)
        {
            int variableCount = _nwnxObject.GetLocalVariableCount(oSource);

            for (int variableIndex = 0; variableIndex < variableCount - 1; variableIndex++)
            {
                LocalVariable stCurVar = _nwnxObject.GetLocalVariable(oSource, variableIndex);

                switch (stCurVar.Type)
                {
                case LocalVariableType.Int:
                    oCopy.SetLocalInt(stCurVar.Key, oSource.GetLocalInt(stCurVar.Key));
                    break;

                case LocalVariableType.Float:
                    oCopy.SetLocalFloat(stCurVar.Key, oSource.GetLocalFloat(stCurVar.Key));
                    break;

                case LocalVariableType.String:
                    oCopy.SetLocalString(stCurVar.Key, oSource.GetLocalString(stCurVar.Key));
                    break;

                case LocalVariableType.Object:
                    oCopy.SetLocalObject(stCurVar.Key, oSource.GetLocalObject(stCurVar.Key));
                    break;

                case LocalVariableType.Location:
                    oCopy.SetLocalLocation(stCurVar.Key, oSource.GetLocalLocation(stCurVar.Key));
                    break;
                }
            }
        }
Exemple #2
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        private static void InitializeAreaSpawns(NWArea area)
        {
            var areaSpawn = new AreaSpawn();

            // Check for manually placed spawns
            NWObject obj = GetFirstObjectInArea(area.Object);

            while (obj.IsValid)
            {
                bool isSpawn = obj.ObjectType == OBJECT_TYPE_WAYPOINT && obj.GetLocalInt("IS_SPAWN") == TRUE;

                if (isSpawn)
                {
                    int    spawnType       = obj.GetLocalInt("SPAWN_TYPE");
                    int    objectType      = spawnType == 0 || spawnType == OBJECT_TYPE_CREATURE ? OBJECT_TYPE_CREATURE : spawnType;
                    int    spawnTableID    = obj.GetLocalInt("SPAWN_TABLE_ID");
                    int    npcGroupID      = obj.GetLocalInt("SPAWN_NPC_GROUP_ID");
                    string behaviourScript = obj.GetLocalString("SPAWN_BEHAVIOUR_SCRIPT");
                    if (string.IsNullOrWhiteSpace(behaviourScript))
                    {
                        behaviourScript = obj.GetLocalString("SPAWN_BEHAVIOUR");
                    }

                    string  spawnResref = obj.GetLocalString("SPAWN_RESREF");
                    float   respawnTime = obj.GetLocalFloat("SPAWN_RESPAWN_SECONDS");
                    string  spawnRule   = obj.GetLocalString("SPAWN_RULE");
                    int     deathVFXID  = obj.GetLocalInt("SPAWN_DEATH_VFX");
                    AIFlags aiFlags     = (AIFlags)obj.GetLocalInt("SPAWN_AI_FLAGS");
                    bool    useResref   = true;

                    // No resref specified but a table was, look in the database for a random record.
                    if (string.IsNullOrWhiteSpace(spawnResref) && spawnTableID > 0)
                    {
                        // Pick a random record.
                        var spawnObjects = DataService.SpawnObject.GetAllBySpawnTableID(spawnTableID).ToList();
                        int count        = spawnObjects.Count;
                        int index        = count <= 0 ? 0 : RandomService.Random(count);
                        var dbSpawn      = spawnObjects[index];

                        if (dbSpawn != null)
                        {
                            spawnResref = dbSpawn.Resref;
                            useResref   = false;

                            if (dbSpawn.NPCGroupID != null && dbSpawn.NPCGroupID > 0)
                            {
                                npcGroupID = Convert.ToInt32(dbSpawn.NPCGroupID);
                            }

                            if (!string.IsNullOrWhiteSpace(dbSpawn.BehaviourScript))
                            {
                                behaviourScript = dbSpawn.BehaviourScript;
                            }

                            if (!string.IsNullOrWhiteSpace(dbSpawn.SpawnRule))
                            {
                                spawnRule = dbSpawn.SpawnRule;
                            }

                            if (deathVFXID <= 0)
                            {
                                deathVFXID = dbSpawn.DeathVFXID;
                            }

                            if (aiFlags == AIFlags.None)
                            {
                                aiFlags = dbSpawn.AIFlags;
                            }
                        }
                    }

                    // If we found a resref, spawn the object and add it to the cache.
                    if (!string.IsNullOrWhiteSpace(spawnResref))
                    {
                        // Delay the creation so that the iteration through the area doesn't get thrown off by new entries.
                        Location location   = obj.Location;
                        bool     isInstance = area.IsInstance;

                        ObjectSpawn newSpawn;
                        if (useResref)
                        {
                            newSpawn = new ObjectSpawn(location, true, spawnResref, respawnTime);
                        }
                        else
                        {
                            newSpawn = new ObjectSpawn(location, true, spawnTableID, respawnTime);
                        }

                        if (npcGroupID > 0)
                        {
                            newSpawn.NPCGroupID = npcGroupID;
                        }

                        if (deathVFXID > 0)
                        {
                            newSpawn.DeathVFXID = deathVFXID;
                        }

                        if (!string.IsNullOrWhiteSpace(behaviourScript))
                        {
                            newSpawn.BehaviourScript = behaviourScript;
                        }

                        if (!string.IsNullOrWhiteSpace(spawnRule))
                        {
                            newSpawn.SpawnRule = spawnRule;
                        }

                        if (aiFlags == AIFlags.None)
                        {
                            newSpawn.AIFlags = aiFlags;
                        }

                        // Instance spawns are one-shot.
                        if (isInstance)
                        {
                            newSpawn.Respawns = false;
                        }

                        if (objectType == OBJECT_TYPE_CREATURE)
                        {
                            areaSpawn.Creatures.Add(newSpawn);
                        }
                        else if (objectType == OBJECT_TYPE_PLACEABLE)
                        {
                            areaSpawn.Placeables.Add(newSpawn);
                        }
                    }
                }

                obj = GetNextObjectInArea(area.Object);
            }

            AreaSpawns.Add(area, areaSpawn);

            DelayCommand(1.0f, () =>
            {
                SpawnResources(area, areaSpawn);
            });
        }