static void Main(string[] args) { /*Generator.Generate(); * Console.WriteLine("Done!"); * Console.ReadLine();*/ NVG.SetLibraryDirectory(); Glfw.Init(); Glfw.WindowHint(Glfw.Hint.ContextVersionMajor, 3); Glfw.WindowHint(Glfw.Hint.ContextVersionMinor, 2); Glfw.WindowHint(Glfw.Hint.OpenglForwardCompat, true); Glfw.WindowHint(Glfw.Hint.OpenglProfile, Glfw.OpenGLProfile.Core); Glfw.WindowHint(Glfw.Hint.Samples, 16); Glfw.Window Wnd = Glfw.CreateWindow(800, 600, "NanoVG.NET"); Glfw.MakeContextCurrent(Wnd); Glfw.GetFramebufferSize(Wnd, out int FbW, out int FbH); NanoVGContext Ctx = NVG.CreateGL3Glew(3); Glfw.SwapInterval(0); int Icons = Ctx.CreateFont("icons", "data/fonts/entypo.ttf"); int Sans = Ctx.CreateFont("sans", "data/fonts/Roboto-Regular.ttf"); int SansBold = Ctx.CreateFont("sans-bold", "data/fonts/Roboto-Bold.ttf"); int Emoji = Ctx.CreateFont("emoji", "data/fonts/NotoEmoji-Regular.ttf"); Ctx.AddFallbackFontId(Sans, Emoji); Ctx.AddFallbackFontId(SansBold, Emoji); while (!Glfw.WindowShouldClose(Wnd)) { glClear(); Ctx.BeginFrame(800, 600, (float)FbW / FbH); Demo(Ctx); Ctx.EndFrame(); Glfw.SwapBuffers(Wnd); Glfw.PollEvents(); } }