Exemple #1
0
        static void DrawSpinner(NanoVGContext vg, float cx, float cy, float r, float t)
        {
            float    a0 = 0.0f + t * 6;
            float    a1 = 3.14f + t * 6f;
            float    r0 = r;
            float    r1 = r * 0.75f;
            float    ax, ay, bx, by;
            NVGPaint paint;

            NVG.Save(vg);

            NVG.BeginPath(vg);
            NVG.Arc(vg, cx, cy, r0, a0, a1, NVGWinding.NVG_CW);
            NVG.Arc(vg, cx, cy, r1, a1, a0, NVGWinding.NVG_CCW);
            NVG.ClosePath(vg);
            ax    = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f;
            ay    = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f;
            bx    = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f;
            by    = cy + (float)Math.Sign(a1) * (r0 + r1) * 0.5f;
            paint = NVG.LinearGradient(vg, ax, ay, bx, by, NVG.RGBA(0, 0, 0, 0), NVG.RGBA(0, 0, 0, 128));
            NVG.FillPaint(vg, paint);
            NVG.Fill(vg);

            NVG.Restore(vg);
        }
Exemple #2
0
        static void DrawSlider(NanoVGContext vg, float pos, float x, float y, float w, float h)
        {
            NVGPaint bg, knob;
            float    cy = y + (int)(h * 0.5f);
            float    kr = (int)(h * 0.25f);

            NVG.Save(vg);
            //	NVG.ClearState(vg);

            // Slot
            bg = NVG.BoxGradient(vg, x, cy - 2 + 1, w, 4, 2, 2, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 128));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x, cy - 2, w, 4, 2);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            // Knob Shadow
            bg = NVG.RadialGradient(vg, x + (int)(pos * w), cy + 1, kr - 3, kr + 3, NVG.RGBA(0, 0, 0, 64), NVG.RGBA(0, 0, 0, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x + (int)(pos * w) - kr - 5, cy - kr - 5, kr * 2 + 5 + 5, kr * 2 + 5 + 5 + 3);
            NVG.Circle(vg, x + (int)(pos * w), cy, kr);
            NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
            NVG.FillPaint(vg, bg);
            NVG.Fill(vg);

            // Knob
            knob = NVG.LinearGradient(vg, x, cy - kr, x, cy + kr, NVG.RGBA(255, 255, 255, 16), NVG.RGBA(0, 0, 0, 16));
            NVG.BeginPath(vg);
            NVG.Circle(vg, x + (int)(pos * w), cy, kr - 1);
            NVG.FillColor(vg, NVG.RGBA(40, 43, 48, 255));
            NVG.Fill(vg);
            NVG.FillPaint(vg, knob);
            NVG.Fill(vg);

            NVG.BeginPath(vg);
            NVG.Circle(vg, x + (int)(pos * w), cy, kr - 0.5f);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 92));
            NVG.Stroke(vg);

            NVG.Restore(vg);
        }
Exemple #3
0
        static void DrawColorWheel(NanoVGContext vg, float x, float y, float w, float h, float t)
        {
            int      i;
            float    r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
            float    hue = (float)Math.Sin(t * 0.12f);
            NVGPaint paint;

            NVG.Save(vg);

            cx   = x + w * 0.5f;
            cy   = y + h * 0.5f;
            r1   = (w < h ? w : h) * 0.5f - 5.0f;
            r0   = r1 - 20.0f;
            aeps = 0.5f / r1;               // half a pixel arc length in radians (2pi cancels out).

            for (i = 0; i < 6; i++)
            {
                float a0 = (float)i / 6.0f * (float)Math.PI * 2.0f - aeps;
                float a1 = (float)(i + 1.0f) / 6.0f * (float)Math.PI * 2.0f + aeps;
                NVG.BeginPath(vg);
                NVG.Arc(vg, cx, cy, r0, a0, a1, NVGWinding.NVG_CW);
                NVG.Arc(vg, cx, cy, r1, a1, a0, NVGWinding.NVG_CCW);
                NVG.ClosePath(vg);
                ax    = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f;
                ay    = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f;
                bx    = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f;
                by    = cy + (float)Math.Sin(a1) * (r0 + r1) * 0.5f;
                paint = NVG.LinearGradient(vg, ax, ay, bx, by, NVG.HSLA(a0 / ((float)Math.PI * 2), 1.0f, 0.55f, 255), NVG.HSLA(a1 / ((float)Math.PI * 2), 1.0f, 0.55f, 255));
                NVG.FillPaint(vg, paint);
                NVG.Fill(vg);
            }

            NVG.BeginPath(vg);
            NVG.Circle(vg, cx, cy, r0 - 0.5f);
            NVG.Circle(vg, cx, cy, r1 + 0.5f);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 64));
            NVG.StrokeWidth(vg, 1.0f);
            NVG.Stroke(vg);

            // Selector
            NVG.Save(vg);
            NVG.Translate(vg, cx, cy);
            NVG.Rotate(vg, hue * (float)Math.PI * 2);

            // Marker on
            NVG.StrokeWidth(vg, 2.0f);
            NVG.BeginPath(vg);
            NVG.Rect(vg, r0 - 1, -3, r1 - r0 + 2, 6);
            NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192));
            NVG.Stroke(vg);

            paint = NVG.BoxGradient(vg, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
            NVG.Rect(vg, r0 - 2, -4, r1 - r0 + 4, 8);
            NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
            NVG.FillPaint(vg, paint);
            NVG.Fill(vg);

            // Center triangle
            r  = r0 - 6;
            ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r;
            ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r;
            bx = (float)Math.Cos(-120.0f / 180.0f * (float)Math.PI) * r;
            by = (float)Math.Sin(-120.0f / 180.0f * (float)Math.PI) * r;
            NVG.BeginPath(vg);
            NVG.MoveTo(vg, r, 0);
            NVG.LineTo(vg, ax, ay);
            NVG.LineTo(vg, bx, by);
            NVG.ClosePath(vg);
            paint = NVG.LinearGradient(vg, r, 0, ax, ay, NVG.HSLA(hue, 1.0f, 0.5f, 255), NVG.RGBA(255, 255, 255, 255));
            NVG.FillPaint(vg, paint);
            NVG.Fill(vg);
            paint = NVG.LinearGradient(vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, NVG.RGBA(0, 0, 0, 0), NVG.RGBA(0, 0, 0, 255));
            NVG.FillPaint(vg, paint);
            NVG.Fill(vg);
            NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 64));
            NVG.Stroke(vg);

            // Select circle on triangle
            ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r * 0.3f;
            ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r * 0.4f;
            NVG.StrokeWidth(vg, 2.0f);
            NVG.BeginPath(vg);
            NVG.Circle(vg, ax, ay, 5);
            NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192));
            NVG.Stroke(vg);

            paint = NVG.RadialGradient(vg, ax, ay, 7, 9, NVG.RGBA(0, 0, 0, 64), NVG.RGBA(0, 0, 0, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, ax - 20, ay - 20, 40, 40);
            NVG.Circle(vg, ax, ay, 7);
            NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
            NVG.FillPaint(vg, paint);
            NVG.Fill(vg);

            NVG.Restore(vg);

            NVG.Restore(vg);
        }
Exemple #4
0
        static void DrawLines(NanoVGContext vg, float x, float y, float w, float h, float t)
        {
            int   i, j;
            float pad = 5.0f, s = w / 9.0f - pad * 2;
            float fx, fy;

            float[] pts = new float[8];

            int[] joins = new int[3] {
                (int)NVGlineCap.NVG_MITER, (int)NVGlineCap.NVG_ROUND, (int)NVGlineCap.NVG_BEVEL
            };
            int[] caps = new int[3] {
                (int)NVGlineCap.NVG_BUTT, (int)NVGlineCap.NVG_ROUND, (int)NVGlineCap.NVG_SQUARE
            };
            //NVG_NOTUSED(h);

            NVG.Save(vg);
            pts[0] = -s * 0.25f + (int)Math.Cos(t * 0.3f) * s * 0.5f;
            pts[1] = (int)Math.Sin(t * 0.3f) * s * 0.5f;
            pts[2] = -s * 0.25f;
            pts[3] = 0;
            pts[4] = s * 0.25f;
            pts[5] = 0;
            pts[6] = s * 0.25f + (int)Math.Cos(-t * 0.3f) * s * 0.5f;
            pts[7] = (int)Math.Sin(-t * 0.3f) * s * 0.5f;

            for (i = 0; i < 3; i++)
            {
                for (j = 0; j < 3; j++)
                {
                    fx = x + s * 0.5f + (i * 3 + j) / 9.0f * w + pad;
                    fy = y - s * 0.5f + pad;

                    NVG.LineCap(vg, caps[i]);
                    NVG.LineJoin(vg, joins[j]);

                    NVG.StrokeWidth(vg, s * 0.3f);
                    NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 160));
                    NVG.BeginPath(vg);
                    NVG.MoveTo(vg, fx + pts[0], fy + pts[1]);
                    NVG.LineTo(vg, fx + pts[2], fy + pts[3]);
                    NVG.LineTo(vg, fx + pts[4], fy + pts[5]);
                    NVG.LineTo(vg, fx + pts[6], fy + pts[7]);
                    NVG.Stroke(vg);

                    NVG.LineCap(vg, (int)NVGlineCap.NVG_BUTT);
                    NVG.LineJoin(vg, (int)NVGlineCap.NVG_BEVEL);

                    NVG.StrokeWidth(vg, 1.0f);
                    NVG.StrokeColor(vg, NVG.RGBA(0, 192, 255, 255));
                    NVG.BeginPath(vg);
                    NVG.MoveTo(vg, fx + pts[0], fy + pts[1]);
                    NVG.LineTo(vg, fx + pts[2], fy + pts[3]);
                    NVG.LineTo(vg, fx + pts[4], fy + pts[5]);
                    NVG.LineTo(vg, fx + pts[6], fy + pts[7]);
                    NVG.Stroke(vg);
                }
            }


            NVG.Restore(vg);
        }
Exemple #5
0
        static unsafe void DrawThumbnails(NanoVGContext vg, float x, float y, float w, float h, int[] images, int nimages, float t)
        {
            float    cornerRadius = 3.0f;
            NVGPaint shadowPaint, imgPaint, fadePaint;
            float    ix, iy, iw, ih;
            float    thumb = 60.0f;
            float    arry = 30.5f;
            int      imgw, imgh;
            float    stackh = (nimages / 2) * (thumb + 10) + 10;
            int      i;
            float    u = (1 + (float)Math.Cos(t * 0.5f)) * 0.5f;
            float    u2 = (1 - (float)Math.Cos(t * 0.2f)) * 0.5f;
            float    scrollh, dv;

            NVG.Save(vg);
            //	nvgClearState(vg);

            // Drop shadow
            shadowPaint = NVG.BoxGradient(vg, x, y + 4, w, h, cornerRadius * 2, 20, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x - 10, y - 10, w + 20, h + 30);
            NVG.RoundedRect(vg, x, y, w, h, cornerRadius);
            NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
            NVG.FillPaint(vg, shadowPaint);
            NVG.Fill(vg);

            // Window
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x, y, w, h, cornerRadius);
            NVG.MoveTo(vg, x - 10, y + arry);
            NVG.LineTo(vg, x + 1, y + arry - 11);
            NVG.LineTo(vg, x + 1, y + arry + 11);
            NVG.FillColor(vg, NVG.RGBA(200, 200, 200, 255));
            NVG.Fill(vg);

            NVG.Save(vg);
            NVG.Scissor(vg, x, y, w, h);
            NVG.Translate(vg, 0, -(stackh - h) * u);

            dv = 1.0f / (float)(nimages - 1);

            for (i = 0; i < nimages; i++)
            {
                float tx, ty, v, a;
                tx  = x + 10;
                ty  = y + 10;
                tx += (i % 2) * (thumb + 10);
                ty += (i / 2) * (thumb + 10);
                NVG.ImageSize(vg, images[i], &imgw, &imgh);
                if (imgw < imgh)
                {
                    iw = thumb;
                    ih = iw * (float)imgh / (float)imgw;
                    ix = 0;
                    iy = -(ih - thumb) * 0.5f;
                }
                else
                {
                    ih = thumb;
                    iw = ih * (float)imgw / (float)imgh;
                    ix = -(iw - thumb) * 0.5f;
                    iy = 0;
                }

                v = i * dv;
                a = Math.Clamp((u2 - v) / dv, 0, 1);

                if (a < 1.0f)
                {
                    DrawSpinner(vg, tx + thumb / 2, ty + thumb / 2, thumb * 0.25f, t);
                }

                imgPaint = NVG.ImagePattern(vg, tx + ix, ty + iy, iw, ih, 0.0f / 180.0f * NVG_PI, images[i], a);
                NVG.BeginPath(vg);
                NVG.RoundedRect(vg, tx, ty, thumb, thumb, 5);
                NVG.FillPaint(vg, imgPaint);
                NVG.Fill(vg);

                shadowPaint = NVG.BoxGradient(vg, tx - 1, ty, thumb + 2, thumb + 2, 5, 3, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0));
                NVG.BeginPath(vg);
                NVG.Rect(vg, tx - 5, ty - 5, thumb + 10, thumb + 10);
                NVG.RoundedRect(vg, tx, ty, thumb, thumb, 6);
                NVG.PathWinding(vg, NVGSolidity.NVG_HOLE);
                NVG.FillPaint(vg, shadowPaint);
                NVG.Fill(vg);

                NVG.BeginPath(vg);
                NVG.RoundedRect(vg, tx + 0.5f, ty + 0.5f, thumb - 1, thumb - 1, 4 - 0.5f);
                NVG.StrokeWidth(vg, 1.0f);
                NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192));
                NVG.Stroke(vg);
            }
            NVG.Restore(vg);

            // Hide fades
            fadePaint = NVG.LinearGradient(vg, x, y, x, y + 6, NVG.RGBA(200, 200, 200, 255), NVG.RGBA(200, 200, 200, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x + 4, y, w - 8, 6);
            NVG.FillPaint(vg, fadePaint);
            NVG.Fill(vg);

            fadePaint = NVG.LinearGradient(vg, x, y + h, x, y + h - 6, NVG.RGBA(200, 200, 200, 255), NVG.RGBA(200, 200, 200, 0));
            NVG.BeginPath(vg);
            NVG.Rect(vg, x + 4, y + h - 6, w - 8, 6);
            NVG.FillPaint(vg, fadePaint);
            NVG.Fill(vg);

            // Scroll bar
            shadowPaint = NVG.BoxGradient(vg, x + w - 12 + 1, y + 4 + 1, 8, h - 8, 3, 4, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 92));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + w - 12, y + 4, 8, h - 8, 3);
            NVG.FillPaint(vg, shadowPaint);
            //	NVG.FillColor(vg, NVG.RGBA(255,0,0,128));
            NVG.Fill(vg);

            scrollh     = (h / stackh) * (h - 8);
            shadowPaint = NVG.BoxGradient(vg, x + w - 12 - 1, y + 4 + (h - 8 - scrollh) * u - 1, 8, scrollh, 3, 4, NVG.RGBA(220, 220, 220, 255), NVG.RGBA(128, 128, 128, 255));
            NVG.BeginPath(vg);
            NVG.RoundedRect(vg, x + w - 12 + 1, y + 4 + 1 + (h - 8 - scrollh) * u, 8 - 2, scrollh - 2, 2);
            NVG.FillPaint(vg, shadowPaint);
            //	NVG.FillColor(vg, NVG.RGBA(0,0,0,128));
            NVG.Fill(vg);

            NVG.Restore(vg);
        }
Exemple #6
0
        static unsafe void DrawParagraph(NanoVGContext vg, float x, float y, float width, float height, float mx, float my)
        {
            NVGtextRow[]       rows   = new NVGtextRow[3];
            NVGglyphPosition[] glyphs = new NVGglyphPosition[100];
            string             text   = "This is longer chunk of text.\n  \n  Would have used lorem ipsum but she    was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party.🎉";
            string             start;
            string             end;
            int   nrows, i, nglyphs, j, lnum = 0;
            float lineh;
            float caretx, px;

            float[] bounds = new float[4];
            float   a;
            float   gx = 0, gy = 0;
            int     gutter = 0;

            //NVG_NOTUSED(height);

            NVG.Save(vg);

            NVG.FontSize(vg, 18.0f);
            NVG.FontFace(vg, "sans");
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_TOP);
            NVG.TextMetrics(vg, null, null, &lineh);

            // The text break API can be used to fill a large buffer of rows,
            // or to iterate over the text just few lines (or just one) at a time.
            // The "next" variable of the last returned item tells where to continue.
            start = text;
            end   = text + text.Length;
            IntPtr rowPtr = NVG.GetIntPtrFromStructArray(rows);

            //GCHandle gch = GCHandle.Alloc(rows, GCHandleType.Normal);
            //IntPtr rowPtr = GCHandle.ToIntPtr(gch);
            nrows = NVG.TextBreakLines(vg, Encoding.UTF8.GetBytes(start), Encoding.UTF8.GetBytes(end), width, ref rowPtr, 3);

            var cRows = NVG.GetStructArrayFromIntPtr <NVGtextRow>(rowPtr, nrows);

            while (nrows > 0)
            {
                for (i = 0; i < nrows; i++)
                {
                    NVGtextRow row = rows[i];
                    bool       hit = mx > x && mx < (x + width) && my >= y && my < (y + lineh);

                    NVG.BeginPath(vg);
                    NVG.FillColor(vg, NVG.RGBA(255, 255, 255, hit ? (byte)64 : (byte)16));
                    NVG.Rect(vg, x, y, row.width, lineh);
                    NVG.Fill(vg);

                    NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 255));
                    NVG.Text(vg, x, y, row.start, row.end);

                    if (hit)
                    {
                        caretx = (mx < x + row.width / 2) ? x : x + row.width;
                        px     = x;
                        IntPtr positions = NVG.MarshalArrayToPointer(glyphs);
                        nglyphs = NVG.TextGlyphPositions(vg, x, y, NVG.StrToByte(row.start), NVG.StrToByte(row.end), positions, 100);
                        for (j = 0; j < nglyphs; j++)
                        {
                            float x0  = glyphs[j].x;
                            float x1  = (j + 1 < nglyphs) ? glyphs[j + 1].x : x + row.width;
                            float gx2 = x0 * 0.3f + x1 * 0.7f;
                            if (mx >= px && mx < gx2)
                            {
                                caretx = glyphs[j].x;
                            }
                            px = gx2;
                        }
                        NVG.BeginPath(vg);
                        NVG.FillColor(vg, NVG.RGBA(255, 192, 0, 255));
                        NVG.Rect(vg, caretx, y, 1, lineh);
                        NVG.Fill(vg);

                        gutter = lnum + 1;
                        gx     = x - 10;
                        gy     = y + lineh / 2;
                    }
                    lnum++;
                    y += lineh;
                }
                // Keep going...
                start = rows[nrows - 1].next;
                //nrows = NVG.TextBreakLines(vg, Encoding.UTF8.GetBytes(start), Encoding.UTF8.GetBytes(end), width, rowPtr, 3);
            }

            if (gutter > 0)
            {
                string txt;
                txt = "16" + gutter;
                NVG.FontSize(vg, 13.0f);
                NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_RIGHT | NVGAlign.NVG_ALIGN_MIDDLE);

                NVG.TextBounds(vg, gx, gy, Encoding.UTF8.GetBytes(txt), null, NVG.MarshalToPointer(bounds));

                NVG.BeginPath(vg);
                NVG.FillColor(vg, NVG.RGBA(255, 192, 0, 255));
                NVG.RoundedRect(vg, (int)bounds[0] - 4, (int)bounds[1] - 2, (int)(bounds[2] - bounds[0]) + 8, (int)(bounds[3] - bounds[1]) + 4, ((int)(bounds[3] - bounds[1]) + 4) / 2 - 1);
                NVG.Fill(vg);

                NVG.FillColor(vg, NVG.RGBA(32, 32, 32, 255));
                NVG.Text(vg, gx, gy, txt, null);
            }

            y += 20.0f;

            NVG.FontSize(vg, 13.0f);
            NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_TOP);
            NVG.TextLineHeight(vg, 1.2f);

            IntPtr boundPtr = NVG.MarshalArrayToPointer(glyphs);

            NVG.TextBoxBounds(vg, x, y, 150, Encoding.UTF8.GetBytes("Hover your mouse over the text to see calculated caret position."), null, boundPtr);

            // Fade the tooltip out when close to it.
            gx = Math.Abs((mx - (bounds[0] + bounds[2]) * 0.5f) / (bounds[0] - bounds[2]));
            gy = Math.Abs((my - (bounds[1] + bounds[3]) * 0.5f) / (bounds[1] - bounds[3]));
            a  = Math.Max(gx, gy) - 0.5f;
            a  = Math.Clamp(a, 0, 1);
            NVG.GlobalAlpha(vg, a);

            NVG.BeginPath(vg);
            NVG.FillColor(vg, NVG.RGBA(220, 220, 220, 255));
            NVG.RoundedRect(vg, bounds[0] - 2, bounds[1] - 2, (int)(bounds[2] - bounds[0]) + 4, (int)(bounds[3] - bounds[1]) + 4, 3);
            px = (int)((bounds[2] + bounds[0]) / 2);
            NVG.MoveTo(vg, px, bounds[1] - 10);
            NVG.LineTo(vg, px + 7, bounds[1] + 1);
            NVG.LineTo(vg, px - 7, bounds[1] + 1);
            NVG.Fill(vg);

            NVG.FillColor(vg, NVG.RGBA(0, 0, 0, 220));
            NVG.TextBox(vg, x, y, 150, Encoding.UTF8.GetBytes("Hover your mouse over the text to see calculated caret position."), null);

            NVG.Restore(vg);
        }
Exemple #7
0
 public static void Restore()
 {
     NVG.Restore(Engine.NVGCtx);
 }