Exemple #1
0
        // Client switches menu screen
        public void NSCSMS()
        {
            NSScreen oldScreen = CurrentScreen;
            NSScreen newScreen = (NSScreen)ez.Read1();

            if (newScreen == NSScreen.Lobby)
            {
                CurrentRoom = null;

                SendRoomList();
                SendRoomPlayers();
            }
            else if (newScreen == NSScreen.Room)
            {
                List <User> users = CurrentRoom.Users;
                // find people waiting for synchronization
                List <User> usersToSendPacketTo = new List <User>();
                foreach (User user in users)
                {
                    if (user.SyncNeeded)
                    {
                        usersToSendPacketTo.Add(user);
                    }
                }

                // send packet those people
                SendSongStartTo(usersToSendPacketTo.ToArray());
            }

            CurrentScreen = newScreen;
        }
Exemple #2
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        private static void PlatformSetPosition(int x, int y)
        {
            PrimaryWindow.MouseState.X = x;
            PrimaryWindow.MouseState.Y = y;

            var      mousePt       = NSEvent.CurrentMouseLocation;
            NSScreen currentScreen = null;

            foreach (var screen in NSScreen.Screens)
            {
                if (screen.Frame.Contains(mousePt))
                {
                    currentScreen = screen;
                    break;
                }
            }

            var point     = new PointF(x, Window.ClientBounds.Height - y);
            var windowPt  = Window.ConvertPointToView(point, null);
            var screenPt  = Window.Window.ConvertBaseToScreen(windowPt);
            var flippedPt = new PointF(screenPt.X, currentScreen.Frame.Size.Height - screenPt.Y);

            flippedPt.Y += currentScreen.Frame.Location.Y;

            CGSetLocalEventsSuppressionInterval(0.0);
            CGWarpMouseCursorPosition(flippedPt);
            CGSetLocalEventsSuppressionInterval(0.25);
        }
Exemple #3
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        public void ShowAboutPanel(Foundation.NSObject sender)
        {
            // The strict chap 12 challenge solution. non-modal, no window controller for the about panel
            // so multiple about panels can be displayed
//			NSBundle.LoadNib("About", this);
//			aboutPanel.MakeKeyAndOrderFront(null);

            // Make about panel modal and position it in the center of the active window
            NSBundle.LoadNib("About", this);
            // Change BG color and posiiton
            aboutPanel.BackgroundColor = NSColor.White;
            if (NSApplication.SharedApplication.MainWindow != null)
            {
                var    mainWindowFrame = NSApplication.SharedApplication.MainWindow.Frame;
                nfloat x = mainWindowFrame.X + mainWindowFrame.Width / 2 - aboutPanel.Frame.Width / 2;
                nfloat y = mainWindowFrame.Y + mainWindowFrame.Height / 2 - aboutPanel.Frame.Height / 2;
                aboutPanel.SetFrame(new CGRect(x, y, aboutPanel.Frame.Width, aboutPanel.Frame.Height), true);
            }
            else
            {
                NSScreen screen = NSScreen.MainScreen;
                aboutPanel.SetFrame(new CGRect(screen.Frame.Width / 2 - aboutPanel.Frame.Width / 2, screen.Frame.Height - aboutPanel.Frame.Height - 100, aboutPanel.Frame.Width, aboutPanel.Frame.Height), true);
            }
            // Stop modal when about panel closed.
            aboutPanel.WillClose += (object s, EventArgs e) => {
                Console.WriteLine("Window will close");
                NSApplication.SharedApplication.StopModal();
            };
            // Show modal about panel
            NSApplication.SharedApplication.RunModalForWindow(aboutPanel);
        }
Exemple #4
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        public override void WillFinishLaunching(NSNotification notification)
        {
            //NSWindow window = NSApplication.
            NSScreen screen    = NSScreen.MainScreen;
            double   Setheight = screen.Frame.Height * 0.7;
            double   Setwidth  = screen.Frame.Width * 0.8;

            NSApplication.SharedApplication.MainWindow.SetFrame(new CGRect(0, 0, Setwidth, Setheight), true);
            NSApplication.SharedApplication.MainWindow.Center();
        }
Exemple #5
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        public void MainScreenNotMainThread()
        {
            var      called           = new AutoResetEvent(false);
            NSScreen main             = null;
            var      backgroundThread = new Thread(() => {
                main = NSScreen.MainScreen;
                called.Set();
            });

            backgroundThread.Start();
            Assert.IsTrue(called.WaitOne(1000), "called");
            Assert.IsNotNull(main, "main screen");
        }
Exemple #6
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        private void StatusItemClicked(NSObject aSender)
        {
            if (iMainWindow.Window.IsVisible)
            {
                iXappController.MainPage.TrackPageVisibilityChange(false);
                // the window is already visible - another click hides it
                iMainWindow.Window.OrderOut(this);
                return;
            }

            // must set the application to be activated so it receives messages
            NSApplication.SharedApplication.ActivateIgnoringOtherApps(true);

            // position the window
            RectangleF statusItemFrame = NSApplication.SharedApplication.CurrentEvent.Window.Frame;
            RectangleF mainWindowFrame = iMainWindow.Window.Frame;

            // set the vertical position of the window - simple as menu bar is always at the top
            mainWindowFrame.Y = statusItemFrame.Y - mainWindowFrame.Height;

            // determine whether the window should be left or right justified wrt the status item
            NSScreen screen = NSApplication.SharedApplication.CurrentEvent.Window.Screen;

            if (screen != null)
            {
                if (statusItemFrame.Left + mainWindowFrame.Width < screen.Frame.Right)
                {
                    // aligning the left edge of the main window with the left edge of the status item fits on screen
                    mainWindowFrame.X = statusItemFrame.X;
                }
                else
                {
                    // aligning the left edge of the main window with the left edge of the status item does not fit on screen
                    // so it their right edges need to be aligned
                    mainWindowFrame.X = statusItemFrame.Right - mainWindowFrame.Width;
                }
            }
            else
            {
                // don't know screen width - just align left edges
                mainWindowFrame.X = statusItemFrame.X;
            }

            iMainWindow.Window.SetFrame(mainWindowFrame, true);

            // show the window
            iMainWindow.ShowWindow(this);
            iMainWindow.Window.MakeKeyAndOrderFront(this);
            iXappController.MainPage.TrackPageVisibilityChange(true);
        }
        CGRect screenResolution()
        {
            CGRect screenRect = new CGRect(0, 0, 0, 0);

            NSScreen[] screenArray = NSScreen.Screens;
            int        screenCount = screenArray.Length;

            for (int index = 0; index < screenCount; index++)
            {
                NSScreen screen = screenArray[index];
                screenRect = screen.VisibleFrame;
            }

            return(screenRect);
        }
        public static CGSize DeviceDPI(this NSScreen screen)
        {
            var desc = screen.DeviceDescription;

            if (desc != null)
            {
                if (desc["NSDeviceResolution"] is NSValue value)
                {
                    return(value.CGSizeValue);
                }
            }

            Debug.Assert(false, $"Failed to get screen resolution for '{screen.LocalizedName}'");
            return(new CGSize(72, 72));
        }
//		UserInterface ui;

        public UserInterfaceWindow(UserInterface ui, RectangleF frame, NSScreen screen)
            : base(frame,
                   NSWindowStyle.Titled | NSWindowStyle.Resizable | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable,
                   NSBackingStore.Buffered,
                   false,
                   screen)
        {
//			this.ui = ui;

            var view = ui.View as NSView;

            if (view != null)
            {
                this.ContentView = view;
            }
        }
Exemple #10
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        /// <summary>
        /// Sets mouse cursor's relative position to game-window.
        /// </summary>
        /// <param name="x">Relative horizontal position of the cursor.</param>
        /// <param name="y">Relative vertical position of the cursor.</param>
        public static void SetPosition(int x, int y)
        {
            UpdateStatePosition(x, y);

#if (WINDOWS && DIRECTX) || DESKTOPGL || ANGLE
            // correcting the coordinate system
            // Only way to set the mouse position !!!
            var pt = Window.PointToScreen(new System.Drawing.Point(x, y));
#elif WINDOWS
            var pt = new System.Drawing.Point(0, 0);
#endif

#if DESKTOPGL || ANGLE
            OpenTK.Input.Mouse.SetPosition(pt.X, pt.Y);
#elif WINDOWS
            SetCursorPos(pt.X, pt.Y);
#elif MONOMAC
            var      mousePt       = NSEvent.CurrentMouseLocation;
            NSScreen currentScreen = null;
            foreach (var screen in NSScreen.Screens)
            {
                if (screen.Frame.Contains(mousePt))
                {
                    currentScreen = screen;
                    break;
                }
            }

            var point     = new PointF(x, Window.ClientBounds.Height - y);
            var windowPt  = Window.ConvertPointToView(point, null);
            var screenPt  = Window.Window.ConvertBaseToScreen(windowPt);
            var flippedPt = new PointF(screenPt.X, currentScreen.Frame.Size.Height - screenPt.Y);
            flippedPt.Y += currentScreen.Frame.Location.Y;


            CGSetLocalEventsSuppressionInterval(0.0);
            CGWarpMouseCursorPosition(flippedPt);
            CGSetLocalEventsSuppressionInterval(0.25);
#elif WEB
            PrimaryWindow.MouseState.X = x;
            PrimaryWindow.MouseState.Y = y;
#endif
        }
Exemple #11
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        public override Xwt.Rectangle GetUsableMonitorGeometry(int screenNumber, int monitorNumber)
        {
            var screen = Gdk.Display.Default.GetScreen(screenNumber);

            Gdk.Rectangle ygeometry = screen.GetMonitorGeometry(monitorNumber);
            Gdk.Rectangle xgeometry = screen.GetMonitorGeometry(0);
            NSScreen      nss       = NSScreen.Screens[monitorNumber];
            var           visible   = nss.VisibleFrame;
            var           frame     = nss.Frame;

            // Note: Frame and VisibleFrame rectangles are relative to monitor 0, but we need absolute
            // coordinates.
            visible.X += xgeometry.X;
            frame.X   += xgeometry.X;

            // VisibleFrame.Y is the height of the Dock if it is at the bottom of the screen, so in order
            // to get the menu height, we just figure out the difference between the visibleFrame height
            // and the actual frame height, then subtract the Dock height.
            //
            // We need to swap the Y offset with the menu height because our callers expect the Y offset
            // to be from the top of the screen, not from the bottom of the screen.
            nfloat x, y, width, height;

            if (visible.Height <= frame.Height)
            {
                var dockHeight    = visible.Y - frame.Y;
                var menubarHeight = (frame.Height - visible.Height) - dockHeight;

                height = frame.Height - menubarHeight - dockHeight;
                y      = ygeometry.Y + menubarHeight;
            }
            else
            {
                height = frame.Height;
                y      = ygeometry.Y;
            }

            // Takes care of the possibility of the Dock being positioned on the left or right edge of the screen.
            width = NMath.Min(visible.Width, frame.Width);
            x     = NMath.Max(visible.X, frame.X);

            return(new Xwt.Rectangle((int)x, (int)y, (int)width, (int)height));
        }
Exemple #12
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        public override Gdk.Rectangle GetUsableMonitorGeometry(Gdk.Screen screen, int monitor_id)
        {
            Gdk.Rectangle geometry = screen.GetMonitorGeometry(0);
            NSScreen      monitor  = NSScreen.Screens[monitor_id];
            RectangleF    visible  = monitor.VisibleFrame;
            RectangleF    frame    = monitor.Frame;

            // Note: Frame and VisibleFrame rectangles are relative to monitor 0, but we need absolute
            // coordinates.
            visible.X += geometry.X;
            visible.Y += geometry.Y;
            frame.X   += geometry.X;
            frame.Y   += geometry.Y;

            // VisibleFrame.Y is the height of the Dock if it is at the bottom of the screen, so in order
            // to get the menu height, we just figure out the difference between the visibleFrame height
            // and the actual frame height, then subtract the Dock height.
            //
            // We need to swap the Y offset with the menu height because our callers expect the Y offset
            // to be from the top of the screen, not from the bottom of the screen.
            float x, y, width, height;

            if (visible.Height <= frame.Height)
            {
                float dockHeight    = visible.Y;
                float menubarHeight = (frame.Height - visible.Height) - dockHeight;

                height = frame.Height - menubarHeight - dockHeight;
                y      = menubarHeight;
            }
            else
            {
                height = frame.Height;
                y      = frame.Y;
            }

            // Takes care of the possibility of the Dock being positioned on the left or right edge of the screen.
            width = Math.Min(visible.Width, frame.Width);
            x     = Math.Max(visible.X, frame.X);

            return(new Gdk.Rectangle((int)x, (int)y, (int)width, (int)height));
        }
Exemple #13
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        public void DeepScreenNotMainThread()
        {
            var      called      = new AutoResetEvent(false);
            NSScreen deepScreen  = null;
            var      screenCount = 0;

            var backgroundThread = new Thread(() => {
                screenCount = NSScreen.Screens.Length;
                deepScreen  = NSScreen.DeepestScreen;
                called.Set();
            });

            backgroundThread.Start();
            Assert.IsTrue(called.WaitOne(1000), "called");
            if (screenCount > 1)
            {
                Assert.IsNotNull(deepScreen, "deep screen");
            }
            else
            {
                Assert.Inconclusive("Only one screen detected.");
            }
        }
Exemple #14
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        public void NSCSMS()
        {
            NSScreen oldScreen = CurrentScreen;
            NSScreen newScreen = (NSScreen)ez.Read1();

            if (newScreen == NSScreen.Lobby) {
                CurrentRoom = null;

                SendRoomList();
                SendRoomPlayers();
            }

            CurrentScreen = newScreen;
        }
Exemple #15
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        // Client switches menu screen
        public void NSCSMS()
        {
            NSScreen oldScreen = CurrentScreen;
              NSScreen newScreen = (NSScreen)ez.Read1();

              if (newScreen == NSScreen.Lobby) {
            CurrentRoom = null;

            SendRoomList();
            SendRoomPlayers();
              } else if (newScreen == NSScreen.Room) {
            List<User> users = CurrentRoom.Users;
            // find people waiting for synchronization
            List<User> usersToSendPacketTo = new List<User>();
            foreach (User user in users) {
              if (user.SyncNeeded) {
            usersToSendPacketTo.Add(user);
              }
            }

            // send packet those people
            SendSongStartTo(usersToSendPacketTo.ToArray());
              }

              CurrentScreen = newScreen;
        }
Exemple #16
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        public static byte[] grabScreenAsPNG(CGPoint containing)
        {
            // Grab screen
            // Mac stuff from http://stackoverflow.com/questions/18851247/screen-capture-on-osx-using-monomac
            NSScreen screen = NSScreen.MainScreen;

            if ((containing.X >= 0) && (containing.Y >= 0))
            {
                int  idx   = 0;
                bool found = false;
                while (!found && (idx < NSScreen.Screens.Length))
                {
                    if (NSScreen.Screens[idx].Frame.Contains(containing))
                    {
                        found  = true;
                        screen = NSScreen.Screens[idx];
                    }
                    idx++;
                }
            }

            //System.Drawing.RectangleF bounds = new RectangleF(0,0,screen.Frame.GetMaxX(),screen.Frame.GetMaxY());
            CGRect bounds = new CGRect((float)screen.Frame.GetMinX(), (float)screen.Frame.GetMinY(), (float)screen.Frame.GetMaxX(), (float)screen.Frame.GetMaxY());

            //System.Drawing.Image si2;
            //NSImage si2;

            //  CGImage screenImage = MonoMac.CoreGraphics.CGImage.ScreenImage(0,bounds);
            screenImage = ScreenImage2(0, bounds, CGWindowListOption.All, CGWindowImageOption.Default);


            #pragma warning disable XS0001 // Find usages of mono todo items

            /*using(NSBitmapImageRep imageRep = new NSBitmapImageRep(screenImage))
             * {
             *  NSDictionary properties = NSDictionary.FromObjectAndKey(new NSNumber(1.0), new NSString("NSImageCompressionFactor"));
             *  using(NSData tiffData = imageRep.RepresentationUsingTypeProperties(NSBitmapImageFileType.Png, properties))
             *  {
             *
             *      using (var ms = new MemoryStream())
             *
             *      {
             *          tiffData.AsStream().CopyTo(ms);
             *          si2 = NSImage.FromStream(ms);
             *          //si2 = System.Drawing.Image.FromStream (ms, true);
             *      }
             *  }
             * }*/
            NSBitmapImageRep si2 = new NSBitmapImageRep(screenImage);



            int     newHeight = (int)((si2.Size.Height * imgWidth) / si2.Size.Width);
            CGSize  destSize  = new CGSize(imgWidth, newHeight);
            NSImage resized2  = new NSImage(destSize);
            resized2.LockFocus();
            CGRect sz = new CGRect(0, 0, imgWidth, newHeight);
            //si2.DrawInRect(sz, new CGRect(0, 0, si2.Size.Width, si2.Size.Height), NSCompositingOperation.SourceOver, 1);
            si2.DrawInRect(sz);
            resized2.UnlockFocus();
            resized2.Size = destSize;

            //Bitmap resized = new Bitmap(imgWidth, newHeight, PixelFormat.Format24bppRgb);
            //Graphics g = Graphics.FromImage (resized);
            //g.DrawImage (si2, 0, 0, imgWidth, newHeight);

            NSBitmapImageRep newRep  = new NSBitmapImageRep(resized2.AsCGImage(ref sz, null, null));
            NSData           pngData = newRep.RepresentationUsingTypeProperties(NSBitmapImageFileType.Png);

            screenImage.Dispose();

            byte[] result = null;

            result = pngData.ToArray();
            //using (MemoryStream stream = new MemoryStream())
            //{
            //
            //
            //	resized.Save(stream, ImageFormat.Png);
            //    result = stream.ToArray();
            //}
            return(result);
        }
		public static CGPoint GdkPointForNSScreen (NSScreen screen)
		{
			return screenToGdk [screen];
		}
 public static CGPoint GdkPointForNSScreen(NSScreen screen)
 {
     return(screenToGdk [screen]);
 }
Exemple #19
0
        public void NSCSMS()
        {
            NSScreen oldScreen = CurrentScreen;
            NSScreen newScreen = (NSScreen)ez.Read1();

            User[] lobbyusers = GetUsersInRoom();
            foreach(User lobbyuser in lobbyusers)
            {
            lobbyuser.SendRoomList();
            lobbyuser.SendRoomPlayers();
            }
            if (newScreen == NSScreen.Lobby)
            {
            CurrentRoom = null;

            CurrentRoomRights = RoomRights.Player;
            CurrentScreen = newScreen;
            User[] roomusers = GetUsersInRoom();
            foreach(User roomuser in roomusers)
            {
                roomuser.SendRoomList();
                roomuser.SendRoomPlayers();
            }
            }
            else
            {

            if (newScreen == NSScreen.Room)
            {
                SendSong(false);
            }
            //	}else if (newScreen == NSScreen.Room) {
            //        // find people waiting for synchronization
            //        List<User> usersToSendPacketTo = new List<User>();
            //        foreach (User user in CurrentRoom.Users) {
            //          if (user.SyncNeeded) {
            //            usersToSendPacketTo.Add(user);
            //          }
            //        }

            //      } else if (newScreen == NSScreen.Room) {
            //        List<User> users = CurrentRoom.Users;
            //        // find people waiting for synchronization
            //        List<User> usersToSendPacketTo = new List<User>();
            //        foreach (User user in users) {
            //          if (user.SyncNeeded) {
            //            usersToSendPacketTo.Add(user);
            //          }
            //        }
            //
            //        // send packet those people
            //        SendSongStartTo(usersToSendPacketTo.ToArray());

            CurrentScreen = newScreen;

            User[] usersinroom = GetUsersInRoom();
            foreach (User user in usersinroom)
            {
                user.SendRoomPlayers();
            }
            }
        }
Exemple #20
0
 public override Id InitWithContentRectStyleMaskBackingDeferScreen(NSRect aContentRect, NSWindowStyleMasks aWindowStyle, NSBackingStoreType aBufferingType, bool aDeferCreation, NSScreen aScreen)
 {
     // overridden to set NSBorderlessWindowMask for no title bar
     this.SendMessageSuper(ThisClass,
                           "initWithContentRect:styleMask:backing:defer:screen:",
                           aContentRect,
                           NSWindowStyleMasks.NSBorderlessWindowMask,
                           aBufferingType, aDeferCreation, aScreen);
     return(this);
 }
Exemple #21
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        private static Rectangle GetScreenBounds(NSScreen screen)
        {
            var frame = screen.Frame;

            return(new Rectangle((int)frame.X, (int)frame.Y, (int)frame.Width, (int)frame.Height));
        }
Exemple #22
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        internal static INativeContex GetCGContextForView(IntPtr handle)
        {
//			IntPtr context = IntPtr.Zero;
            NSView focusWindow = null;
            // JV - je to OK??
            //NSObject whoWrapper = NSObject.Lookup (handle);
            NSObject whoWrapper    = MonoMac.ObjCRuntime.Runtime.GetNSObject(handle);
            NSView   viewWrapper   = whoWrapper as NSView;
            NSWindow windowWrapper = null;

            if (null == viewWrapper)
            {
                windowWrapper = whoWrapper as NSWindow;
            }
            else
            {
                windowWrapper = viewWrapper.Window;
            }

            IntPtr            window = windowWrapper.Handle;
            NSGraphicsContext gcw    = null;

            if (handle == IntPtr.Zero || window == IntPtr.Zero)
            {
                // FIXME: Can we actually get a CGContextRef for the desktop?  this makes context IntPtr.Zero
                gcw = NSApplication.SharedApplication.Context;
//				context = gcw.graphicsPort();

                var desktop_bounds = NSRect.Empty;
                // NSScreen.mainScreen () returns the screen the the user is currently interacting with.
                // To get the screen identified by CGMainDisplayID (), get the 0th element of this array.
                NSScreen[] screens = NSScreen.Screens;

                if (null != screens && 0 < screens.Length)
                {
                    NSScreen screenWrap = screens[0];
                    desktop_bounds = screenWrap.Frame;
                }

                return(new CocoaContext(focusWindow, gcw, (int)desktop_bounds.Width,
                                        (int)desktop_bounds.Height));
            }

            if (null != viewWrapper && viewWrapper != NSView.FocusView())
            {
                if (!viewWrapper.LockFocusIfCanDraw())
                {
                    return(null);
                }

                focusWindow = viewWrapper;
            }

            gcw = windowWrapper.GraphicsContext;
            gcw.SaveGraphicsState();
//			context = gcw.graphicsPort();

//			NSRect winRect = windowWrapper.frame();
//			QDRect window_bounds = new QDRect (winRect.Top, winRect.Left, winRect.Bottom, winRect.Right);

            var vuRect = windowWrapper.Frame;

            if (null != viewWrapper)
            {
                vuRect = viewWrapper.Bounds;
                vuRect = viewWrapper.ConvertRectToView(vuRect, null);
            }
//			Rect view_bounds = new Rect (vuRect.origin.x, vuRect.origin.y, vuRect.size.width, vuRect.size.height);

            if (vuRect.Height < 0)
            {
                vuRect.Height = 0;
            }
            if (vuRect.Width < 0)
            {
                vuRect.Width = 0;
            }

//ASSUMPTION! lockFocus did the translating and clipping.
//ASSUMPTION! The NSView isFlipped.
//			CGContextTranslateCTM (context, view_bounds.origin.x, (window_bounds.bottom - window_bounds.top) - (view_bounds.origin.y + view_bounds.size.height));
//
//			// Create the original rect path and clip to it
//			Rect rc_clip = new Rect (0, 0, view_bounds.size.width, view_bounds.size.height);
//
//
//			Rectangle [] clip_rectangles = (Rectangle []) hwnd_delegate.DynamicInvoke (new object [] {handle});
//			if (clip_rectangles != null && clip_rectangles.Length > 0) {
//				int length = clip_rectangles.Length;
//
//				CGContextBeginPath (context);
//				CGContextAddRect (context, rc_clip);
//
//				for (int i = 0; i < length; i++) {
//					CGContextAddRect (context, new Rect (clip_rectangles [i].X, view_bounds.size.height - clip_rectangles [i].Y - clip_rectangles [i].Height, clip_rectangles [i].Width, clip_rectangles [i].Height));
//				}
//				CGContextClosePath (context);
//				CGContextEOClip (context);
//#if DEBUG_CLIPPING
//				if (clip_rectangles.Length >= debug_threshold) {
//					CGContextSetRGBFillColor (context, red, green, blue, 0.5f);
//					CGContextFillRect (context, rc_clip);
//					CGContextFlush (context);
//					System.Threading.Thread.Sleep (500);
//					if (red == 1.0f) { red = 0.0f; blue = 1.0f; }
//					else if (blue == 1.0f) { blue = 0.0f; green = 1.0f; }
//					else if (green == 1.0f) { green = 0.0f; red = 1.0f; }
//				}
//#endif
//			} else {
//				CGContextBeginPath (context);
//				CGContextAddRect (context, rc_clip);
//				CGContextClosePath (context);
//				CGContextClip (context);
//			}

            return(new CocoaContext(focusWindow, gcw, (int)vuRect.Width, (int)vuRect.Height));
        }
Exemple #23
0
 public WindowWrapper(CGRect contentRect, NSWindowStyle aStyle, NSBackingStore bufferingType, bool deferCreation, NSScreen screen) : base(contentRect, aStyle, bufferingType, deferCreation, screen)
 {
     Initialize();
 }
 public AppStoreWindow(CGRect contentRect, NSWindowStyle aStyle, NSBackingStore bufferingType, bool deferCreation, NSScreen screen)
     : base(contentRect, aStyle, bufferingType, deferCreation, screen)
 {
 }
 public override Boolean EnterFullscreenModeWithOptions(NSScreen screen, NSDictionary options)
 {
     return base.EnterFullscreenModeWithOptions (screen, options);
 }
 internal GraphicsAdapter(UIScreen screen)
 {
     _screen = screen;
 }
Exemple #27
0
 public Display(NSScreen nativeScreen)
 {
     this.NativeScreen = nativeScreen;
 }