private void Start() { npcs = gameObject.GetComponent <NPCsManager>(); turnPhase = TurnPhases.defNPC; StartCoroutine(GameCycle()); }
// Use this for initialization void Start() { NPCsManager = GameObject.Find("NPCs").GetComponent <NPCsManager>(); }
private void Start() { npcs = gameObject.GetComponent <NPCsManager>(); turnPhase = TurnPhases.defNPC; StartCoroutine(GameCycle()); }
// Use this for initialization void Start() { NPCsManager = GameObject.Find("NPCs").GetComponent <NPCsManager>(); }