Beispiel #1
0
    private void Start()
    {
        npcs = gameObject.GetComponent <NPCsManager>();

        turnPhase = TurnPhases.defNPC;
        StartCoroutine(GameCycle());
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     NPCsManager = GameObject.Find("NPCs").GetComponent <NPCsManager>();
 }