Exemple #1
0
    public void ChangeSceneState(bool increase)
    {
        if (increase)
        {
            if (currentState != 5)
            {
                currentState += 1;
            }
        }
        else
        {
            if (currentState != 1)
            {
                currentState -= 1;
            }
        }

        foreach (TimeSceneNPC NPCs in GameObject.FindObjectsOfType <TimeSceneNPC>())
        {
            NPCs.ChangeStateNPC();
        }

        foreach (TimeSceneObjects objects in GameObject.FindObjectsOfTypeAll(typeof(TimeSceneObjects)))
        {
            objects.ChangeStateObject();
        }
    }