Exemple #1
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 public B_FleeState(StateMachine sm, NPC_B npc_b) : base(sm, npc_b)
 {
     _npc = npc_b;
 }
Exemple #2
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 public B_PursuitState(StateMachine sm, NPC_B npc_b) : base(sm, npc_b)
 {
     _npc = npc_b;
 }
Exemple #3
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 public B_State(StateMachine sm, NPC_B _npc_b) : base(sm)
 {
     npc_b = _npc_b;
 }