Example #1
0
 public B_FleeState(StateMachine sm, NPC_B npc_b) : base(sm, npc_b)
 {
     _npc = npc_b;
 }
Example #2
0
 public B_PursuitState(StateMachine sm, NPC_B npc_b) : base(sm, npc_b)
 {
     _npc = npc_b;
 }
Example #3
0
 public B_State(StateMachine sm, NPC_B _npc_b) : base(sm)
 {
     npc_b = _npc_b;
 }