Exemple #1
0
 void OnTriggerStay(Collider collider)
 {
     if (collider.gameObject.tag == "GameController")
     {
         NPC_AI NPC = collider.gameObject.GetComponent <NPC_AI>();
         NPC.addFear((SpellsDefinitions.spells2Dmg[0] / NPCsInside.Count) * 1.5f * NPC.ReportFearSusceptibility() * Time.deltaTime);
     }
 }