void OnTriggerStay(Collider collider) { if (collider.gameObject.tag == "GameController") { NPC_AI NPC = collider.gameObject.GetComponent <NPC_AI>(); NPC.addFear((SpellsDefinitions.spells2Dmg[0] / NPCsInside.Count) * 1.5f * NPC.ReportFearSusceptibility() * Time.deltaTime); } }