void TellIpToGoToHisTent()
    {
        NPC_AI   m_AI     = GetComponentInParent <NPC_AI>();
        Animator animator = GetComponentInParent <Animator>();

        animator.SetBool("run", true);
        m_AI.GoToTent();
        DialogueEvents.OnDialogueEnd -= Handle_OnDialogueEnd;
        Destroy(this);
    }