Exemple #1
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 public A_FleeState(StateMachine sm, NPC_A npc_a) : base(sm, npc_a)
 {
     _npc = npc_a;
 }
Exemple #2
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 public A_PursuitState(StateMachine sm, NPC_A npc_a) : base(sm, npc_a)
 {
     _npc = npc_a;
 }
Exemple #3
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 public A_State(StateMachine sm, NPC_A _npc_a) : base(sm)
 {
     npc_a = _npc_a;
 }