void ReleaseDesignerOutlets () { if (Editor != null) { Editor.Dispose (); Editor = null; } if (Prev != null) { Prev.Dispose (); Prev = null; } if (Errors != null) { Errors.Dispose (); Errors = null; } }
void ReleaseDesignerOutlets() { if (Editor != null) { Editor.Dispose(); Editor = null; } if (Prev != null) { Prev.Dispose(); Prev = null; } if (Errors != null) { Errors.Dispose(); Errors = null; } }