public EntityManagerServer(NI_VEngineServer engine, NI_ConsoleManager console) { _EngineServer = engine; _ConsoleManager = console; Random rand = new Random(); for (int x = 0; x < MaxEntites; ++x) { _EntSerials.Add(rand.Next() & 0x7fff); } }
public EntityManagerClient(NI_ConsoleManager consoleManager) { _ConsoleManager = consoleManager; }
public CVarListConCommand(NI_ConsoleManager manager, IGameInfo gameInfo) { _Manager = manager; _GameInfo = gameInfo; }