public void UpdatePanelOnMouse() { Vector2 p = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); NVector pos = new NVector((int)p.x, (int)p.y, GameMgmt.Get().newMap.view.ActiveLevel); Debug.Log($"Click on {pos}"); if (!pos.Valid()) { NAudio.PlayBuzzer(); return; } //active action? if (_action != null) { _action.Click(pos); } else { UpdatePanel(pos); } //center mouse? if (LSys.tem.options["centermouse"].Bool()) { S.CameraMove().MoveTo(pos); } }
public void Call(Player player) { GameButton b = L.b.gameButtons[id]; if (!b.req.Check(player)) { NAudio.PlayBuzzer(); UIHelper.ShowOk(b.Name(), b.req.Desc(player)); return; } Run(player); }
public virtual void ShowPanelMessageError(string text) { if (text == null) { ShowPanelMessage(""); return; } infoText.color = Color.magenta; infoText.text = text; NAudio.PlayBuzzer(); }
protected override void ClickFirst() { Debug.Log("Click first on " + LastClickPos); UnitInfo unit = (UnitInfo)mapElementInfo; string moveTyp = unit.dataUnit.movement; var path = GameMgmt.Get().newMap.PathFinding(mapElementInfo.Pos().level); List <PPoint> way = path.Path(player, moveTyp, mapElementInfo.Pos(), new NVector(LastClickPos.x, LastClickPos.y, mapElementInfo.Pos().level)); if (way.Count == 0) { OnMapUI.Get().unitUI.ShowPanelMessage($"Can not move to this field. No path found."); NAudio.PlayBuzzer(); return; } //show way Remove(); int round = 0; int cost = 0; Color(LastClickPos, 0); foreach (var p in way) { NVector pos = new NVector(p.x, p.y, LastClickPos.level); cost += path.CostNode(player, moveTyp, pos); if (cost > unit.data.ap + round * unit.data.apMax * round) { round++; } Color(pos, round % 4); } OnMapUI.Get().unitUI.ShowPanelMessage($"You want to move to this field for {cost} AP? Click again!"); }
public void ShowPanelMessageError(string text) { OnMapUI.Get().bottomButtonText.color = Color.magenta; OnMapUI.Get().bottomButtonText.text = text; NAudio.PlayBuzzer(); }
// Update is called once per frame void Update() { //find key? if (findKey != null) { if (Input.anyKey) { foreach (var key in keyValues) { if (key.ToString().StartsWith("mouse")) { continue; } if (Input.GetKeyDown((KeyCode)key)) { findKey((KeyCode)key); } } } return; } if (LSys.tem == null || LSys.tem.inputs == null) { Debug.Log($"LSys.tem is not loaded, can not perform key check. LSys.tem:${LSys.tem != null} LSys.tem.inputs:${LSys.tem != null && LSys.tem.inputs != null}"); return; } //check all buttons foreach (InputKey key in LSys.tem.inputs.Values()) { //active? if (key.Hidden) { continue; } //pressed? if (!Input.GetKeyDown(key.KeyCode())) { continue; } //req fullfilled? if (!key.req.Check(ActPlayer(), active, active?.Pos())) { if (S.IsGame()) { OnMapUI.Get().ShowPanelMessageError(key.req.Desc(ActPlayer(), active, active?.Pos())); } else { //TODO show error NAudio.PlayBuzzer(); } continue; } try { if (key.IsGameButton()) { PressGameButton(key); return; } if (key.IsAction()) { PressAction(key); return; } PressHidden(key); return; } catch (Exception e) { ExceptionHelper.ShowException(e); } } MouseMoveMap(); }
public void ShowPanelMessageError(string text) { menuButtonText.color = Color.magenta; menuButtonText.text = text; NAudio.PlayBuzzer(); }