//float musicLowpass = 1;
    //float musicLowpassTarget = 1;
    //float musicLowpassVelo;

    private void Update()
    {
        musicVolume = Mathf.SmoothDamp(musicVolume, musicTarget, ref musicVelo, 1, 1000, 1.0f / 60f);
        float lowPass = Mathf.Lerp(200, 22000, musicVolume);

        //Debug.Log($"{musicVolume}, {musicTarget}");
        mixer.SetFloat("Music Volume", NAudio.GetLogVolume(musicVolume));
        mixer.SetFloat("Music Lowpass", lowPass);
        mixer.SetFloat("Diegetic Volume", NAudio.GetLogVolume(1 - musicVolume));

        if (showingCandleTut && Candle.e.isBurning)
        {
            showingCandleTut = false;
            DisableTut();
        }
    }