void Start() { MyonMyon = this; t = GetComponent <Transform>(); rng = new Unity.Mathematics.Random(); rng.InitState(); StartCoroutine(DoMovement()); }
static void Main() { Myon myon = new Myon(); }
void Start() { MyonMyon = this; t = GetComponent <Transform>(); rng = new Unity.Mathematics.Random(); rng.InitState(); StartCoroutine(DoMovement()); }
static void Main() { Myon myon = new Myon(); }