/// <summary>
        /// Load content
        /// </summary>
        public void LoadContent()
        {
            SafeDispose(ref sceneDrawer);

            scene       = Content.Load <Scene>(@"tube");
            sceneDrawer = new MySceneDrawer(GraphicsDevice, scene);
        }
Exemple #2
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        /// <summary>
        /// Load content
        /// </summary>
        public void LoadContent()
        {
            SafeDispose(ref sceneDrawer);

            scene       = Content.Load <Scene>(@"test");
            sceneDrawer = new MySceneDrawer(GraphicsDevice, scene);

            Log.Message("{0}", scene.Nodes.Count(n => n.MeshIndex >= 0));
        }