Exemple #1
0
 public CharacterController(string Myname, MySceneActionManager am)
 {
     actionManager  = am;
     charactermodel = new CharacterModel(Myname);
     clickgui       = charactermodel.getObject().AddComponent(typeof(ClickGUI)) as ClickGUI;
     clickgui.setController(this);
 }
 // Use this for initialization
 void Start()
 {
     s1 = SSDirector.getInstance();
     s1.setModel(this);
     load();
     judegement    = new Judgment(leftPriests, rightPriests, leftDevils, rightDevils, ship, s1);
     actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
 }
Exemple #3
0
    public MySceneActionManager actionManager;   //动作管理

    void Start()
    {
        SSDirector director = SSDirector.GetInstance();

        director.CurrentScenceController = this;
        user_gui = gameObject.AddComponent <UserGUI>() as UserGUI;
        LoadResources();

        actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        SSDirector director = SSDirector.getInstance();

        director.CurrentSceneController = this;
        userGui       = gameObject.AddComponent <UserGUI> () as UserGUI;
        actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
        judge         = gameObject.AddComponent <Judge>() as Judge;
        loadResources();
    }
        void Start()
        {
            GameDirector director = GameDirector.GetInstance();

            director.CurrentScenceController = this;
            user_gui = gameObject.AddComponent <UserGUI>() as UserGUI;
            LoadResources();
            actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
            judge         = new Judge(start_land, end_land, boat);
        }
Exemple #6
0
    void Awake()
    {
        Director director = Director.get_Instance();

        director.curren = this;
        user            = gameObject.AddComponent <UserGUI> () as UserGUI;
        actionManager   = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
        team            = new List <CharacterController>();
        loadResources();
        judge = new Judge(coast_from, coast_to, boat);
    }
    void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        userGUI    = gameObject.AddComponent <UserGUI>() as UserGUI;
        characters = new ChaCon[6];
        loadResources();
        actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager;
        //judger = gameObject.AddComponent<Judger>() as Judger;
        judger = Judger.getInstance();
    }
Exemple #8
0
 public BoatController(MySceneActionManager am)
 {
     actionManager = am;
     model         = new BoatModel();
 }