public CharacterController(string Myname, MySceneActionManager am) { actionManager = am; charactermodel = new CharacterModel(Myname); clickgui = charactermodel.getObject().AddComponent(typeof(ClickGUI)) as ClickGUI; clickgui.setController(this); }
// Use this for initialization void Start() { s1 = SSDirector.getInstance(); s1.setModel(this); load(); judegement = new Judgment(leftPriests, rightPriests, leftDevils, rightDevils, ship, s1); actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager; }
public MySceneActionManager actionManager; //动作管理 void Start() { SSDirector director = SSDirector.GetInstance(); director.CurrentScenceController = this; user_gui = gameObject.AddComponent <UserGUI>() as UserGUI; LoadResources(); actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager; }
// Use this for initialization void Start() { SSDirector director = SSDirector.getInstance(); director.CurrentSceneController = this; userGui = gameObject.AddComponent <UserGUI> () as UserGUI; actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager; judge = gameObject.AddComponent <Judge>() as Judge; loadResources(); }
void Start() { GameDirector director = GameDirector.GetInstance(); director.CurrentScenceController = this; user_gui = gameObject.AddComponent <UserGUI>() as UserGUI; LoadResources(); actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager; judge = new Judge(start_land, end_land, boat); }
void Awake() { Director director = Director.get_Instance(); director.curren = this; user = gameObject.AddComponent <UserGUI> () as UserGUI; actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager; team = new List <CharacterController>(); loadResources(); judge = new Judge(coast_from, coast_to, boat); }
void Awake() { Director director = Director.getInstance(); director.currentSceneController = this; userGUI = gameObject.AddComponent <UserGUI>() as UserGUI; characters = new ChaCon[6]; loadResources(); actionManager = gameObject.AddComponent <MySceneActionManager>() as MySceneActionManager; //judger = gameObject.AddComponent<Judger>() as Judger; judger = Judger.getInstance(); }
public BoatController(MySceneActionManager am) { actionManager = am; model = new BoatModel(); }