public override void ActionMove()
        {
            MyRobot.IsAdjustGunForRobotTurn   = true;
            MyRobot.IsAdjustRadarForGunTurn   = true;
            MyRobot.IsAdjustRadarForRobotTurn = true;

            MyRobot.SetTurnRadarRight(double.PositiveInfinity);

            if (MyRobot.Heading % 90 > 0)
            {
                MyRobot.TurnRight(-MyRobot.Heading);
            }

            if (Utils.IsNear(MyRobot.HeadingRadians, 5D) || Utils.IsNear(MyRobot.HeadingRadians, Math.PI))
            {
                MyRobot.Ahead((Math.Max(MyRobot.BattleFieldHeight - MyRobot.Y, MyRobot.Y) - margin) * dir);
            }
            else
            {
                MyRobot.Ahead((Math.Max(MyRobot.BattleFieldWidth - MyRobot.X, MyRobot.X) - margin) * dir);
            }
            MyRobot.TurnRight(90 * dir);

            //if (!EvitarParedes())
            //{
            //    dir *= -1;
            //    MyRobot.SetTurnRight(ang * dir);
            //    MyRobot.SetAhead(dist);
            //}
        }
        public override void ActionFire(Enemy e)
        {
            Random randonGen = new Random();

            MyRobot.BodyColor = Color.FromArgb(randonGen.Next(255), randonGen.Next(255),
                                               randonGen.Next(255));
            MyRobot.BulletColor = Color.FromArgb(randonGen.Next(255), randonGen.Next(255),
                                                 randonGen.Next(255));
            MyRobot.GunColor = Color.FromArgb(randonGen.Next(255), randonGen.Next(255),
                                              randonGen.Next(255));
            MyRobot.RadarColor = Color.FromArgb(randonGen.Next(255), randonGen.Next(255),
                                                randonGen.Next(255));
            MyRobot.ScanColor = Color.FromArgb(randonGen.Next(255), randonGen.Next(255),
                                               randonGen.Next(255));

            MyRobot.IsAdjustGunForRobotTurn = true;

            if (NearTarget == null || (NearTarget.name != e.name && NearTarget.distance > e.distance) ||
                (NearTarget.name == e.name))
            {
                this.NearTarget = e;
            }
            else
            {
                return;
            }

            double absBearing = Utils.ToRadians(NearTarget.bearing) + MyRobot.HeadingRadians;

            double radarTurn = absBearing - MyRobot.RadarHeadingRadians;

            MyRobot.MaxVelocity = Rules.MAX_VELOCITY;

            MyRobot.SetTurnGunRightRadians(Utils.NormalRelativeAngle(absBearing - MyRobot.GunHeadingRadians));

            Shots++;
            DoFire(NearTarget);

            //MyRobot.SetTurnRadarRightRadians(Utils.NormalRelativeAngle(radarTurn)*2);
            if (MyRobot.Others == 1)
            {
                MyRobot.SetTurnRadarRightRadians(Utils.NormalRelativeAngle(radarTurn) * 2); // make the radar lock on
            }
            else
            {
                MyRobot.SetTurnRadarRight(double.PositiveInfinity);
            }
        }
 public override void ActionMoveRadar()
 {
     MyRobot.SetTurnRadarRight(360);
 }