Exemple #1
0
        public override void OnMePassed()
        {
            _myPlayerInfoDisplay.HidePassButton();

            if (State != RoomState.Playing)
            {
                return;
            }

            if (AllCardsCovered)
            {
                //pass
                ClientSendPackets.Send_Pass();
                StaticRoomData.MyPlayer.Pass = true;
            }
            //if i am defending
            else if (MeDefending)
            {
                //pick up cards
                DefenderPassedPriority = true;

                ClientSendPackets.Send_Pass();
                StaticRoomData.MyPlayer.Pass = true;
            }
            //if my turn and i am attacking
            else if (IcanAddCards)
            {
                //pass
                ClientSendPackets.Send_Pass();
                StaticRoomData.MyPlayer.Pass = true;
            }
        }