public override void OnMePassed() { _myPlayerInfoDisplay.HidePassButton(); if (State != RoomState.Playing) { return; } if (AllCardsCovered) { //pass ClientSendPackets.Send_Pass(); StaticRoomData.MyPlayer.Pass = true; } //if i am defending else if (MeDefending) { //pick up cards DefenderPassedPriority = true; ClientSendPackets.Send_Pass(); StaticRoomData.MyPlayer.Pass = true; } //if my turn and i am attacking else if (IcanAddCards) { //pass ClientSendPackets.Send_Pass(); StaticRoomData.MyPlayer.Pass = true; } }