Exemple #1
0
            public void SetWorldMatrix(MatrixD worldMatrix)
            {
                // Vector3 transformedCenter = Vector3.TransformNormal(Center, worldMatrix);

                var offset = MyPhysics.GetObjectOffset(ClusterObjectID);

                Matrix rigidBodyMatrix = Matrix.CreateWorld((Vector3)(worldMatrix.Translation - (Vector3D)offset), worldMatrix.Forward, worldMatrix.Up);

                if (RigidBody != null)
                {
                    RigidBody.SetWorldMatrix(rigidBodyMatrix);
                }
            }