public void WriteMultiplayerStateEnum(MyMultiplayerStateEnum val) { m_binaryWriter.Write((byte)val); }
public bool ReadMultiplayerStateEnum(ref MyMultiplayerStateEnum val) { byte numericValue = 0; return(ReadByte(ref numericValue) && MyMwcUtils.GetEnumFromNumber <MyMultiplayerStateEnum, byte>(numericValue, ref val)); }