public override bool Draw() { if (!base.Draw()) return false; MyGuiSandbox.DrawGameLogo(m_transitionAlpha); DrawObfuscationStatus(); DrawSteamStatus(); DrawAppVersion(); DrawBuildDate(); return true; }
private void DrawInternal() { Color colorQuote = new Color(255, 255, 255, 250); // White colorQuote.A = (byte)(colorQuote.A * m_transitionAlpha); { ////////////////////////////////////////////////////////////////////// // Normal loading screen ////////////////////////////////////////////////////////////////////// // Random background texture Rectangle backgroundRectangle; MyGuiManager.GetSafeHeightFullScreenPictureSize(MyGuiConstants.LOADING_BACKGROUND_TEXTURE_REAL_SIZE, out backgroundRectangle); MyGuiManager.DrawSpriteBatch(m_backgroundScreenTexture, backgroundRectangle, new Color(new Vector4(1f, 1f, 1f, m_transitionAlpha))); MyGuiManager.DrawSpriteBatch(MyGuiConstants.TEXTURE_BACKGROUND_FADE, backgroundRectangle, new Color(new Vector4(1f, 1f, 1f, m_transitionAlpha))); // Game logo MyGuiSandbox.DrawGameLogo(m_transitionAlpha); } LastBackgroundTexture = m_backgroundScreenTexture; // Loading Please Wait MyGuiManager.DrawString(m_font, MyTexts.Get(MyCommonTexts.LoadingPleaseWaitUppercase), MyGuiConstants.LOADING_PLEASE_WAIT_POSITION, MyGuiSandbox.GetDefaultTextScaleWithLanguage() * MyGuiConstants.LOADING_PLEASE_WAIT_SCALE, new Color(MyGuiConstants.LOADING_PLEASE_WAIT_COLOR * m_transitionAlpha), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM); // Draw quote { if (string.IsNullOrEmpty(m_customTextFromConstructor)) { var font = m_font; var controlBottomLeft = m_quoteTextControl.GetPositionAbsoluteBottomLeft(); var textSize = m_quoteTextControl.TextSize; var controlSize = m_quoteTextControl.Size; var authorTopLeft = controlBottomLeft + new Vector2((controlSize.X - textSize.X) * 0.5f + 0.025f, 0.025f); MyGuiManager.DrawString(font, m_authorWithDash, authorTopLeft, MyGuiSandbox.GetDefaultTextScaleWithLanguage()); } m_quoteTextControl.Draw(1, 1); } }
public override bool Draw() { if (!base.Draw()) { return(false); } MyGuiSandbox.DrawGameLogo(m_transitionAlpha); if (DrawBuildInformation) { DrawObfuscationStatus(); DrawSteamStatus(); DrawAppVersion(); DrawBuildDate(); } return(true); }
public override bool Draw() { if (!base.Draw()) { return(false); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Credits //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// float movingY = m_scrollingPositionY; var font = MyFontEnum.GameCredits; for (int i = 0; i < MyPerGameSettings.Credits.Departments.Count; i++) { MyGuiManager.DrawString(font, MyPerGameSettings.Credits.Departments[i].Name, new Vector2(0.5f, movingY), 0.78f, ChangeTextAlpha(color, movingY), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); movingY += 0.05f; for (int j = 0; j < MyPerGameSettings.Credits.Departments[i].Persons.Count; j++) { MyGuiManager.DrawString(font, MyPerGameSettings.Credits.Departments[i].Persons[j].Name, new Vector2(0.5f, movingY), 1.04f, ChangeTextAlpha(color, movingY), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); movingY += 0.05f; } movingY += 0.04f; } movingY += 0.05f; for (int i = 0; i < MyPerGameSettings.Credits.CreditNotices.Count; i++) { var notice = MyPerGameSettings.Credits.CreditNotices[i]; if (notice.LogoTexture != null) { if (notice.LogoNormalizedSize.HasValue) { MyGuiManager.DrawSpriteBatch( notice.LogoTexture, new Vector2(0.5f, movingY), notice.LogoNormalizedSize.Value, ChangeTextAlpha(color, movingY), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); } else if (notice.LogoScale.HasValue) { MyGuiManager.DrawSpriteBatch( notice.LogoTexture, new Vector2(0.5f, movingY), notice.LogoScale.Value, ChangeTextAlpha(color, movingY), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, 0.0f, Vector2.Zero); } else { throw new InvalidBranchException(); } movingY += notice.LogoOffset; } for (int j = 0; j < notice.CreditNoticeLines.Count; j++) { MyGuiManager.DrawString(font, notice.CreditNoticeLines[j], new Vector2(0.5f, movingY), 0.78f, ChangeTextAlpha(color, movingY), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER); movingY += 0.025f; } movingY += 0.15f; } // This will start scrolling again after last word was scrolled through the top if (movingY <= 0) { ResetScrollingPositionY(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Company Logo - with shadow (thus drawing two times) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// MyGuiSandbox.DrawGameLogo(m_transitionAlpha); return(true); }