public ControlWithDescription(MyGameControlEnums control) { MyControl c = MyGuiManager.GetInput().GetGameControl(control); Control = c.GetControlButtonStringBuilder(MyGuiInputDeviceEnum.Keyboard); Description = MyTextsWrapper.Get(c.GetControlName()); }
public ControlWithDescription(MyGameControlEnums control1, MyGameControlEnums control2) { MyControl c1 = MyGuiManager.GetInput().GetGameControl(control1); MyControl c2 = MyGuiManager.GetInput().GetGameControl(control2); Control = new StringBuilder().Append(c1.GetControlButtonStringBuilder(MyGuiInputDeviceEnum.Keyboard)).Append(", ").Append(c2.GetControlButtonStringBuilder(MyGuiInputDeviceEnum.Keyboard)); Description = new StringBuilder().Append(MyTextsWrapper.Get(c1.GetControlName())).Append(" / ").Append(MyTextsWrapper.Get(c2.GetControlName())); }
public bool CheckStandardDisapearKey() { if (MyGuiManager.GetInput().IsGameControlPressed(MyGameControlEnums.NOTIFICATION_CONFIRMATION)) { return(true); } return(false); }
private void OnResetDefaultsClick(MyGuiControlButton sender) { // revert to controls when the screen was first opened and then close. MyGuiManager.GetInput().RevertToDefaultControls(); // I need refresh text on buttons. Create them again is the easiest way. DeactivateControls(m_currentControlType); AddControls(); ActivateControls(m_currentControlType); }
private void AddDroneNotification() { m_learnToUseDrone = MyScriptWrapper.CreateNotification( MyTextsWrapperEnum.HowToControlDrone, MyHudConstants.MISSION_FONT, 0, new object[] { MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.DRONE_DEPLOY), MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.DRONE_CONTROL) } ); MyScriptWrapper.AddNotification(m_learnToUseDrone); }
/// <summary> /// Return the analog state between 0 (not pressed at all) and 1 (fully pressed). /// If a digital button is mapped to an analog control, it can return only 0 or 1. /// </summary> public float GetAnalogState() { bool pressed = false; if (m_keyboardKey != Keys.None) { pressed = MyGuiManager.GetInput().IsKeyPress(m_keyboardKey); if (pressed == false) { pressed = MyGuiManager.GetInput().IsKeyPress(m_keyboardKey2); } } if (m_mouseButton != MyMouseButtonsEnum.None && pressed == false) { switch (m_mouseButton) { case MyMouseButtonsEnum.Left: pressed = MyGuiManager.GetInput().IsLeftMousePressed(); break; case MyMouseButtonsEnum.Middle: pressed = MyGuiManager.GetInput().IsMiddleMousePressed(); break; case MyMouseButtonsEnum.Right: pressed = MyGuiManager.GetInput().IsRightMousePressed(); break; case MyMouseButtonsEnum.XButton1: pressed = MyGuiManager.GetInput().IsXButton1MousePressed(); break; case MyMouseButtonsEnum.XButton2: pressed = MyGuiManager.GetInput().IsXButton2MousePressed(); break; } } if (m_joystickButton != MyJoystickButtonsEnum.None && pressed == false) { pressed = MyGuiManager.GetInput().IsJoystickButtonPressed(m_joystickButton); } if (pressed) { return(1); } if (m_joystickAxis != MyJoystickAxesEnum.None) { return(MyGuiManager.GetInput().GetJoystickAxisStateForGameplay(m_joystickAxis)); } return(0); }
public MyGuiControlSelectAmmo(IMyGuiControlsParent parent, Vector2 position, Vector2?size, Vector4?backgroundColor) : base(parent, position, size, backgroundColor, null) { Visible = false; m_isPressLast = false; m_textValues = new StringBuilder(); ReloadControlText(); MyGuiManager.GetInput().ControlsSaved += OnGuiInputControlsSaved; }
public bool WasPressed() { bool pressed = false; if (m_keyboardKey != Keys.None) { pressed = MyGuiManager.GetInput().WasKeyPressed(m_keyboardKey); if (pressed == false) { pressed = MyGuiManager.GetInput().WasKeyPressed(m_keyboardKey2); } } if (m_mouseButton != MyMouseButtonsEnum.None && pressed == false) { switch (m_mouseButton) { case MyMouseButtonsEnum.Left: pressed = MyGuiManager.GetInput().WasLeftMousePressed(); break; case MyMouseButtonsEnum.Middle: pressed = MyGuiManager.GetInput().WasMiddleMousePressed(); break; case MyMouseButtonsEnum.Right: pressed = MyGuiManager.GetInput().WasRightMousePressed(); break; case MyMouseButtonsEnum.XButton1: pressed = MyGuiManager.GetInput().WasXButton1MousePressed(); break; case MyMouseButtonsEnum.XButton2: pressed = MyGuiManager.GetInput().WasXButton2MousePressed(); break; } } if (m_joystickButton != MyJoystickButtonsEnum.None && pressed == false) { pressed = MyGuiManager.GetInput().WasJoystickButtonPressed(m_joystickButton); } if (m_joystickAxis != MyJoystickAxesEnum.None && pressed == false) { pressed = MyGuiManager.GetInput().WasJoystickAxisPressed(m_joystickAxis); } return(pressed); }
public bool IsNewReleased() { bool released = false; if (m_keyboardKey != Keys.None) { released = MyGuiManager.GetInput().IsNewKeyReleased(m_keyboardKey); if (released == false) { released = MyGuiManager.GetInput().IsNewKeyReleased(m_keyboardKey2); } } if (m_mouseButton != MyMouseButtonsEnum.None && released == false) { switch (m_mouseButton) { case MyMouseButtonsEnum.Left: released = MyGuiManager.GetInput().IsNewLeftMouseReleased(); break; case MyMouseButtonsEnum.Middle: released = MyGuiManager.GetInput().IsNewMiddleMouseReleased(); break; case MyMouseButtonsEnum.Right: released = MyGuiManager.GetInput().IsNewRightMouseReleased(); break; case MyMouseButtonsEnum.XButton1: released = MyGuiManager.GetInput().IsNewXButton1MouseReleased(); break; case MyMouseButtonsEnum.XButton2: released = MyGuiManager.GetInput().IsNewXButton2MouseReleased(); break; } } if (m_joystickButton != MyJoystickButtonsEnum.None && released == false) { released = MyGuiManager.GetInput().IsNewJoystickButtonReleased(m_joystickButton); } if (m_joystickAxis != MyJoystickAxesEnum.None && released == false) { released = MyGuiManager.GetInput().IsNewJoystickAxisReleased(m_joystickAxis); } return(released); }
public bool WasReleased() { bool wasReleased = false; if (m_keyboardKey != Keys.None) { wasReleased = MyGuiManager.GetInput().WasKeyReleased(m_keyboardKey); if (wasReleased == false) { wasReleased = MyGuiManager.GetInput().WasKeyReleased(m_keyboardKey2); } } if (m_mouseButton != MyMouseButtonsEnum.None && wasReleased == false) { switch (m_mouseButton) { case MyMouseButtonsEnum.Left: wasReleased = MyGuiManager.GetInput().WasLeftMouseReleased(); break; case MyMouseButtonsEnum.Middle: wasReleased = MyGuiManager.GetInput().WasMiddleMouseReleased(); break; case MyMouseButtonsEnum.Right: wasReleased = MyGuiManager.GetInput().WasRightMouseReleased(); break; case MyMouseButtonsEnum.XButton1: wasReleased = MyGuiManager.GetInput().WasNewXButton1MouseReleased(); break; case MyMouseButtonsEnum.XButton2: wasReleased = MyGuiManager.GetInput().WasNewXButton2MouseReleased(); break; } } if (m_joystickButton != MyJoystickButtonsEnum.None && wasReleased == false) { wasReleased = MyGuiManager.GetInput().WasJoystickButtonReleased(m_joystickButton); } if (m_joystickAxis != MyJoystickAxesEnum.None && wasReleased == false) { wasReleased = MyGuiManager.GetInput().WasJoystickAxisReleased(m_joystickAxis); } return(wasReleased); }
private void CloseScreenAndSave() { MyGuiManager.GetInput().JoystickInstanceName = m_joystickCombobox.GetSelectedIndex() == 0 ? null : m_joystickCombobox.GetSelectedValue().ToString(); MyGuiManager.GetInput().SetMouseXInversion(m_invertMouseXCheckbox.Checked); MyGuiManager.GetInput().SetMouseYInversion(m_invertMouseYCheckbox.Checked); MyGuiManager.GetInput().SetMouseSensitivity(m_mouseSensitivitySlider.GetValue()); MyGuiManager.GetInput().SetJoystickSensitivity(m_joystickSensitivitySlider.GetValue()); MyGuiManager.GetInput().SetJoystickExponent(m_joystickExponentSlider.GetValue()); MyGuiManager.GetInput().SetJoystickDeadzone(m_joystickDeadzoneSlider.GetValue()); MyGuiManager.GetInput().SaveControls(); //MyGuiScreenGamePlay.Static.SetControlsChange(true); CloseScreen(); }
public void ReloadControlText() { m_text = MyTextsWrapper.Get(MyTextsWrapperEnum.AmmoSelectText); MyGuiInput input = MyGuiManager.GetInput(); m_textValues.Clear(); m_textValues.AppendFormat(MyTextsWrapper.GetFormatString(MyTextsWrapperEnum.AmmoSelectTextValues), input.GetGameControl(MyGameControlEnums.FIRE_PRIMARY).GetControlButtonStringBuilderCombined(" / "), input.GetGameControl(MyGameControlEnums.FIRE_SECONDARY).GetControlButtonStringBuilderCombined(" / "), input.GetGameControl(MyGameControlEnums.FIRE_THIRD).GetControlButtonStringBuilderCombined(" / "), input.GetGameControl(MyGameControlEnums.FIRE_FOURTH).GetControlButtonStringBuilderCombined(" / "), input.GetGameControl(MyGameControlEnums.FIRE_FIFTH).GetControlButtonStringBuilderCombined(" / ") ); }
public override bool IsSuccess() { m_isNearLocation = base.IsSuccess() || IsNearRealLocation(); if (m_isNearLocation) { m_notification.SetTextFormatArguments(new object[] { MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.USE) }); m_notification.Appear(); MyHudNotification.AddNotification(m_notification); } else { m_notification.Disappear(); } return(false); }
private void AddJoysticksToComboBox() { int counter = 0; m_joystickCombobox.AddItem(counter++, MyTextsWrapper.Get(MyTextsWrapperEnum.Disabled)); m_joystickCombobox.SelectItemByIndex(0); foreach (string joystickName in MyGuiManager.GetInput().EnumerateJoystickNames()) { m_joystickCombobox.AddItem(counter, new StringBuilder(joystickName)); if (MyGuiManager.GetInput().JoystickInstanceName == joystickName) { m_joystickCombobox.SelectItemByIndex(counter); } counter++; } }
private void DrawControls() { // Then draw all screen controls, except opened combobox and drag and drop - must be drawn as last // foreach (MyGuiControlBase control in Controls.GetVisibleControls()) //dont use this - allocations List <MyGuiControlBase> visibleControls = Controls.GetVisibleControls(); for (int i = 0; i < visibleControls.Count; i++) { MyGuiControlBase control = visibleControls[i]; if (control != m_comboboxHandlingNow && control != m_listboxDragAndDropHandlingNow) { if (MyMinerGame.IsPaused() && !control.DrawWhilePaused) { continue; } control.Draw(); } } // Finaly draw opened combobox and dragAndDrop, so it will overdraw all other controls if (m_comboboxHandlingNow != null) { m_comboboxHandlingNow.Draw(); } if (m_listboxDragAndDropHandlingNow != null) { m_listboxDragAndDropHandlingNow.Draw(); } // draw tooltips only when screen has focus if (this == MyGuiManager.GetScreenWithFocus()) { // Draw tooltips for (int i = 0; i < m_controlsVisible.Count; i++) { MyGuiControlBase control = m_controlsVisible[i]; control.ShowToolTip(); if (MyFakes.CONTROLS_MOVE_ENABLED && MyGuiManager.GetInput().IsKeyPress(Keys.M)) { DrawControlDebugPosition(control); } } } }
private void MyScriptWrapperOnFadedOut() { MyScriptWrapper.FadedOut -= MyScriptWrapperOnFadedOut; MyScriptWrapper.FadeIn(); MyScriptWrapper.AddNotification(MyScriptWrapper.CreateNotification(Localization.MyTextsWrapperEnum.SwitchInHUBTurrets, MyGuiManager.GetFontMinerWarsGreen(), 60000, new object[] { MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.ROLL_LEFT), MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.ROLL_RIGHT) } )); MyScriptWrapper.TakeControlOfLargeWeapon(m_madelynTurrets[m_activeTurret]); MyScriptWrapper.ForbideDetaching(); MyScriptWrapper.SwitchTowerPrevious += MyScriptWrapper_SwitchTowerPrevious; MyScriptWrapper.SwitchTowerNext += MyScriptWrapper_SwitchTowerNext; }
public override void Update() { base.Update(); if (MyGuiManager.GetInput().GetGameControl(MyGameControlEnums.USE).IsPressed() && (base.IsSuccess() || IsNearRealLocation())) { if (!m_inUse) { StartUse(); } //m_elapsedTime += MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS; //m_useProgress.UpdateValue((float)(m_elapsedTime) / (float)m_requiredTime); //if (m_elapsedTime >= m_requiredTime) //{ // FinishUse(); //} } }
public MyGuiControlAssignKeyMessageBox(Dictionary <MyControl, MyGuiControlButton> buttonsDictionary, MyGuiInputDeviceEnum deviceType, MyControl control, MyTextsWrapperEnum messageText) : base(MyMessageBoxType.NULL, messageText, MyTextsWrapperEnum.SelectControl, null) { DrawMouseCursor = false; m_isTopMostScreen = false; m_backgroundTexture = MyTextureManager.GetTexture <MyTexture2D>("Textures\\GUI\\BackgroundScreen\\ProgressBackground", flags: TextureFlags.IgnoreQuality); m_size = new Vector2(598 / 1600f, 368 / 1200f); m_control = control; m_buttonsDictionary = buttonsDictionary; m_deviceType = deviceType; MyGuiManager.GetInput().GetListOfPressedKeys(m_oldPressedKeys); MyGuiManager.GetInput().GetListOfPressedMouseButtons(m_oldPressedMouseButtons); MyGuiManager.GetInput().GetListOfPressedJoystickButtons(m_oldPressedJoystickButtons); MyGuiManager.GetInput().GetListOfPressedJoystickAxes(m_oldPressedJoystickAxes); m_interferenceVideoColor = Vector4.One; m_closeOnEsc = false; m_screenCanHide = true; //Controls.Add(new MyGuiControlRotatingWheel(this, new Vector2(0, 0.05f), Vector4.One, MyGuiConstants.ROTATING_WHEEL_DEFAULT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)); }
private void AssignAlreadyAssignedCommand(MyGuiScreenMessageBoxCallbackEnum r, MyControl control) { if (r == MyGuiScreenMessageBoxCallbackEnum.YES) { switch (m_deviceType) { case MyGuiInputDeviceEnum.Keyboard: m_control.SetControl(control.GetKeyboardControl()); control.SetControl(Keys.None); break; case MyGuiInputDeviceEnum.Mouse: m_control.SetControl(control.GetMouseControl()); control.SetControl(MyMouseButtonsEnum.None); break; case MyGuiInputDeviceEnum.Joystick: m_control.SetControl(control.GetJoystickControl()); control.SetControl(MyJoystickButtonsEnum.None); break; case MyGuiInputDeviceEnum.JoystickAxis: m_control.SetControl(control.GetJoystickAxisControl()); control.SetControl(MyJoystickAxesEnum.None); break; } m_buttonsDictionary[m_control].SetText(new StringBuilder(m_control.GetControlButtonName(m_deviceType))); if (m_buttonsDictionary.ContainsKey(control)) { m_buttonsDictionary[control].SetText(new StringBuilder(control.GetControlButtonName(m_deviceType))); } CloseScreen(); } else { MyGuiManager.GetInput().GetListOfPressedKeys(m_oldPressedKeys); MyGuiManager.GetInput().GetListOfPressedMouseButtons(m_oldPressedMouseButtons); MyGuiManager.GetInput().GetListOfPressedJoystickButtons(m_oldPressedJoystickButtons); MyGuiManager.GetInput().GetListOfPressedJoystickAxes(m_oldPressedJoystickAxes); } }
public override void Update() { base.Update(); uint entityId = 0; if (MyGuiManager.GetInput().GetGameControl(MyGameControlEnums.USE).IsPressed() && IsNearSomeLocation(ref entityId)) { if (!m_inUse) { StartUse(); m_usingEntityId = entityId; } //m_elapsedTime += MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS; //m_useProgress.UpdateValue((float)(m_elapsedTime) / (float)m_requiredTime); //if (m_elapsedTime >= m_requiredTime) //{ // FinishUse(); //} } }
public void Draw() { ClearTexts(); int visibleCount = Math.Min(m_notifications.Count, MyNotificationConstants.MAX_DISPLAYED_NOTIFICATIONS_COUNT); for (int i = 0; i < visibleCount; i++) { MyNotification actualNotification = m_notifications[i]; StringBuilder messageStringBuilder = m_textsPool.Allocate(); Debug.Assert(actualNotification != null); Debug.Assert(messageStringBuilder != null); bool hasConfirmation = actualNotification.HasDefaultDisappearMessage(); messageStringBuilder.Append(actualNotification.GetText()); if (hasConfirmation) { messageStringBuilder.AppendLine(); messageStringBuilder.ConcatFormat(m_defaultNotificationDisapearMessage, MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.NOTIFICATION_CONFIRMATION)); } // draw background: Vector2 textSize = MyGuiManager.GetNormalizedSize(m_usedFont, messageStringBuilder, actualNotification.GetScale()); m_textSizes.Add(textSize); m_texts.Add(messageStringBuilder); } MyGuiManager.BeginSpriteBatch(); var offset = new Vector2(VideoMode.MyVideoModeManager.IsTripleHead() ? -1 : 0, 0); // Draw fog Vector2 notificationPosition = Position; for (int i = 0; i < visibleCount; i++) { Vector2 fogFadeSize = m_textSizes[i] * new Vector2(1.6f, 8.0f); MyGuiManager.DrawSpriteBatch(MyGuiManager.GetFogSmallTexture(), notificationPosition + offset, fogFadeSize, m_fogColor, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyVideoModeManager.IsTripleHead()); notificationPosition.Y += m_textSizes[i].Y; } // Draw texts notificationPosition = Position; for (int i = 0; i < visibleCount; i++) { MyNotification actualNotification = m_notifications[i]; MyGuiManager.DrawString(actualNotification.GetFont(), m_texts[i], notificationPosition + offset, actualNotification.GetScale(), Color.White, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyVideoModeManager.IsTripleHead()); notificationPosition.Y += m_textSizes[i].Y; } MyGuiManager.EndSpriteBatch(); }
public override bool Draw(float backgroundFadeAlpha) { if (base.Draw(backgroundFadeAlpha) == false) { return(false); } float rowDistance = MyGuiConstants.DEBUG_STATISTICS_ROW_DISTANCE; float textScale = MyGuiConstants.DEBUG_STATISTICS_TEXT_SCALE; m_stringIndex = 0; m_texts.Clear(); m_rightAlignedtexts.Clear(); m_texts.Add(StringBuilderCache.GetFormatedFloat("FPS: ", MyFpsManager.GetFps())); m_texts.Add(MyGuiManager.GetGuiScreensForDebug()); m_texts.Add(StringBuilderCache.GetFormatedBool("Paused: ", MyMinerGame.IsPaused())); m_texts.Add(StringBuilderCache.GetFormatedDateTimeOffset("System Time: ", TimeUtil.LocalTime)); m_texts.Add(StringBuilderCache.GetFormatedTimeSpan("Total MISSION Time: ", MyMissions.ActiveMission == null ? TimeSpan.Zero : MyMissions.ActiveMission.MissionTimer.GetElapsedTime())); m_texts.Add(StringBuilderCache.GetFormatedTimeSpan("Total GAME-PLAY Time: ", TimeSpan.FromMilliseconds(MyMinerGame.TotalGamePlayTimeInMilliseconds))); m_texts.Add(StringBuilderCache.GetFormatedTimeSpan("Total Time: ", TimeSpan.FromMilliseconds(MyMinerGame.TotalTimeInMilliseconds))); m_texts.Add(StringBuilderCache.GetFormatedLong("GC.GetTotalMemory: ", GC.GetTotalMemory(false), " bytes")); //#if MEMORY_PROFILING //TODO: I am unable to show this without allocations m_texts.Add(StringBuilderCache.GetFormatedLong("Environment.WorkingSet: ", MyWindowsAPIWrapper.WorkingSet, " bytes")); m_texts.Add(StringBuilderCache.GetFormatedFloat("Available videomemory: ", MyMinerGame.Static.GraphicsDevice.AvailableTextureMemory / (1024.0f * 1024.0f), " MB")); // TODO: Videomem //m_texts.Add(StringBuilderCache.GetFormatedFloat("Allocated videomemory: ", MyProgram.GetResourcesSizeInMB(), " MB")); //#endif #if PHYSICS_SENSORS_PROFILING if (MinerWars.AppCode.Physics.MyPhysics.physicsSystem != null) { m_texts.Add(StringBuilderCache.GetFormatedInt("Physics sensor - new allocated interactions: ", MinerWars.AppCode.Physics.MyPhysics.physicsSystem.GetSensorInteractionModule().GetNewAllocatedInteractionsCount())); m_texts.Add(StringBuilderCache.GetFormatedInt("Physics sensor - interactions in use: ", MinerWars.AppCode.Physics.MyPhysics.physicsSystem.GetSensorInteractionModule().GetInteractionsInUseCount())); m_texts.Add(StringBuilderCache.GetFormatedInt("Physics sensor - interactions in use MAX: ", MinerWars.AppCode.Physics.MyPhysics.physicsSystem.GetSensorInteractionModule().GetInteractionsInUseCountMax())); m_texts.Add(StringBuilderCache.GetFormatedInt("Physics sensor - all sensors: ", MinerWars.AppCode.Physics.MyPhysics.physicsSystem.GetSensorModule().SensorsCount())); m_texts.Add(StringBuilderCache.GetFormatedInt("Physics sensor - active sensors: ", MinerWars.AppCode.Physics.MyPhysics.physicsSystem.GetSensorModule().ActiveSensors.Count)); } #endif m_texts.Add(StringBuilderCache.GetFormatedInt("Sound Instances Total 2D: ", MyAudio.GetSoundInstancesTotal2D())); m_texts.Add(StringBuilderCache.GetFormatedInt("Sound Instances Total 3D: ", MyAudio.GetSoundInstancesTotal3D())); m_texts.Add(MyAudio.GetCurrentTransitionForDebug()); if (MyAudio.GetMusicCue() != null) { //m_texts.Add(StringBuilderCache.GetStrings("Currently Playing Music Cue: ", MyAudio.GetMusicCue().Value.GetCue().Name)); } m_texts.Add(StringBuilderCache.Clear()); m_texts.Add(StringBuilderCache.GetFormatedInt("Textures 2D Count: ", MyPerformanceCounter.PerAppLifetime.Textures2DCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("Textures 2D Size In Pixels: ", MyPerformanceCounter.PerAppLifetime.Textures2DSizeInPixels)); m_texts.Add(StringBuilderCache.GetFormatedDecimal("Textures 2D Size In Mb: ", MyPerformanceCounter.PerAppLifetime.Textures2DSizeInMb, 3)); m_texts.Add(StringBuilderCache.GetFormatedInt("Dxt Compressed Textures Count: ", MyPerformanceCounter.PerAppLifetime.DxtCompressedTexturesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("Non Dxt Compressed Textures Count: ", MyPerformanceCounter.PerAppLifetime.NonDxtCompressedTexturesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("Non Mip Mapped Textures Count: ", MyPerformanceCounter.PerAppLifetime.NonMipMappedTexturesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("Texture Cubes Count: ", MyPerformanceCounter.PerAppLifetime.TextureCubesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("Texture Cubes Size In Pixels: ", MyPerformanceCounter.PerAppLifetime.TextureCubesSizeInPixels)); m_texts.Add(StringBuilderCache.GetFormatedDecimal("Texture Cubes Size In Mb: ", MyPerformanceCounter.PerAppLifetime.TextureCubesSizeInMb, 3)); m_texts.Add(StringBuilderCache.GetFormatedInt("Non MyModels Count: ", MyPerformanceCounter.PerAppLifetime.ModelsCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("MyModels Count: ", MyPerformanceCounter.PerAppLifetime.MyModelsCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("MyModels Meshes Count: ", MyPerformanceCounter.PerAppLifetime.MyModelsMeshesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("MyModels Vertexes Count: ", MyPerformanceCounter.PerAppLifetime.MyModelsVertexesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("MyModels Triangles Count: ", MyPerformanceCounter.PerAppLifetime.MyModelsTrianglesCount)); m_texts.Add(StringBuilderCache.GetFormatedInt("Size of Model Vertex Buffers in Mb: ", MyPerformanceCounter.PerAppLifetime.ModelVertexBuffersSize / 1024 / 1024)); m_texts.Add(StringBuilderCache.GetFormatedInt("Size of Model Index Buffers in Mb: ", MyPerformanceCounter.PerAppLifetime.ModelIndexBuffersSize / 1024 / 1024)); m_texts.Add(StringBuilderCache.GetFormatedInt("Size of Voxel Vertex Buffers in Mb: ", MyPerformanceCounter.PerAppLifetime.VoxelVertexBuffersSize / 1024 / 1024)); m_texts.Add(StringBuilderCache.GetFormatedInt("Size of Voxel Index Buffers in Mb: ", MyPerformanceCounter.PerAppLifetime.VoxelIndexBuffersSize / 1024 / 1024)); m_texts.Add(StringBuilderCache.GetFormatedBool("Paused: ", MyMinerGame.IsPaused())); MyGuiManager.GetInput().GetPressedKeys(m_pressedKeys); AddPressedKeys("Current keys : ", m_pressedKeys); m_texts.Add(StringBuilderCache.Clear()); m_texts.Add(m_frameDebugText); //This ensures constant max length of right block to avoid flickering when correct max line is changing too often m_frameDebugTextRA.AppendLine(); m_frameDebugTextRA.Append(" "); //// m_rightAlignedtexts.Add(m_frameDebugTextRA); Vector2 origin = GetScreenLeftTopPosition(); Vector2 rightAlignedOrigin = GetScreenRightTopPosition(); for (int i = 0; i < m_texts.Count; i++) { MyGuiManager.DrawString(MyGuiManager.GetFontMinerWarsWhite(), m_texts[i], origin + new Vector2(0, i * rowDistance), textScale, Color.Yellow, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP); } for (int i = 0; i < m_rightAlignedtexts.Count; i++) { MyGuiManager.DrawString(MyGuiManager.GetFontMinerWarsWhite(), m_rightAlignedtexts[i], rightAlignedOrigin + new Vector2(0.0f, i * rowDistance), textScale, Color.Yellow, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP); } ClearFrameDebugText(); return(true); }
public override void Load() { if (!IsMainSector) { return; } RemoveFriends(); MyScriptWrapper.DisableAllGlobalEvents(); m_attackerBots.Clear(); m_detectorFirst = MyScriptWrapper.GetDetector((uint)EntityID.DetectorFirst); m_detectorSecond = MyScriptWrapper.GetDetector((uint)EntityID.DetectorSecond); m_detectorThird = MyScriptWrapper.GetDetector((uint)EntityID.DetectorThird); m_detectorFirst.SetSensorDetectRigidBodyTypes(null); m_detectorSecond.SetSensorDetectRigidBodyTypes(null); m_detectorThird.SetSensorDetectRigidBodyTypes(null); m_madelyn = MyScriptWrapper.GetEntity("Madelyn"); //Because she was hidden in previous mission MyScriptWrapper.UnhideEntity(m_madelyn); m_transporter = MyScriptWrapper.GetEntity((uint)EntityID.Transporter); m_transporter.OnContactEvent += new Action <MyEntity>(m_transporter_OnContactEvent); m_reassignBotTargets = false; m_motherShipSpeed = MOTHERSHIP_FULLSPEED; MyScriptWrapper.PrepareMotherShipForMove(m_transporter); MyScriptWrapper.AddNotification(MyScriptWrapper.CreateNotification(Localization.MyTextsWrapperEnum.SwitchInHUBTurrets, MyGuiManager.GetFontMinerWarsGreen(), 60000, new object[] { MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.ROLL_LEFT), MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.ROLL_RIGHT) } )); foreach (var item in m_spawnCompanions) { MyScriptWrapper.ActivateSpawnPoint(item); } var pos = MySession.PlayerShip.WorldMatrix.Translation; MySession.PlayerShip.WorldMatrix = m_transporter.WorldMatrix; Vector3 playerPos = m_transporter.WorldMatrix.Translation - 400 * m_transporter.WorldMatrix.Forward; MyScriptWrapper.Move(MySession.PlayerShip, playerPos); //MyScriptWrapper.EnablePhysics(MySession.PlayerShip.EntityId.Value.NumericValue, false); MyScriptWrapper.HideEntity(MySession.PlayerShip); m_towers[0] = MyScriptWrapper.GetEntity((uint)EntityID.Tower1); m_towers[1] = MyScriptWrapper.GetEntity((uint)EntityID.Tower2); m_towers[2] = MyScriptWrapper.GetEntity((uint)EntityID.Tower3); MyScriptWrapper.SetEntityPriority(m_towers[0], -1); MyScriptWrapper.SetEntityPriority(m_towers[1], -1); MyScriptWrapper.SetEntityPriority(m_towers[2], -1); MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint)EntityID.TowerDown), -1); MyScriptWrapper.TakeControlOfLargeWeapon(m_towers[m_activeTower]); MyScriptWrapper.ForbideDetaching(); MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.Mystery); MyScriptWrapper.SwitchTowerPrevious += MyScriptWrapper_SwitchTowerPrevious; MyScriptWrapper.SwitchTowerNext += MyScriptWrapper_SwitchTowerNext; MyScriptWrapper.EntityDeath += MyScriptWrapper_OnEntityDeath; MyScriptWrapper.OnSpawnpointBotSpawned += BotSpawned; m_objective01_flyTowardsMadelyn.OnMissionLoaded += O01FlyTowardsMadelynLoaded; m_objective01_flyTowardsMadelyn.OnMissionSuccess += O01FlyTowardsMadelynSuccess; m_madelynDestinationReached = false; m_transporterDestinationReached = false; m_moveMadelynFlag = false; m_towersCount = 3; m_activeTower = 0; m_switchCounter = 0; MyScriptWrapper.DrawHealthOfCustomPrefabInLargeWeapon(MyScriptWrapper.GetEntity((uint)EntityID.TransporterShip)); MyScriptWrapper.DisableShipBackCamera(); m_detectorFirst.OnEntityEnter += DetectorActionFirst; m_detectorFirst.On(); MyScriptWrapper.OnDialogueFinished += MyScriptWrapper_OnDialogueFinished; base.Load(); }
private static void UpdateAmmoSpecialText() { m_ammoSpecialText.Clear(); if (!MySession.PlayerShip.HasFiredRemoteBombs()) { m_ammoSpecialText.AppendFormat(MyTextsWrapper.GetFormatString(MyTextsWrapperEnum.TimeBombHelp), MySession.PlayerShip.Config.TimeBombTimer.CurrentValue, MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.WEAPON_SPECIAL)); } }
public static StringBuilder GetAmmoSpecialText() { if (MySession.PlayerShip != null) { if (MySession.PlayerShip.IsSelectedRemoteCamera() && !MySession.PlayerShip.HasFiredRemoteBombs()) { return(new StringBuilder().AppendFormat(MyTextsWrapper.Get(MyTextsWrapperEnum.RemoteCameraRotate).ToString(), MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.CONTROL_SECONDARY_CAMERA))); } } return(null); }
public static StringBuilder GetAmmoSpecialText() { m_ammoSpecialText.Clear(); var remoteBombCount = MySession.PlayerShip.RemoteBombCount; if (remoteBombCount > 0) { m_ammoSpecialText.AppendFormat(MyTextsWrapper.GetFormatString(MyTextsWrapperEnum.RemoteBombHelp), MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.WEAPON_SPECIAL), remoteBombCount); } return(m_ammoSpecialText); }
public ControlWithDescription(StringBuilder controlString, MyGameControlEnums control) : this(controlString, MyTextsWrapper.Get(MyGuiManager.GetInput().GetGameControl(control).GetControlName())) { }
public ControlWithDescription(MyGameControlEnums control, StringBuilder descriptionString) : this(new StringBuilder(MyGuiManager.GetInput().GetGameControlTextEnum(control)), descriptionString) { }
public MyGuiScreenHelp() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(1f, 0.98f)) { m_enableBackgroundFade = true; AddCaption(MyTextsWrapperEnum.HelpCaption, captionScale: 1.35f); if (MyGuiScreenGamePlay.Static != null) { MyGuiScreenGamePlay.Static.DrawHud = false; } List <ControlWithDescription> left = new List <ControlWithDescription>(); List <ControlWithDescription> right = new List <ControlWithDescription>(); // left.Add(new ControlWithDescription(MyGameControlEnums.FORWARD, MyGameControlEnums.REVERSE)); // left.Add(new ControlWithDescription(MyGameControlEnums.STRAFE_LEFT, MyGameControlEnums.STRAFE_RIGHT)); // left.Add(new ControlWithDescription(MyGameControlEnums.UP_THRUST, MyGameControlEnums.DOWN_THRUST)); // left.Add(new ControlWithDescription(MyGameControlEnums.ROLL_LEFT, MyGameControlEnums.ROLL_RIGHT)); left.Add(new ControlWithDescription(MyGameControlEnums.FORWARD)); left.Add(new ControlWithDescription(MyGameControlEnums.REVERSE)); left.Add(new ControlWithDescription(MyGameControlEnums.STRAFE_LEFT)); left.Add(new ControlWithDescription(MyGameControlEnums.STRAFE_RIGHT)); left.Add(new ControlWithDescription(MyGameControlEnums.UP_THRUST)); left.Add(new ControlWithDescription(MyGameControlEnums.DOWN_THRUST)); left.Add(new ControlWithDescription(MyGameControlEnums.ROLL_LEFT)); left.Add(new ControlWithDescription(MyGameControlEnums.ROLL_RIGHT)); left.Add(new ControlWithDescription(MyGameControlEnums.AFTERBURNER)); left.Add(new ControlWithDescription(MyGameControlEnums.MOVEMENT_SLOWDOWN)); left.Add(new ControlWithDescription(MyGameControlEnums.AUTO_LEVEL)); left.Add(new ControlWithDescription("", "")); left.Add(new ControlWithDescription( new StringBuilder(). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.FIRE_PRIMARY)). Append(", "). Append(MyGuiManager.GetInput().GetGameControl(MyGameControlEnums.FIRE_PRIMARY).GetControlButtonName(MyGuiInputDeviceEnum.Mouse)), MyGameControlEnums.FIRE_PRIMARY )); left.Add(new ControlWithDescription( new StringBuilder(). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.FIRE_SECONDARY)). Append(", "). Append(MyGuiManager.GetInput().GetGameControl(MyGameControlEnums.FIRE_SECONDARY).GetControlButtonName(MyGuiInputDeviceEnum.Mouse)), MyGameControlEnums.FIRE_SECONDARY )); left.Add(new ControlWithDescription( new StringBuilder(). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.SELECT_AMMO_BULLET)). Append(","). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.SELECT_AMMO_MISSILE)). Append(","). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.SELECT_AMMO_CANNON)). Append(","). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.SELECT_AMMO_UNIVERSAL_LAUNCHER_FRONT)). Append(","). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.SELECT_AMMO_UNIVERSAL_LAUNCHER_BACK)), MyTextsWrapper.Get(MyTextsWrapperEnum.SelectAmmo) )); left.Add(new ControlWithDescription(MyGameControlEnums.WEAPON_SPECIAL)); left.Add(new ControlWithDescription(MyGameControlEnums.PREV_TARGET)); left.Add(new ControlWithDescription(MyGameControlEnums.NEXT_TARGET)); for (int i = 0; i < specTexts.Length; i++) { StringBuilder specControl = new StringBuilder(); if (MyGuiManager.GetInput().GetGameControl(specFront[i]).IsControlAssigned(MyGuiInputDeviceEnum.Keyboard)) { specControl.Append(MyGuiManager.GetInput().GetGameControlTextEnum(specFront[i])); } if (MyGuiManager.GetInput().GetGameControl(specBack[i]).IsControlAssigned(MyGuiInputDeviceEnum.Keyboard)) { if (specControl.Length != 0) { specControl.Append(", "); } specControl.Append(MyGuiManager.GetInput().GetGameControlTextEnum(specBack[i])); } left.Add(new ControlWithDescription(specControl, MyTextsWrapper.Get(specTexts[i]))); } left.Add(new ControlWithDescription("", "")); left.Add(new ControlWithDescription(MyGameControlEnums.USE)); left.Add(new ControlWithDescription(MyGameControlEnums.GPS)); //Journal removed //left.Add(new ControlWithDescription(MyGameControlEnums.MISSION_DIALOG)); left.Add(new ControlWithDescription(MyGameControlEnums.INVENTORY)); left.Add(new ControlWithDescription(MyGameControlEnums.TRAVEL)); right.Add(new ControlWithDescription(MyGameControlEnums.DRILL)); right.Add(new ControlWithDescription(MyGameControlEnums.HARVEST)); right.Add(new ControlWithDescription(MyGameControlEnums.DRONE_DEPLOY)); right.Add(new ControlWithDescription(MyGameControlEnums.DRONE_CONTROL)); right.Add(new ControlWithDescription(MyGameControlEnums.CHANGE_DRONE_MODE)); right.Add(new ControlWithDescription(MyTextsWrapper.Get(MyTextsWrapperEnum.LeftMouseButton), MyTextsWrapper.Get(MyTextsWrapperEnum.DetonateDrone))); right.Add(new ControlWithDescription( new StringBuilder(). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.PREVIOUS_CAMERA)). Append(", "). Append(MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.NEXT_CAMERA)), MyTextsWrapper.Get(MyTextsWrapperEnum.CycleSecondaryCamera) )); right.Add(new ControlWithDescription(MyGameControlEnums.CONTROL_SECONDARY_CAMERA)); right.Add(new ControlWithDescription("", "")); right.Add(new ControlWithDescription(MyGameControlEnums.QUICK_ZOOM)); right.Add(new ControlWithDescription(MyGameControlEnums.ZOOM_IN, MyGameControlEnums.ZOOM_OUT)); right.Add(new ControlWithDescription(MyGameControlEnums.REAR_CAM)); right.Add(new ControlWithDescription(MyGameControlEnums.HEADLIGHTS)); right.Add(new ControlWithDescription(MyGameControlEnums.HEADLIGTHS_DISTANCE)); right.Add(new ControlWithDescription(MyGameControlEnums.VIEW_MODE)); right.Add(new ControlWithDescription(MyGameControlEnums.WHEEL_CONTROL)); right.Add(new ControlWithDescription(MyGameControlEnums.CHAT)); right.Add(new ControlWithDescription(MyGameControlEnums.SCORE)); right.Add(new ControlWithDescription("", "")); right.Add(new ControlWithDescription(new StringBuilder("F1"), MyTextsWrapper.Get(MyTextsWrapperEnum.OpenHelpScreen))); right.Add(new ControlWithDescription( new StringBuilder(). Append(MyTextsWrapper.Get(MyTextsWrapperEnum.Ctrl)). Append("+F1"), MyTextsWrapper.Get(MyTextsWrapperEnum.OpenCheats) )); right.Add(new ControlWithDescription(new StringBuilder("F4"), MyTextsWrapper.Get(MyTextsWrapperEnum.SaveScreenshotToUserFolder))); //These keys are to be used just for developers or testing if (!SysUtils.MyMwcFinalBuildConstants.IS_PUBLIC) { right.Add(new ControlWithDescription("", "")); //Programmers right.Add(new ControlWithDescription("F6", "Switch to player")); right.Add(new ControlWithDescription("F7", "Switch to following 3rd person")); right.Add(new ControlWithDescription("F9", "Switch to static 3rd person")); right.Add(new ControlWithDescription("F8, Ctrl+F8", "Switch to / reset spectator")); right.Add(new ControlWithDescription("Ctrl+Space", "Move ship to spectator")); right.Add(new ControlWithDescription("F11, Shift+F11", "Game statistics / FPS")); right.Add(new ControlWithDescription("F12", "Debug screen (jump to mission)")); right.Add(new ControlWithDescription("Ctrl+Del", "Skip current objective")); right.Add(new ControlWithDescription("Shift+\\", "Teleport to next obstacle")); } /* * right.Add(new ControlWithDescription("F5","Ship customization screen")); * right.Add(new ControlWithDescription("F9","restart current game and reload sounds")); * right.Add(new ControlWithDescription("F3","start sun wind")); * right.Add(new ControlWithDescription("F8","save all voxel maps into USER FOLDER - only for programmers")); * right.Add(new ControlWithDescription("F10","switch camera - only for programmers")); * right.Add(new ControlWithDescription("F11","save screenshot(s) into USER FOLDER")); * right.Add(new ControlWithDescription("F12","cycle through debug screens - only for programmers")); */ #if RENDER_PROFILING right.Add(new ControlWithDescription("Alt + Num0", "Enable/Disable render profiler or leave current child node.")); right.Add(new ControlWithDescription("Alt + Num1-Num9", "Enter child node in render profiler")); right.Add(new ControlWithDescription("Alt + Enter", "Pause/Unpause profiler")); #endif //RENDER_PROFILER Vector2 controlPosition = -m_size.Value / 2.0f + new Vector2(0.06f, 0.125f); Vector2 descriptionPosition = -m_size.Value / 2.0f + new Vector2(0.18f, 0.125f); foreach (var line in left) { Controls.Add(new MyGuiControlLabel(this, controlPosition, null, line.Control, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsRed())); Controls.Add(new MyGuiControlLabel(this, descriptionPosition, null, line.Description, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)); controlPosition.Y += 0.023f; descriptionPosition.Y += 0.023f; } controlPosition = new Vector2(0.03f, 0.125f - m_size.Value.Y / 2.0f); descriptionPosition = new Vector2(0.15f, 0.125f - m_size.Value.Y / 2.0f); foreach (var line in right) { Controls.Add(new MyGuiControlLabel(this, controlPosition, null, line.Control, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER, MyGuiManager.GetFontMinerWarsRed())); Controls.Add(new MyGuiControlLabel(this, descriptionPosition, null, line.Description, MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)); controlPosition.Y += 0.023f; descriptionPosition.Y += 0.023f; } Controls.Add(new MyGuiControlLabel(this, new Vector2(0.06f - m_size.Value.X / 2.0f, -0.085f + m_size.Value.Y / 2.0f), null, new StringBuilder().Append(MyTextsWrapper.Get(MyTextsWrapperEnum.UserFolder)).Append(": ").Append(MyFileSystemUtils.GetApplicationUserDataFolder()), MyGuiConstants.LABEL_TEXT_COLOR, MyGuiConstants.LABEL_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)); Controls.Add(new MyGuiControlButton(this, 0.5f * m_size.Value + new Vector2(-0.14f, -0.085f), MyGuiConstants.BACK_BUTTON_SIZE, MyGuiConstants.BACK_BUTTON_BACKGROUND_COLOR, MyTextsWrapperEnum.Back, MyGuiConstants.BACK_BUTTON_TEXT_COLOR, MyGuiConstants.BACK_BUTTON_TEXT_SCALE, OnBackClick, MyGuiControlButtonTextAlignment.CENTERED, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); if (MyMultiplayerPeers.Static.Players.Count == 0) { m_wasPause = MyMinerGame.IsPaused(); MyMinerGame.SetPause(true); } }
public void SetTexts() { MyMwcUtils.ClearStringBuilder(m_debugText); var joy = MyGuiManager.GetInput().GetActualJoystickState(); if (joy == null) { m_debugText.Append("No joystick detected."); return; } m_debugText.Append("Supported axes: "); if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.Xpos)) { m_debugText.Append("X "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.Ypos)) { m_debugText.Append("Y "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.Zpos)) { m_debugText.Append("Z "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.RotationXpos)) { m_debugText.Append("Rx "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.RotationYpos)) { m_debugText.Append("Ry "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.RotationZpos)) { m_debugText.Append("Rz "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.Slider1pos)) { m_debugText.Append("S1 "); } if (MyGuiManager.GetInput().IsJoystickAxisSupported(MyJoystickAxesEnum.Slider2pos)) { m_debugText.Append("S2 "); } m_debugText.AppendLine(); m_debugText.Append("accX: "); m_debugText.AppendInt32(joy.AccelerationX); m_debugText.AppendLine(); m_debugText.Append("accY: "); m_debugText.AppendInt32(joy.AccelerationY); m_debugText.AppendLine(); m_debugText.Append("accZ: "); m_debugText.AppendInt32(joy.AccelerationZ); m_debugText.AppendLine(); m_debugText.Append("angAccX: "); m_debugText.AppendInt32(joy.AngularAccelerationX); m_debugText.AppendLine(); m_debugText.Append("angAccY: "); m_debugText.AppendInt32(joy.AngularAccelerationY); m_debugText.AppendLine(); m_debugText.Append("angAccZ: "); m_debugText.AppendInt32(joy.AngularAccelerationZ); m_debugText.AppendLine(); m_debugText.Append("angVelX: "); m_debugText.AppendInt32(joy.AngularVelocityX); m_debugText.AppendLine(); m_debugText.Append("angVelY: "); m_debugText.AppendInt32(joy.AngularVelocityY); m_debugText.AppendLine(); m_debugText.Append("angVelZ: "); m_debugText.AppendInt32(joy.AngularVelocityZ); m_debugText.AppendLine(); m_debugText.Append("forX: "); m_debugText.AppendInt32(joy.ForceX); m_debugText.AppendLine(); m_debugText.Append("forY: "); m_debugText.AppendInt32(joy.ForceY); m_debugText.AppendLine(); m_debugText.Append("forZ: "); m_debugText.AppendInt32(joy.ForceZ); m_debugText.AppendLine(); m_debugText.Append("rotX: "); m_debugText.AppendInt32(joy.RotationX); m_debugText.AppendLine(); m_debugText.Append("rotY: "); m_debugText.AppendInt32(joy.RotationY); m_debugText.AppendLine(); m_debugText.Append("rotZ: "); m_debugText.AppendInt32(joy.RotationZ); m_debugText.AppendLine(); m_debugText.Append("torqX: "); m_debugText.AppendInt32(joy.TorqueX); m_debugText.AppendLine(); m_debugText.Append("torqY: "); m_debugText.AppendInt32(joy.TorqueY); m_debugText.AppendLine(); m_debugText.Append("torqZ: "); m_debugText.AppendInt32(joy.TorqueZ); m_debugText.AppendLine(); m_debugText.Append("velX: "); m_debugText.AppendInt32(joy.VelocityX); m_debugText.AppendLine(); m_debugText.Append("velY: "); m_debugText.AppendInt32(joy.VelocityY); m_debugText.AppendLine(); m_debugText.Append("velZ: "); m_debugText.AppendInt32(joy.VelocityZ); m_debugText.AppendLine(); m_debugText.Append("X: "); m_debugText.AppendInt32(joy.X); m_debugText.AppendLine(); m_debugText.Append("Y: "); m_debugText.AppendInt32(joy.Y); m_debugText.AppendLine(); m_debugText.Append("Z: "); m_debugText.AppendInt32(joy.Z); m_debugText.AppendLine(); m_debugText.AppendLine(); m_debugText.Append("AccSliders: "); foreach (var i in joy.AccelerationSliders) { m_debugText.AppendInt32(i); m_debugText.Append(" "); } m_debugText.AppendLine(); m_debugText.Append("Buttons: "); foreach (var i in joy.Buttons) { m_debugText.Append(i ? "#" : "_"); m_debugText.Append(" "); } m_debugText.AppendLine(); m_debugText.Append("ForSliders: "); foreach (var i in joy.ForceSliders) { m_debugText.AppendInt32(i); m_debugText.Append(" "); } m_debugText.AppendLine(); m_debugText.Append("POVControllers: "); foreach (var i in joy.PointOfViewControllers) { m_debugText.AppendInt32(i); m_debugText.Append(" "); } m_debugText.AppendLine(); m_debugText.Append("Sliders: "); foreach (var i in joy.Sliders) { m_debugText.AppendInt32(i); m_debugText.Append(" "); } m_debugText.AppendLine(); m_debugText.Append("VelocitySliders: "); foreach (var i in joy.VelocitySliders) { m_debugText.AppendInt32(i); m_debugText.Append(" "); } m_debugText.AppendLine(); }