protected override void FillTreeView() { MyTexture2D icon = null; MyTexture2D expand = MyGuiManager.GetCollapseTexture(); MyTexture2D collapse = MyGuiManager.GetExpandTexture(); Vector2 smallIconSize = Vector2.Zero; Vector2 expandIconSize = MyGuiConstants.CHECKBOX_SIZE; CategoryTypesEnum[] beamsCategories = { CategoryTypesEnum.LARGE, CategoryTypesEnum.MEDIUM, CategoryTypesEnum.SMALL, CategoryTypesEnum.FRAME, CategoryTypesEnum.SHELVES }; CategoryTypesEnum[] shellsCategories = { CategoryTypesEnum.PANELS, CategoryTypesEnum.CHAMBERS, CategoryTypesEnum.ARMORS }; CategoryTypesEnum[] modulesCategories = { CategoryTypesEnum.FLIGHT, CategoryTypesEnum.SUPPLY, CategoryTypesEnum.LIFE_SUPPORT, CategoryTypesEnum.INDUSTRY, CategoryTypesEnum.WEAPONRY, CategoryTypesEnum.COMMUNICATIONS, CategoryTypesEnum.MANNED_OBJECTS }; CategoryTypesEnum[] connectionsCategories = { CategoryTypesEnum.TUNNELS, CategoryTypesEnum.PIPES, CategoryTypesEnum.PASSAGES, CategoryTypesEnum.CABLES }; CategoryTypesEnum[] detailssCategories = { CategoryTypesEnum.LIGHTS, CategoryTypesEnum.BILLBOARDS, CategoryTypesEnum.SIGNS, CategoryTypesEnum.TRAFFIC_SIGNS, CategoryTypesEnum.BARRELS, CategoryTypesEnum.SOUNDS, CategoryTypesEnum.OTHER }; foreach (MyMwcObjectBuilder_Prefab_AppearanceEnum factionTexture in MyGuiPrefabHelpers.MyMwcFactionTextureEnumValues) { var factionName = MyGuiPrefabHelpers.GetFactionName(factionTexture); var factionItem = m_addObjectTreeView.AddItem(factionName, icon, smallIconSize, expand, collapse, expandIconSize); factionItem.ToolTip = new MyToolTips(factionName); // BuildTypesEnum.BEAMS AddPrefabType(factionItem, factionTexture, MyTextsWrapperEnum.buildTypeBeam, BuildTypesEnum.BEAMS, beamsCategories, icon, smallIconSize, expand, collapse, expandIconSize); // BuildTypesEnum.SHELLS AddPrefabType(factionItem, factionTexture, MyTextsWrapperEnum.buildTypePanel, BuildTypesEnum.SHELLS, shellsCategories, icon, smallIconSize, expand, collapse, expandIconSize); // BuildTypesEnum.MODULES AddPrefabType(factionItem, factionTexture, MyTextsWrapperEnum.buildTypeModule, BuildTypesEnum.MODULES, modulesCategories, icon, smallIconSize, expand, collapse, expandIconSize); //BuildTypesEnum.CONNECTIONS AddPrefabType(factionItem, factionTexture, MyTextsWrapperEnum.buildTypeConnection, BuildTypesEnum.CONNECTIONS, connectionsCategories, icon, smallIconSize, expand, collapse, expandIconSize); //BuildTypesEnum.DETAILS AddPrefabType(factionItem, factionTexture, MyTextsWrapperEnum.buildTypeDetail, BuildTypesEnum.DETAILS, detailssCategories, icon, smallIconSize, expand, collapse, expandIconSize); } // SmallShipAmmo var smallShipAmmoItem = m_addObjectTreeView.AddItem(MyTextsWrapper.Get(MyTextsWrapperEnum.Ammo), icon, smallIconSize, expand, collapse, expandIconSize); AddSmallShipAmmoItems(smallShipAmmoItem); // SmallShipWeapons var smallShipWeaponsItem = m_addObjectTreeView.AddItem(MyTextsWrapper.Get(MyTextsWrapperEnum.Weapons), icon, smallIconSize, expand, collapse, expandIconSize); AddSmallShipWeaponsItems(smallShipWeaponsItem); }