private void UnRegisterEvents()
 {
     MyEventSystem.UnRegistEvent(MyKeyEvent.KEY_DOWN, OnKeyDownHandler);
     MyEventSystem.UnRegistEvent(MyKeyEvent.KEY_UP, OnKeyUpHandler);
     MyEventSystem.UnRegistEvent(MyTriggerEvent.ON_PLAYER_ENTER, OnTriggerEnterHandler);
     MyEventSystem.UnRegistEvent(MyTriggerEvent.ON_PLAYER_EXIT, OnTriggerExitHandler);
 }
 private void UnRegisterEvent()
 {
     MyEventSystem.UnRegistEvent(MyGameEvent.MAP_OK, OnMapOkHandler);
 }
Exemple #3
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 private void UnRegistEvents()
 {
     MyEventSystem.UnRegistEvent(CardEvent.CARD_CLICK, OnClickCardHandler);
 }
Exemple #4
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 private void UnRegisterEvent()
 {
     MyEventSystem.UnRegistEvent(MyGameEvent.GLOBAL_MESSAGE, OnGlobalMessageHandler);
     MyEventSystem.UnRegistEvent(MyGameEvent.HINT_MESSAGE, OnHintMessageHandler);
     MyEventSystem.UnRegistEvent(MyKeyEvent.KEY_DOWN, OnKeyDownHandler);
 }
Exemple #5
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 private void UnRegisterEvents()
 {
     MyEventSystem.UnRegistEvent(CardEvent.PLAY_CARD, OnPlayCardHandler);
     MyEventSystem.UnRegistEvent(CardEvent.UI_UPDATE_DRAW_CARD, OnUpdateDrawCardHandler);
     MyEventSystem.UnRegistEvent(CardEvent.UI_UPDATE_HAND_CARD, OnUpdateHandCardsHandler);
 }
Exemple #6
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 protected override void UnRegisterEvent()
 {
     MyEventSystem.UnRegistEvent(MyGameEvent.UICRAFT_CLICK_RECIPE, OnClickRecipe);
 }