/// <summary>
        /// Loads the data.
        /// </summary>
        private void LoadData()
        {
            int block1 = -1;

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyMinerGame::LoadData", ref block1);
            MyMwcLog.WriteLine("MyMinerGame.LoadData() - START");
            MyMwcLog.IncreaseIndent();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyPerformanceTimer.LoadData");
            MyPerformanceTimer.LoadData();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyVoxelFiles.LoadData");
            MyVoxelFiles.LoadData();
            // Not using now
            //MyClientServer.LoadData();
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyAudio.LoadData");
            MyAudio.LoadData();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyGuiManager.LoadData");
            MyGuiManager.LoadData();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyGameplayCheats.LoadData");
            MyGameplayCheats.LoadData();

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();

            MyMwcLog.DecreaseIndent();
            MyMwcLog.WriteLine("MyMinerGame.LoadData() - END");
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(block1);
        }