/// <summary> /// Loads the data. /// </summary> private void LoadData() { int block1 = -1; MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyMinerGame::LoadData", ref block1); MyMwcLog.WriteLine("MyMinerGame.LoadData() - START"); MyMwcLog.IncreaseIndent(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyPerformanceTimer.LoadData"); MyPerformanceTimer.LoadData(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyVoxelFiles.LoadData"); MyVoxelFiles.LoadData(); // Not using now //MyClientServer.LoadData(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyAudio.LoadData"); MyAudio.LoadData(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyGuiManager.LoadData"); MyGuiManager.LoadData(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("MyGameplayCheats.LoadData"); MyGameplayCheats.LoadData(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(); MyMwcLog.DecreaseIndent(); MyMwcLog.WriteLine("MyMinerGame.LoadData() - END"); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(block1); }